game flaw

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

game flaw

Post by Guest » 20.12.2007, 05:49

increased demand should raise the prices, i.e. lower the sale time of your goods but it doesn't, not in the slightest.

the demand for Coffee powder in Turkey is 38,106,360 and the supply is only 1 but I get about the same price as I do in other markets.
It should drastically increase and not just by a couple pennies.

the stats say the price for this is 11.63

Guest

Post by Guest » 20.12.2007, 14:06

Uhm, everyone wants to have their super luxus cars, or some huge 103" Plasma TV.

But are they sold out isntantly? No, because most cant afford it.

Same way it is in the game, everyone would like to drink their coffee, but they wouldnt pay such a high price because they cant easily afford it.

And there is the price increase for a low demand, but you only notice it when the price drops once the demand is met / oversupplied

Guest

Post by Guest » 21.12.2007, 03:40

Dude...how much ever the demand for coffee...I dont think I would ever pay more than 10$ for a can of coffee powder

Yes but looking at your circumstances... I think it is still good...coz you are selling 10k coffee bags ...If a real supermakret could do that in 15 hours, they would be the richest ever...

Guest

Post by Guest » 25.12.2007, 14:14

Maybe it takes so long because 38 million people are queueing in front of the cashier :)

Hmm, nice mental picture *gg*

Socro

Guest

Post by Guest » 27.12.2007, 09:22

The in-game "demand" concept is completely different from the meaning you could expect from the real world. There are few other aspects of the game that differ vastly from the real economy, but the retail market mechanism is the most contra-intuitive one.

So stop use real world parallels in this game or at least stop use them in decision making process. I am also not very happy with the game code as it is but it is only a game, not real business simulation, in the end :)

Guest

Post by Guest » 27.12.2007, 13:42

I totally agree with you, its like the biggest flaw in the game.
I sell apples :( and the demand in france is overfelming the supply with over milloin, that should be a huge raise.

Capi cola, demand over million supply 1....
Should be a huge fight for that lonely

martinng

Post by martinng » 21.06.2008, 08:57

Yup. This is the big flaw of this game. The game didnt follow Supply and Demand Law at all. I know it is a game, but it is Economy Simulation Game, at least it must follow the basic DS law.

dbsuma wrote:
[quote]
the demand for Coffee powder in Turkey is 38,106,360 and the supply is only 1 but I get about the same price as I do in other markets.
It should drastically increase and not just by a couple pennies.

the stats say the price for this is 11.63

Guest

Post by Guest » 21.06.2008, 10:50

martinng wrote:You should learn the real meaning of "Demand". When we said "Demand", means we actually want to have it, and need it. If I only wish/hope that I could get it, that means I am not in the demand list. 38million is demanding mean 38million are waiting to have it. I hope you get what I mean.
The meaning of 38 million demand is that 38 million units are demanded not that 38 million people want it, maybe some people want 10 luxury cars or 15 televisions. This is just to clarify something and I don't want to enter this argument.

Guest

Post by Guest » 21.06.2008, 15:58

Socronoss wrote:Maybe it takes so long because 38 million people are queueing in front of the cashier :)

Socro
Great answer Soc, i'm still laughing :lol:

Anyway if you want a coffe, and today every company raises the price over the 100$, you would buy it ??
Probably not, maybe some millionaires will, you would take probably a cup of tea, and that's the same for the products.
The average price is made from the sellers, but there isn't written anywhere that it is the right price.

Maybe people for that price wouldn't drink coffee and take some tea.

Anyway if you exclude the jewel market, every market offer is really small confronting with the demand. So every price will raise infinitely.

As suggestion, the best product to sell in the grocery is the fruits in my opinion.
With the Food factory the best thing is to produce foods needed in the special buildings

martinng

Post by martinng » 22.06.2008, 04:33

Defination of "Demand" from http://dictionary.reference.com/browse/demand
9. Economics.
a. the desire to purchase, coupled with the power to do so.
b. the quantity of goods that buyers will take at a particular price


To Canadian Energy Crop:
I hope you guys know how to differentiate between "Demand" and "Dream". Those lux car, house or anything else you mentioned are "Dreams", not "Demand", ok?
Try to think like that, if you are a car dealer, you want to sell your Ferrari to the market, will you do research on how many people "dream" to have it OR how many people are afford to buy it, and in which price they will buy? And those number will become the "Demand" units.
You might be a good player in kapiland, but not a good businessman in real world or dont even know much how real economy works.
Sure it is 38 million of unit are demand, but just make it simple to understand so assume 1 people demand 1 unit.

To sgx united:
Well. I advise you to read the dbsuma first post again. He mentioned that he was selling at stat price 11.63 caps, better quality. He didn take advantage of high demand (set a very highest price like what you guys said 100 caps). That 11.63 caps tell us people want Coffee if someone can sell at that price. Understand?
If that stats price is not the price that people want Coffee, then this game terribly lost the fun for players who actually know Economic.

Btw, I quit this game after few days I played. It is fun at begining, but not later due to unrealistic economic model. And one thing, you cant control your price/quantity/quality to "take over" customers from other players, that is the real fun that missing.
But I will continue to read the forum and give suggestions.


regards,
Martin

martinng

Post by martinng » 22.06.2008, 04:41

by the way, dbsuma. I totally agree to you. I like battle with other players with price/quality/quantity. That make the game more fun.
Of course I will play cooperatively with some big guys that got big cashes and join them to fight againts other to take over more market.
So, big players will always be ware of and defend their market, more exiciting. :D

again, the business is like that. hope so is the game. but if you guys agree the game model now, forget about it. have fun ;)
no point to argue.

Guest

Post by Guest » 23.06.2008, 18:46

I would say the problem with a model like that is that it would give an even bigger advantage to players who get in at the start of a realm than they enjoy already, since they'd not only have more time to build their business, but the demand/supply ratio would be much higher during that time than any other. Maybe a more thorough supply and demand model could tie demand to employment - if we're assuming that PC companies are the main producers of all the goods, why not assume they're the main employers, and hence source of the consumers' money too?

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