Selling iron and coal through contracts

Here is enough space for all players to ask questions about the game.

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Guest

Post by Guest » 12.04.2009, 22:24

Well, i follow you in that (or you follow me, having posted that oppinion a couple of times), as this came can be played for the, what i consider cold, thought of just being the one growing the most, and you can just make what you feel for, as long as it makes profit, and that's what is the interesting thing, because, which prices are you looking at, production cost, those market values that sally mentioned, what you can get for it (contract selling could be different than market)

But, people can choose what they like, after all, the meaning of this is to enjoy the game, and there are no recipi for enjoyment :D

Guest

Post by Guest » 12.04.2009, 22:48

agent00skid wrote:
(contract selling could be different than market)
Contract would also be 10% under marketprice, at least.

And fun is ofcours the most important thing in the game, but the nice thing about it is that everybody can find the fun in this game by setting different goals.
Being the one growing the most is also fun for some people, it is not cold, like you said, just a different and more difficult challenge. :D
And you are right, yours is one of the posts that made me think about the marketvalue thing. :wink:

Guest

Post by Guest » 12.04.2009, 23:08

sally wrote: in the last case (you could have sold it for..) you don't actually get the marketprice for your product, you get 10% less, (marketfee) so the marketprice minus 10% will be the real value of your product, not the marketprice itself.
Indeed, the market -10% is the real value.
But the 10% is only a small difference.

When you use power, production cost (green) is 0.01.
Market value is at least 0.10.
-10% it would be 0.09.
The 10% is a small difference which is less then the usual change in the market low throughout the day.
The other differense however is about 90%.
Same for water which is 0.20 compared to the 0.02 production cost when using the 0.01 power value.
Then suddenly corn is produces at 0.25 each using those numbers.

Using only 0.15 water value, lowest price i usually see on the R2 market is around 0.18 and those offers are rare.
Then suddenly corn is worth around 2.00 using 0.20 for seeds which is rare to.

0.15 for water is cheap.
0.20 for seeds is cheap.

Current bottom value of corn on R2 is around 3.00, and that is during a contest that requires corn.
That gives a differens of 30% compared to the calculated value on cheap market value.
Compared to the production cost using the warehouse value there however is a 92% gap.

The market price changes daily, but anybody can come up with a decent price he would recieve when selling on the market.
But that usually is a value 10x the warehouse product value.


We can discuss about the 10% variation in value, but fact remains that is a minor difference compared to the gap there is between the numbers used by some people to make themselves believe they make a great profit on a deal which actually was a huge loss to them.

Guest

Post by Guest » 13.04.2009, 10:59

Ronintje wrote: We can discuss about the 10% variation in value, but fact remains that is a minor difference compared to the gap there is between the numbers used by some people to make themselves believe they make a great profit on a deal which actually was a huge loss to them.
As long as the selling price is higher than the cost of production, or aquiring, it gives a profit, and yeah sure, it might give more if you did something else with it, but that doesn't neccesarily mean that it's making a loss

Guest

Post by Guest » 13.04.2009, 14:22

it really depends how you calculate price of production, if you compare everything to the current marketprice productioncosts are a lot higher then if you ad your own profit margine to your product.
What you however should never do is consider warehouseprices (like power made in green is 0,01 caps) as productioncosts.
You should also ad a certain amount per worker because your building must get payed as well, ( read Knolls post about "every building deserves to get payed") I think that is the most important thing to consider: first pay your building/workers and then calculate how much profit does each building make in 24 hours.

Guest

Post by Guest » 13.04.2009, 14:36

agent00skid wrote:
Ronintje wrote: We can discuss about the 10% variation in value, but fact remains that is a minor difference compared to the gap there is between the numbers used by some people to make themselves believe they make a great profit on a deal which actually was a huge loss to them.
As long as the selling price is higher than the cost of production, or aquiring, it gives a profit, and yeah sure, it might give more if you did something else with it, but that doesn't neccesarily mean that it's making a loss
Lets have a look at that a bit.

Some lovely item might be Quarts.

Lets see what i just bought on the market:
25.750 Quartz (quality 3) have been bought for 25.750,00

Guest

Post by Guest » 13.04.2009, 14:46

(I thought I'd just copy a bit of his post, he is very clear in explaining.)

Written by Knolls
[quote]Each Building Deserves to get Paid
Let's talk beef. And suppose, like many people do, that we're going to make everything ourselves.

Step 1: Making water
Let's start with basic water - from a well built in Yellow where all wells should be. It uses a little bit of power, which we can buy, and costs 0.02

Guest

Post by Guest » 13.04.2009, 19:55

Yeah yeah, i get it, but i'm not thinking this as making at least a fair amount of money, i'm thinking only on making money, which means that yeah, a decent surplus is only reasonable, but not extremly needed

So water made for 0,02 is water costing you 0,02 and you need only to make 0,03 for it to be possible

Simple? yes
Ineffective? yes

But if you want to live off water, you don't need anymore

Guest

Post by Guest » 14.04.2009, 01:20

Come on, it just a game :D
Someone even makes loss for fun in the game, but wait, there is impossible to lose money in kapilands :p

So the conclusion:
Follow agent00skid's way in kapilands = FUN
Follow agent00skid's way in real life = STUPID
That's all.

Guest

Post by Guest » 14.04.2009, 09:18

It is just a game, but it is a BUSINESS game. :wink:

Guest

Post by Guest » 14.04.2009, 13:06

sally wrote:It is just a game, but it is a BUSINESS game. :wink:
Indeed, so if you go and produce quartz its like you play a shooting game by planting flowers instead of shooting the enemy. Or drinking alcohol because you just like the taste.

Guest

Post by Guest » 14.04.2009, 13:56

huh?
Producing quartz?
Oh you mean Ronintjes example.
I doubt she produces quartz.
It was an example to make her point I am sure.
And I don't drink alcohol anymore because I DON'T like the taste.
It reminds me of throwing up..
Those were the days.. :roll: :wink:

Guest

Post by Guest » 14.04.2009, 16:27

ah yas, throwing up - twice the taste, 0 calories :lol:

Guest

Post by Guest » 14.04.2009, 18:42

Yach!!! :shock: :shock:

Guest

Post by Guest » 14.04.2009, 21:13

Have i ever said it was smart to do those more extreme cases, don't remember that

I just say, that if you have something you want to make, then don't be scared by all that value talk, but ofcouse, if you want your game to move a reasonable steps, you need to make a decent profit, but if it's just some more you make from the basic good than the end product in terms of value, then no need to be frightened, pick what you like, and make a profit, thats all you need to do

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