Livestock

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Livestock

Post by Guest » 20.04.2007, 09:29

I think that the name of cattle breeding should be changed to livestock breeding, since they breed more than cattle.

Also, I really do think that you can get more than 2 pieces of leather from a cow. It seems like an aweful waiste of a good cow.
Perhaps 4 pieces of leather would be better.

finally, I'm going threw corn like crazzy, between biscuits and feeding the livestock, so I think pig food should be changed to anything.
as pigs will eat just about anything you could also feed them apples and potatos or anything else, so I think their food should be changed to be able to feed you pigs with any fruit or vegitable, or at least offer another option besides corn.

This would expand the use of rarely sold food and enable pig farmers to choose the cheapest price to feed their pigs, as well as releaving the burden of having so many uses for corn.

Guest

Post by Guest » 20.04.2007, 09:50

The reason such goods ahve such uses and such goods give a certain amount of product is to balance the game.

Things wont be changed becasue as it is the best balance for the best gameplay/fun/fairness and excitment has been achieved!

Regards

Guest

Post by Guest » 20.04.2007, 10:15

well ... 2 pieces of a leather from a cow? a jacket only costs 1 piece of leather ...
dont think of 'piece' meaning something small ... just think of it as 1 half of a cow. if u think about it, thats a lot of leather.

Guest

Post by Guest » 20.04.2007, 10:23

Actually some degree of substitution would add some fun - multidimension

corn <--> other plants/fruits as pig food
wool <--> cotton for textilies
various fruits as input for multivitamin juice
rubber <--> plastic for car production
vegetable input for biofuel
coal-fired power plants as alternative to the windfarms existing in game
various drinks/foodstuffs competing each other on the consumer market

etc., etc.

problem is that substitutes would require much programming effort exceeding the framework of the existing simple game

Guest

Post by Guest » 20.04.2007, 11:05

I think you are wasting your time typing :wink:

And i guess i am too, in replying :P

But hey i like to keep the post count up :lol:

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 20.04.2007, 19:51

...and I think Phoenix Oil is completely right in his first post here ;-)

Guest

Re: Livestock

Post by Guest » 10.05.2007, 12:12

dbsuma wrote: Also, I really do think that you can get more than 2 pieces of leather from a cow. It seems like an aweful waiste of a good cow.
Perhaps 4 pieces of leather would be better.

finally, I'm going threw corn like crazzy, between biscuits and feeding the livestock, so I think pig food should be changed to anything.
as pigs will eat just about anything you could also feed them apples and potatos or anything else, so I think their food should be changed to be able to feed you pigs with any fruit or vegitable, or at least offer another option besides corn.
Lol, I love your posts, they are so funny! 8)

Guest

Re: Livestock

Post by Guest » 10.05.2007, 13:33

dbsuma wrote:finally, I'm going threw corn like crazzy, between biscuits and feeding the livestock, so I think pig food should be changed to anything.
as pigs will eat just about anything you could also feed them apples and potatos or anything else, so I think their food should be changed to be able to feed you pigs with any fruit or vegitable, or at least offer another option besides corn.

This would expand the use of rarely sold food and enable pig farmers to choose the cheapest price to feed their pigs, as well as releaving the burden of having so many uses for corn.
Brilliant post, dbsuma! This is an entire aspect of economic goods that is missing from Kapilands: alternate inputs.

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