The cap on other products are obsurdly high for market cap. For example, you can make power at a cost of .01c per unit and the market cap price is .27, thats 2700% markup and it requires NO imputs and NO other buildings! Yet steel market cap is 135c and requires 5 imputs and multiple buildings to produce lowest cost steel to compete.
My steel production is limited by the sheer number of other buildings i need to buy and upgrade to compete and almost exclusively depend on suppliers (in which i compete for pricing on the market) or the market to fill gaps. If i wanted to produce at cost for every 8 factories (2 employees) i need 8 mines 1 well and 3 power plants. Thats just to produce around 3400 steel in 24 hours as a merchant. The $per hour is around 17,000c. While that sounds like good business, it requires 3.500.000,00 caps of investment. That means it takes me it takes me 205 hours just to break even on my investment, thats almost 10 days!
While at best i can make 675% with an EXTREMELY LOW ROE others can make 3000% with EXTREMELY HIGH ROE. This has got to change! Cap on steel must be raised over 135 at the market to reflect other industries that produce goods that cannot sell in a sell stores, only to other players, and also reflect the imputs to that product.
Steel Market Price
Moderator: moderators
what an amazing new thread.
did you read some other threads ?
http://www.forum.kapilands.com/viewtopic.php?t=5228
http://www.forum.kapilands.com/viewtopic.php?t=6793
final answer is the same, i guess.
did you read some other threads ?
http://www.forum.kapilands.com/viewtopic.php?t=5228
http://www.forum.kapilands.com/viewtopic.php?t=6793
final answer is the same, i guess.
It is the same with everything in games in real life. You want higher prices when you sell, but lower when you buy. Everyone needs to grow a pair (except for the women) and man up to the plate. So what you aren't making what you want. As a farmer corn prices right now (real life) are at 4.85 per bushel depending on where you go. 2 years ago the price was at 1.50 per bushel, we complained to our neighbors who farmed as they did the same, but no matter how much you whine it isnt going to go up. Finally 2 years later we have a decent corn price.
But now since corn has gone up 3.30 so has everything else, fertilizer has went from $18 per pound to $80 dollars per pound, seed has went up from $45 a bag to $75 a bag. So you want higher prices of steel that means buildings are going to go up, coal, iron ore, chemical prices are going to go up. As I said up top if you had the highest prices when you sold and the lowest when you bought everyone would be doing it, and it wouldnt be a fun game.
But now since corn has gone up 3.30 so has everything else, fertilizer has went from $18 per pound to $80 dollars per pound, seed has went up from $45 a bag to $75 a bag. So you want higher prices of steel that means buildings are going to go up, coal, iron ore, chemical prices are going to go up. As I said up top if you had the highest prices when you sold and the lowest when you bought everyone would be doing it, and it wouldnt be a fun game.
Re: Steel Market Price
I'm kinda new here so this may be wrong but, if I could get an ENTIRE production chain to pay for itself in less than 10 days, I'd be overjoyedAI Engineering wrote:The $per hour is around 17,000c. While that sounds like good business, it requires 3.500.000,00 caps of investment. That means it takes me it takes me 205 hours just to break even on my investment, thats almost 10 days!
Greetings.
Please take a look at the thread Refused Suggestions.
We have already discussed about this subject and came to the decision:
Remove/change/restrict the NPC
They are there for a reason, to provide balance and make sure that bigger players don't dominate smaller ones by buying everything up.
Sincerely,
Zbombe
PS: Thread closed.
Please take a look at the thread Refused Suggestions.
We have already discussed about this subject and came to the decision:
Remove/change/restrict the NPC
They are there for a reason, to provide balance and make sure that bigger players don't dominate smaller ones by buying everything up.
Sincerely,
Zbombe
PS: Thread closed.