Can you tell me who is the best product for production?

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Guest

Post by Guest » 29.04.2009, 15:33

sergiurocks506 wrote:
Straw Man wrote:==========================================
@ sergiurocks506

You must be a bureaucrat in real life, posting in triplicate.

No, that was just my computer. :P

Dunno why it posted 3 times. :roll:
Your computer still lives in the good old communist days ;)

Guest

Post by Guest » 29.04.2009, 15:38

Straw Man wrote:To summarize, I'm in Realm 2 and my 2000m Germany jeweler has been making about 1-3M profit a day. However, today the NPC is feeling saucy and my profit is 7.9M a day. Since I have a full shelf, it will run for 8 days, for a total profit of 64M.
Well, those things just change from day to day.
I very often used to restart 1 shop to check the new sales time and when its shorter i just restart all to profit from better sales.
If not i just let the shops run like they did.

Not sure about why and how, but when few have been sold i think price goes up.
Also when many people raise their average price the sales will improve.

On R2 i sometimes start selling another product for a day and then the next day after the reset sales time on my main product has improved.
But you need to sell many of a certain item to make a difference.

Guest

Post by Guest » 29.04.2009, 16:57

well i would like to have a full shelf on my textile stores
ti have with 18000m each and a 360000 racks each
so a full rack sells in 9 days(i leather jackest sells in 2.22 seconds)(i sell them with a profit of 2000 each) so i have like 80 mil profit daily( i think you can sell for better profit but this is what i found so far

Guest

Post by Guest » 29.04.2009, 17:52

I am not sure about your prices for those leather jackets.

On realm 1:
Leather: 450c
Textiles: 430c
Power: 162c
Production cost for Q10: 34c
Total production cost: 1076c

Seeing you need to pay each building lets say you buy the Leather Jackets for 1000 +50Q making a Q10 worth 1500c. Place that in a Textile Store for 3500c per unit, for 2000c profit, and you can sell 1 Leather Jacket per 2m2+ every 24 hours. (A fully stocked 32,767m2 T Store would sell 16,383 Q10 LJ every 24 hours. That would take 40 days to sell 655,340 Leather Jackets. (A full rack))

With those numbers you are only looking at 32.7M profit per day. (If anyone is wondering, Pullovers bring in 27M in the same time period. However, Pullovers are produced faster giving them a bit more advantage.)

Guest

Post by Guest » 29.04.2009, 19:06

well thos prices are for buying
i make my textile and leather i make higher uality you dont find on market and thats how i can make bigger profit

Guest

Post by Guest » 29.04.2009, 19:28

That is true. My calculations are on Q10 Leather Jackets as that is all I could get my hands on. Higher quality will give you more profits. However, I am not sure the retail price difference between each quality in Leather Jackets. Would anyone care to share if they know? ;)

(As for as making your own materials. They don't count towards your end products profit when retailing. The material profits go to their own respective buildings instead. Retailing profit equals retail price minus market price.

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