Some suggestions. Please read them

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Some suggestions. Please read them

Post by Guest » 03.05.2008, 07:36

I have two suggestions. They are :

1. Remove the prices cap limit or increase them.
The illustration is like this.
The average prices of cars in city A are like this :
- Monday : quality q5 with price 150.000
- Tuesday : quality q10 with price 150.000
- Wednesday : quality q15 with price 150.000
- Thursday : quality q20 with price 150.000
It is ridiculous that the average price of quality 5 cars is the same as quality 20 cars that is capped at 150.000. Remove the price limit or increase the price for example to 200.000. So maybe later q5 cars will be worth 150.000 and q20 cars worth 200.000. If you don't remove or increase the price limit then there will be no need to increase the quality of the products. You better remove the feature of increasing the quality of product because it doesn't make sense that you increase the quality of the product but you don't get price increase according to the increase of the quality.

2. Balance the price of stores building.
There are some stores building that need to be balanced.
The price of Toy store, Beverages store, Textile store, Grocery, and Drugstore is 125.000 while the other stores range from 200.000 to 375.000.
My suggestion is this. I don't remember the exact number but I will make an illustration.
Right now I need 125.000c to build a 20m2 toy store and the toy store has the capacity of 200 toys to sell.
Raise the capacity and price of toy store.
For example to build 20m2 toy store with capacity of 300 toys to sell I need to spend 250.000c to build it. I have 50% capacity increase with 100% price increase.
Another example, to build 20m2 toy store with capacity of 400 toys to sell, I need to spend 375.000c to build it. I have 100% capacity increase with 200% price increase.

Those are my suggestions. Please tell me what you think about them. Thank you for your attention.

Guest

Post by Guest » 03.05.2008, 11:19

i would say that first suggestion is a good one:

1. there is no such thing as price cap in real world
2. it limits many industries to being not-so-much-profitable-as-other-industries in the long run

but this has been suggested before

Guest

Post by Guest » 03.05.2008, 15:01

1. Just because it says 150.000 does not mean you HAVE to sell your cars at 150.000. marxer the biggest car seller there is in Kapilands. He sells his cars at 180.000 to 240.000 for q20+.

Guest

Post by Guest » 03.05.2008, 16:07

i think we all know you can sell above price cap, but the sad fact is that your sales will never bring you more money than they do currently because the avg price will not increase anymore

Guest

Post by Guest » 03.05.2008, 16:33

I think The Price Cap should be based on Average price

Guest

Post by Guest » 03.05.2008, 16:44

GREED inc. wrote:i think we all know you can sell above price cap, but the sad fact is that your sales will never bring you more money than they do currently because the avg price will not increase anymore
That is where average quality comes in. I found out a little while ago when I hit the average price on Pullovers, 600, that if I sold lower quality pullovers with my higher the profits went up. If the average quality is 0 and the average price is 600 then my Q24 goes for a MUCH higher amount. ;)

Back on subject:
1. No, everything has a limit because of programing. I think this is a good road block to play with. ;)
2. What is the reason? This would cause havic, now you can build buildings that give more room per m2? That would mean all of us with 5,000, 10,000 or 15,000+ m2 buildings would have no reason to expand our buildings because the new buildings would hold so many more units.

I like the current system went it comes to unit capacity vs m2.

Guest

Post by Guest » 04.05.2008, 02:35

farmboy wrote:1. Just because it says 150.000 does not mean you HAVE to sell your cars at 150.000. marxer the biggest car seller there is in Kapilands. He sells his cars at 180.000 to 240.000 for q20+.
Hi.
If the average stats for today cars is q5 for 150.000, you can sell q20 car at 190.000 for 1 hour.
If the average stats for today cars is q20 for 150.000 you would need 1.5 hour if you still want to sell your car at 190.000. If you want to still sell it for 1 hour you must lower the price to 150.000.

See what I mean? How come the same q20 cars sold for big difference in selling time based on average price stats? It doesn't make sense. Pm me if you still don't understand what I mean by this.

Guest

Post by Guest » 04.05.2008, 02:47

Azer Productions wrote:
GREED inc. wrote:i think we all know you can sell above price cap, but the sad fact is that your sales will never bring you more money than they do currently because the avg price will not increase anymore
That is where average quality comes in. I found out a little while ago when I hit the average price on Pullovers, 600, that if I sold lower quality pullovers with my higher the profits went up. If the average quality is 0 and the average price is 600 then my Q24 goes for a MUCH higher amount. ;)

Back on subject:
1. No, everything has a limit because of programing. I think this is a good road block to play with. ;)
2. What is the reason? This would cause havic, now you can build buildings that give more room per m2? That would mean all of us with 5,000, 10,000 or 15,000+ m2 buildings would have no reason to expand our buildings because the new buildings would hold so many more units.

I like the current system went it comes to unit capacity vs m2.
Hi.
I had textile store too before.
Let's said that pullovers price is capped at 800. So you can sell 100 q24 pullovers for 1200 with the time of 1 hour with average price stats q0 at 800. Do you think you can still sell them for 1200 with the same time of 1 hour if the average price stats q20 capped at 800? The answer is a big NO. What is the use of increasing quality if the case is like this?

I understand that there is the programming limit you said. But it doesn't mean that the programmers can't change the maximum price cap of one product or that they can't remove them completely.

With the building price, why do you have to worry about your existing building. If the programmers change the rules of building capacity and price, it is in their right mind that existing building will get the benefit of the rules and not only the new build building. You should think for the future, not just for today only.

Guest

Post by Guest » 08.05.2008, 12:23

No comment from the programmers or moderators? :)

Guest

Post by Guest » 13.05.2008, 20:14

just a little bump and support for a comment from the programmers

while the npc is good in steel and alike to limit prices, i don't see a reason to limit the store price

some limit can be a good thing, but 150k isn't that much higher than production cost for high priced items like cars, so it seems to me it should atleast be a higher limit

and yes, i do know that the stats price isn't the highest allowed price or something like that, but it's an important factor for determining selling time at a set price, thus strongly affecting daily revenues

well, what i'm hoping for is a comment, is this a thaught through limit on average price, technical limit or a random value

if first: fair enough
if second: well...
if last: please reconsider

Guest

Post by Guest » 16.05.2008, 05:17

There is something not right but the programmer and the admin won't even give some reply? :)
Why does Jonny Inc said bye bye?

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