"Execute" button for Research Buildings
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"Execute" button for Research Buildings
When you want to produce, or puts goods in shops, or send goods to market,or send contracts, you are asked to verify your decisions. But this is not the case with conducting research. I believe that it should be.
I'll second that and add that this should be added to the production screen as well. As a final chance to review production orders (with just a few lines of text to review instead of having to scan a whole screen) before possibly making a mistake with high quality goods that will revert to q0 if a mistake is made and and the production has to be cancelled.
I'll agree with both ideas. Many times, I want my production time to be the same as the time I'm taking to perform a research. To do this, I must open two screens at once and this can be a pain in a slow computer.
And then, it simply doesn't seem fair for a research to start without your confirmation while a production and everything else in the game asks for your confirmation. Somehow, there just isn't logic in it.
And then, it simply doesn't seem fair for a research to start without your confirmation while a production and everything else in the game asks for your confirmation. Somehow, there just isn't logic in it.
When you're producing, you need quantities and qualities and types of input. There are all kinds of things that aren't obvious that need to be checked. And in the case of multiple qualities of input, you need a second screen to pick which one.
For stores, again there's a quantity entry, and you're selecting which good from your warehouse. A second step is necessary for the system to verify that you have enough, and it lets you know what the load cost will be. (Which you couldn't have known before.)
Ditto for contracts and market sales. Multiple choices, variable quantity, and an unknown ship cost or listing fee.
With research, it's just one button because ... it's just one button! You already know the time, you already know the cost, there's no quantity entered and no supplies needed. That's why there's no confirmation screen, because there doesn't have to be.
For stores, again there's a quantity entry, and you're selecting which good from your warehouse. A second step is necessary for the system to verify that you have enough, and it lets you know what the load cost will be. (Which you couldn't have known before.)
Ditto for contracts and market sales. Multiple choices, variable quantity, and an unknown ship cost or listing fee.
With research, it's just one button because ... it's just one button! You already know the time, you already know the cost, there's no quantity entered and no supplies needed. That's why there's no confirmation screen, because there doesn't have to be.
...unless you make a mistake selecting the thing you're researching... (Not that I have, but someone might)Knolls wrote:With research, it's just one button because ... it's just one button! You already know the time, you already know the cost, there's no quantity entered and no supplies needed. That's why there's no confirmation screen, because there doesn't have to be.
While executing high level researches, you might need lots of money for them. Sometimes people need to use this money elsewhere and simply do not realize that until the research is already underway. Instead of going through those hours of research and then having to cancel it, he could've realized that the research was not possible for him at that time by viewing the second screen.With research, it's just one button because ... it's just one button! You already know the time, you already know the cost, there's no quantity entered and no supplies needed. That's why there's no confirmation screen, because there doesn't have to be.
Much like the secondary store screen, it's a verification that you are researching what you want (selling what you want in the case of store) at the price you want or can afford.
I like this idea. I like it because if a mistake is made, then it could be caught before the action is completed. This would have helped when there was that one bug (I think in the production buildings) where trying to produce one thing in the building ends up producing another thing because of the problems in the url or something so many people that day had problems. And also that other bug that appeared which trying to research anything will say it is researching Quality 1 instead of what it is supposed of the next quality (Q13, Q30, Q127, etc.)
Also for those that don't want this safeguard, add an option to the account settings where it can be disabled/enabled.
Also for those that don't want this safeguard, add an option to the account settings where it can be disabled/enabled.
You realize he's talking about research, not production, right?I like it because if a mistake is made, then it could be caught before the action is completed. This would have helped when there was that one bug (I think in the production buildings) where trying to produce one thing in the building ends up producing another thing because of the problems
The number was already right ther. If he didn't notice the first time, why would he notice the second?While executing high level researches, you might need lots of money for them. Sometimes people need to use this money elsewhere and simply do not realize that until the research is already underway. Instead of going through those hours of research and then having to cancel it, he could've realized that the research was not possible for him at that time by viewing the second screen.
The thing about confirmation pages is that if it happens every time, people stop noticing it. You read it the first time you see it, maybe the second. But after that instead of
1. Pick your option
2. Click
with the page it becomes
1. Pick your option
2. Click Click
I know for a fact I do that, and I have stood over peoples shoulders and watched them do it too. (Some in fact do it the first time. Leading to this little conversation: "Do you know what you just said 'yes' to?" "Ummm, no. Was it important?")
Now it would be one thing if the cost wasn't displayed. I could understand having a confirmation page for that. But if you find the product, see the cost, click "Research," and realize later you made a mistake, well then you realized later that you made a mistake. That happens. But these "are you sure? Are you really sure??" steps are extremely ineffective.
Incidently, have you noticed that more and more publishers, online and in self-contained software, are getting more technical with their ToS confirmation? That's the long legal text that covers "I hereby swear that I will abide by the rules of the site and not blame anyone for anything they didn't do and the rules of the admins are final and I'll be thrifty brave clean and reverent and ... ". They all have that text and then a checkbox saying "I have read this."
But the next step is to check to make sure you actually scrolled to the bottom before you're able to check the box. Because they know you don't! They still know you didn't read it, but at least now they can say they tried.
Now if a must-page-down give-your-bank-info digital signature confirmation page can't get people to actually pause and think it over, you mean to tell me you're going to pause on this confirmation page and re-think about stuff you didn't even think about the first time?
Forgive me if I have trouble conceiving that.
Now you may wonder what the harm is in doing it anyway. Well firstly, no change is free. It takes developer time to put something like this in, which could be spent on any number of other suggestions or bug fixes.
Secondly, not every connection is a fast one. Even if you have a high bandwidth connection, people play from all over the world connectivity issues can occur. When things are slow, an extra page load can be annoying. It may just be a couple seconds, but nowadays it only takes a couple seconds for people to get impatient and switch to something else.
Thirdly, an extra page load means hitting the database and servers again. Now this one page is not a big deal considering how many people refresh the market how often. But still, for the sake of faster servers it's best not to have unnecessary pages.
I'm not sure about research - that's pretty much laid out for you. But a conformation for production would be good. More than once, I've calculated my production for a given time and entered it - only to find I either entered bad data into the calculator or the priduction screen.
A confirmation screen first, showing me the actual time, quality, and materials info and letting me OK it would help a lot sith those human errors
A confirmation screen first, showing me the actual time, quality, and materials info and letting me OK it would help a lot sith those human errors