Building Cancelation

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Building Cancelation

Post by Guest » 23.02.2007, 21:32

Maybe there could be some sort of building cancelation option, incase u changed ur mind about a building ... or built the wrong one by accident.

I'd like to see it in between the cancelation of both products and research ... where you get a percentage back for how long it has left - but you get nothing in compensation for it.

Montoya Inc

Post by Montoya Inc » 23.02.2007, 22:45

Yea, i like the idea. Just make sure that the production items (wood, stone, and steel) are not returned.

Tycoon
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Joined: 21.01.2007, 11:04

Post by Tycoon » 23.02.2007, 23:08

I am not sure whether I understood that right:
Do you mean during the construction of the respective building?

Because after that you can sell your building to the system...

Guest

Post by Guest » 24.02.2007, 00:03

I really dont see it needed. You can sell the building afterwars (at least to the system - for half price?). Canceling the building in the middle - why? As I see it: Making apropriate system for that would need way too much programming. I do not expect this topit to be considered reliable by programmers.

Guest

Post by Guest » 24.02.2007, 03:30

well - i actually meant that production items should be returned percent-wise for how much u cancel ... this would give a benefit to still cancelling after the 50% mark (as u will get resources back and some money - as opposed to selling afterwards) not to mention the time saved ... and this game is big on time saved :P

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