i know when player build new buildings, hire new staffs, will increase virtual consumer thus increase the demand too.
but what about if i fire the staffs? will the demand drop?
virtual consumers
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yup. i see that. thanks for fast reply.
i also tried not to fire the staff but sell the whole building to system, but the demand still didnt drop. normally player wont fire the staffs one by one before selling the building back to system. and i doubt there will be any player fire the staffs too. that is why the demand of products always increase and thus the recession will never happen in kapi.
everyone hates recession, but that will make the game more fun to play. as you never know when it happen, so are the prices of end products. today you may sell wardrobe at 2000 cap let say, but suddenly the demand drop, and tomorrow you can only sell 1500 cap maybe. this make players tend to make more flexible business plan and learn how to handle the risk, rather than just focus on how to do the maths to get the sales equation.
ps: some might say if big players quit the game the recession will happen. but in my opinion, that is not true. because the demand of end products still there. you still can sell 2000 cap as usual, but maybe before that you can sell 10000 units, but after big player quit, u can get 1000 unit supplied only, your total profit is decreased, but your unit profit still do not change. and you even can raise the price to cover back.
i also tried not to fire the staff but sell the whole building to system, but the demand still didnt drop. normally player wont fire the staffs one by one before selling the building back to system. and i doubt there will be any player fire the staffs too. that is why the demand of products always increase and thus the recession will never happen in kapi.
everyone hates recession, but that will make the game more fun to play. as you never know when it happen, so are the prices of end products. today you may sell wardrobe at 2000 cap let say, but suddenly the demand drop, and tomorrow you can only sell 1500 cap maybe. this make players tend to make more flexible business plan and learn how to handle the risk, rather than just focus on how to do the maths to get the sales equation.
ps: some might say if big players quit the game the recession will happen. but in my opinion, that is not true. because the demand of end products still there. you still can sell 2000 cap as usual, but maybe before that you can sell 10000 units, but after big player quit, u can get 1000 unit supplied only, your total profit is decreased, but your unit profit still do not change. and you even can raise the price to cover back.
Sorry I havent replied sooner
As far as im aware firing staff is the same as selling a building but its rare for anyone to sell a building above 250m to ai so they get handed around but not destoryed. Depends on how all the big players quit. Lets take wardrobes for example: If every single large scale robe seller suddenly dissapreard we would have a serious oversupply issue but in the short term its ok people buy more cheaply and sell for the same price as always...problem is I can sell 100 drobes for 2k ea buy 200 for 1.5kea im going to be selling more for less but still getting a higher profit ergo overall price drops. Now if ALL big players (over 1b assests) droped out then the game would probaly go into melt down but the market would be as healty as always just demand drops but so does supply, sounds ok but what happens when little COs cant chain their own production and are left (as I would be to some extent) with huge manufacturing plants but no way to move the product. Those will small stores would have a great time but players would go broke trying to get fully operational and most would drop out of the game. The biggest impact would be on prices, the biggies usualy hold up the prices becaause their happy to push up their prices and suffer drops in sales were as smaller guys are prone to selling as much as they can in 24h and droping the avg price, its to some extent stoped by the sheer quantity of the larger players sales (some can control up to 20% of a market) but if they go.....
As far as im aware firing staff is the same as selling a building but its rare for anyone to sell a building above 250m to ai so they get handed around but not destoryed. Depends on how all the big players quit. Lets take wardrobes for example: If every single large scale robe seller suddenly dissapreard we would have a serious oversupply issue but in the short term its ok people buy more cheaply and sell for the same price as always...problem is I can sell 100 drobes for 2k ea buy 200 for 1.5kea im going to be selling more for less but still getting a higher profit ergo overall price drops. Now if ALL big players (over 1b assests) droped out then the game would probaly go into melt down but the market would be as healty as always just demand drops but so does supply, sounds ok but what happens when little COs cant chain their own production and are left (as I would be to some extent) with huge manufacturing plants but no way to move the product. Those will small stores would have a great time but players would go broke trying to get fully operational and most would drop out of the game. The biggest impact would be on prices, the biggies usualy hold up the prices becaause their happy to push up their prices and suffer drops in sales were as smaller guys are prone to selling as much as they can in 24h and droping the avg price, its to some extent stoped by the sheer quantity of the larger players sales (some can control up to 20% of a market) but if they go.....