Max size mines, factories and gas stations
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Max size mines, factories and gas stations
With 3276 employees (that's max, right?), daily production is:
mine: 590.063,54 stones for about 12M profit
factory: 398.292,89 gas for about 12M profit
gas station: 1638000 shelf selling, say, a half shelf a day at a margin of 26.4 for about 21M profit
Fully built out players with 100 shops might then have an income of about 2B a day. Anybody in Realm 1 close to that? Any shops better than gas stations?
I guess it really doesn't pay to expand mines and wells, since they produce less profit and take longer to expand. Should any ambitious player proceed by building just max size shops? Is there any shop with max fixed assets that produces 21M a day profit, like gas stations?
mine: 590.063,54 stones for about 12M profit
factory: 398.292,89 gas for about 12M profit
gas station: 1638000 shelf selling, say, a half shelf a day at a margin of 26.4 for about 21M profit
Fully built out players with 100 shops might then have an income of about 2B a day. Anybody in Realm 1 close to that? Any shops better than gas stations?
I guess it really doesn't pay to expand mines and wells, since they produce less profit and take longer to expand. Should any ambitious player proceed by building just max size shops? Is there any shop with max fixed assets that produces 21M a day profit, like gas stations?
At NPC prices for power and water, gold would be worth about 333 and silver 278. Golden watches would cost 13600 and diamond rings 11400. A full shelf of a max jeweler is about 262000. You might make 40M a day by selling 8000 items at a margin of 5000 or 16000 items at a margin of 2500, selling about 3-6% of a shelf daily. Jewelry items would fetch 15-20k from the NPC. Of course, you're in Realm 1. Maybe gas prices are higher there, too.SiberianTiger wrote:Jewellers, having around 40 mill net profit/day at NPC prices of water and power.
But what about availability? 100 max jewelers would need at least 800000 pieces of jewelry a day, containing about 32M gold or silver. Are there suppliers? In Realm 2, shop owners offer less for gold, silver and jewelry than the stones equivalent price, meaning suppliers must be schoolchildren or multis. How about Realm 1?
The gas industry pays factory and well owners as well as they can do with other products, whereas the jewelry industry either depends on, or at least exploits, mine owners who make less than if they just made stones. That's how it is in Realm 2, anyway.
Sorry, CMB doesn't ring a bell, but I gather he's big in furniture retailing. I'm getting the picture that built out players have mostly shops, because that gives more fixed assets and higher income. But then they need suppliers, hence the endless stream of faxes offering rock bottom prices to newbies.warrior1993 wrote:f stores are good?
ask CMB what is his profit
Sometimes big players just disappear. Due to terms of service, nothing is ever reported, but do you suppose big shop owners are sometimes caught with multiple accounts supplying them with cheap finished goods?
Suppose you're a legitimate player with mostly big shops. Can you expect to keep them stocked at fair prices?
CMB is Cash Money Brothers. He is the largest company on the English realms with over 35B fixed assets. (With 99 Furinture stores at or expanding to 32,767m2 he is known as the Wardrobe master.)
Realm 1 has more suppliers for just about everything. (Including all those "odd" products or products that "lose" money when produced.) You have to remember people play this game with many goals. Not all of them involve generating the greatest income. People get bored with generating income and wish to try something else. If you look at the largest companies on realm 1 you will see most of them with a side product or two. Why? It gets boring producing, or retailing, a product for several years of game play.
That is why my answer to your supply question is yes. If your produce(s) you deal with is one of the common products you can find enough supply. (Common products such as Gas, Wardrobes and Leather Jackets.)
However, less common products such as Jewelery, and its subproducts, and Autos take work a large amount of work to gain, and keep, suppliers.

Realm 1 has more suppliers for just about everything. (Including all those "odd" products or products that "lose" money when produced.) You have to remember people play this game with many goals. Not all of them involve generating the greatest income. People get bored with generating income and wish to try something else. If you look at the largest companies on realm 1 you will see most of them with a side product or two. Why? It gets boring producing, or retailing, a product for several years of game play.

That is why my answer to your supply question is yes. If your produce(s) you deal with is one of the common products you can find enough supply. (Common products such as Gas, Wardrobes and Leather Jackets.)
However, less common products such as Jewelery, and its subproducts, and Autos take work a large amount of work to gain, and keep, suppliers.
Re: Max size mines, factories and gas stations
I just calculated my (hypothetical) profits in my furniture stores. I used q28 wardrobes (sorry thats highest i had to test in my warehouse) and buying prices 2200+50q (price that an average buyer pays for wardrobes). With those i got 40mil daily profit in a maxed store (in Turkey). And it could get higher with higher quality wardrobes.Straw Man wrote:Is there any shop with max fixed assets that produces 21M a day profit, like gas stations?
So in all, if you got a supplier that sells you high quality wardrobes you can make much more profit with those than with gas.
Re: Max size mines, factories and gas stations
You're in Realm 1, right? What's the daily profit for a max gas station in Realm 1?GREED inc. wrote:I just calculated my (hypothetical) profits in my furniture stores. I used q28 wardrobes (sorry thats highest i had to test in my warehouse) and buying prices 2200+50q (price that an average buyer pays for wardrobes). With those i got 40mil daily profit in a maxed store (in Turkey). And it could get higher with higher quality wardrobes.
So in all, if you got a supplier that sells you high quality wardrobes you can make much more profit with those than with gas.
In Realm 2, NPC demand for wardrobes is 5 times supply, but average price (today) is 2.776,22
1. most of the time turkey is better in r1
2. i didnt include production costs as i assumed i got wardrobes from another player that sold at 2200+50q, which is the about the usual pricing in r1
3. i have no idea whatsofreakinever about how much gas makes, but i did some calculations back then which clearly showed that with raising gas quality you get less increase in profit than with raising wardrobes quality.
2. i didnt include production costs as i assumed i got wardrobes from another player that sold at 2200+50q, which is the about the usual pricing in r1
3. i have no idea whatsofreakinever about how much gas makes, but i did some calculations back then which clearly showed that with raising gas quality you get less increase in profit than with raising wardrobes quality.
Okay, I guess I'll make a bunch of big shops. Even if I can't stock them, I'll get credit for a lot of fixed assets. I think I should save up 20 or 30B before I do much expanding, though, because if I cut down my income before I have enough money, I'll never get finished. I might buy some more buildings that increase my income, if I can free up the slots.
Also, this is from one of my special buildings:
This building currently has 20m
Also, this is from one of my special buildings:
This building currently has 20m