clanwar contests?

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

clanwar contests?

Post by Guest » 29.07.2008, 08:01

hi guys

I think the contest system is perfect for clanwars, and I really ask myself why nobody makes some clanwar contests. Did someone and I am just too new to the game?
It sounds like very much fun to me, that a whole group of people has to organise the group not only their company, to produce more contest products as another group.
That would mean more people have for a limited time the same aim and have to create a perfect value chain. And that does not mean that the endproduct-producers buy for their needs for cheaper money. They still have to pay high prices that the step before them can afford high production increases.

How does that sound to you? :)

Guest

Post by Guest » 29.07.2008, 10:23

Well. There is only a very few groups within Kapilands and most people don't belong to any of them so it would be hard to make groups.

Guest

Post by Guest » 29.07.2008, 11:03

yes you are right. That is exactly my oppinion. Kapilands is a game of playerinteraction in many many cases. But at the moment you have no real benefits to be in any alliance. And that is a shame! With such things like clanwars-support there would be a big point for founding clans.

Guest

Post by Guest » 29.07.2008, 11:25

yep, it would be great if you could form trade alliance ingame and calculate its total points, cash, fixed assets, contest scores etc. would bring a lot of competition in the game

Guest

Post by Guest » 15.08.2008, 19:55

it's more like a game of, get 5 teams, give them the same goal, and see which team will operate the best ? it's already possible, but no "clan" see's the advantage. and there is nothing really to gain as a group right ?

Guest

Post by Guest » 16.08.2008, 05:36

Well, i think it shouldn't be called a clan... should be more like a firm.

Guest

Post by Guest » 20.08.2008, 11:15

Clans, alliances, cartels, organizations or call then whatever you like, but it will be good idea to have them in game.

In first point it will be best think possible that will ever happen to any new player here, when he will be getting support from others players.

Another think could be alliance bonuses. More members = more caps = more blueprints or upgrades. For example for each 10B spend on upgrades will raise whole alliance steel production or all factory product.

After these groups will be "existing" then wars or competitions could be made but with higher Q requested. Contest are in low Q because of boosting small companys. Clans competitions could be made at Q10 or Q20 and more. On one side is high Q research and on another is good supply chain of high Q goods.

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