Shop restocking

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Shop restocking

Post by Guest » 14.02.2007, 15:09

I almost consider this as a bug, but as it seems to be designed this way, I will put it here in Suggestions:

Why is it that you can not add to the stock in your shop without removing your old stock first? For example, if I have a gas station that can hold 1000 gas and it currently has 500 in stock; and I have another 500 in my warehouse, I should be able to ship the 500 from my warehouse to the gas store and have it fully stocked to 1000 and only pay shipping charges on the 500.

But as it works now, you have 2 options. You can either replace all the stock in your shop by shipping new (so you need to have 1000 gas in your warehouse to fully stock your gas station no matter how much is in the gas station already) and all the gas that was in your gas station instantly appears back in your warehouse whether you wanted it there or not. Or you can remove all the gas from your station back to your warehouse for free and then move all 1000 back to the gas station paying shipping charges on all 1000. Either way, you have to pay shipping charges for gas you already sent to the station.

Is it just me, or does this not make any sense? I would prefer that you just say how many gas you would like to ship from your warehouse, pay shipping on those products, and have them added to your current store's stock. And if someone wanted there products to go back from their store to the warehouse, you might even charge them shipping again to get it back.

Guest

Post by Guest » 14.02.2007, 15:24

simple solution & most cost effective ...
let it finish before sending out more gas - in the real world, probably a bad idea, because theyll be without gas for a period of time ... but here, its only seconds if u can time it right :)

Guest

Post by Guest » 14.02.2007, 17:18

LOL, that's a great solution for anyone who can be online at any second of every day. But for those of us who can only log every few hours at best it doesn't work so well. If my current supply of gas is set to run out at 4 AM, I don't plan on getting up to restock it. I would much rather top off the supply before I go to bed.

I realize it is not a large excess shipping cost, but it just doesn't seem necessary or logical for it to be there.

Guest

Price

Post by Guest » 14.02.2007, 21:11

I am changing the price to make the selling-off-time to suit my needs - to finish trading at time I probably will be at the computer. I plan all things like that, to finish at specified time. There is only one thing I cannot plan this way - research. Ok, I loose time here, but, who is perfect :)

Guest

Post by Guest » 14.02.2007, 21:30

I do that sometimes as well when I know the next time I get on. But I also know that for my products, I make the most profit per time if I sell the products as fast as I can make them by reducing the selling price. Since my gas station has only 3 employees, I can only store about 6-8 hours worth of gas at full production. I can handle that, but it is helpful to restock when I can and not just when the supplies run out. And increasing the price actually reduces my income.

In the end, I just accept the extra shipping charges. They are small enough to me that I don't even care. But when I am running a little low on supplies in my warehouse, it is annoying to have to perform 2 actions (clear racks and then restock) to fill up my store.

So again, it's not a big deal to work around. I'm just not sure why it is programmed this way to begin with. Maybe it was just easier to program, but from game logic, it makes no sense.

Guest

Post by Guest » 15.02.2007, 12:33

Reducing the price to sell faster will cause a heavy price decline and will reduce your profit at long term. But this will be discussed very soon somewhere else.

Back to the "restock" issue:
You can of course fill up your store at any time. The only thing you need is you have to have enough goods in your warehouse.
The goods in the store do not count as "on stock".
If you do not have enough stock the order will be ignored.

Tycoon
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Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 15.02.2007, 12:58

I have no idea about programming... but I agree with you: it would be much more comfortable if you could leave out this step to empty your shop before placing new products into it.

I assume that this is caused by the fact, that products are not on stock, when they are in the shop and that this may not be easy to programm it (but see the first line: no real idea...).

I can however ask the more experienced people of the game... ;-)

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 16.02.2007, 13:03

I just heard, that this won't be implemented as the efforts for this are too high. But I think, this is not a problem as it takes 2 clicks more... ;-)

Guest

Post by Guest » 17.02.2007, 17:15

That's fine. I agree, its not much more work, and the cost is pretty minimal (I pay 6.75 to ship 1500 gas). It just seemed strange to me. But I can imagine how it might require a substantial rewrite of the code depending on how it was setup to begin with.

Thanks for checking into it. :)

Guest

Post by Guest » 23.02.2007, 04:07

I was going to suggest this until I read this post. It would seem that we are all using the same excuse.... Maybe we are a bit lazy all round. 8) I suppose it might just be a male thing, like lions, us males just like to save time and let some one else do all the hard work (like 2 more clicks).

I suppose I can put up with a little bit more, but I wonder about the cumulative. If we are all clicking twice, then one day the dev might consider coding a fix to save us all from the hell of extra clicking.

YAWN, I wish the antelope would just fall down and die at my feet. The lionesses do look good running around chasing them though. :lol:

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