Post
by Guest » 27.12.2007, 18:35
Here are the problems you face with that:
1) you're now fighting uphill. Suppose you make candy. It's a terrible profit, but you can still make a profit, because your only costs are per-product.
If you start paying general costs, then those will occur whether you are making money or not. Then it becomes possible to lose money, dragging you down to zero.
Meanwhile the best products, like gas, would barely notice.
So you'd be hurting the players who don't know, or who want variety, to the point of making their businesses fail completely. Making the top players even better by comparison. And they don't need to be made better, they're already the top.
2) You go away for a few days. There are already some concerns with that, where people don't want their buildings to be idle or want to maintain sales relationships. But at the worst case, you can go away for 3 months, come back, and everything is as you left it. The game will always welcome you back.
If you start paying daily costs, then once you go away you're screwed, because the expenses will build up even if you're not there.
Overall, this kind of suggestion would at best be an extra couple of clicks to manage every day, and at worst would drag otherwise functioning companies into bankruptcy. Now to be fair there is some benefit to that, I can certainly understand how some might like a more competitive type of game (I do myself). But that's not the style that Kapilands developers were going for.