more stuff in contracts + online status

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

more stuff in contracts + online status

Post by Guest » 21.08.2007, 10:44

So I wanna sell some guy 10 factories or 1mil coal, 1mil wood, 50mil power or whatever. Sometimes its annoying to send 10 different contracts. Maybe we should just put everything into 1 contract?

Also I know this has been denied before but i ll try again with some different options. I m talking about the online button. It would be great to add an online/offline button which u can turn on or off. That way people know u re here and can send their contracts to be signed asap. I m sure you all have these situations where you have to leave but you want to sell your products before u go. So you find yourself sending IGMs to people saying "are u here, i have this and that for sale asap" and its even worse when you have 10 companies to choose from. So lets add an online button and people who dont want it can just ignore it. Lets also add an optional timer that turns the button off in case tend to u forget and leave it on. Just some stuff to make trading more efficient. OK thats the end of my rant. discuss

Guest

Post by Guest » 21.08.2007, 11:05

You can put up to 5 products per contract, I think. At least, it's one of the secretary sayings. That saying mentions that all products will be sold for the same price. So, if you wanted to sell 1000 wood and 1000 stones, you could sell them bundled together in a single contract.
Assuming you wanted to sell each wood 40, and each stone 12, you'd put a price of 26 per unit => (40+12)/2
It would make one contract of 2000 units of "wood&stone" at 26, which is the same as selling 1000 wood at 40, then 1000 stones at 12, in 2 seperate contracts.

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You can also achieve it with un-even quantities of different products (say 1 000 000 power @0.08 each and 10 cars @100 000 each), by adding up the total value of all products (80 000 kapis worth of power + 1 000 000 worth of cars = 1 080 000 kapis), then dividing it by the total number of units (1 000 000 units of power + 10 units of cars = 1 000 010 units total) => 1 080 000 / 1 000 010 = 1.0799, so we'll say 1.08

=> Sell your 1 000 010 units of "power & cars" @ 1.08 each, in a single contract

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I've often seen people add / remove a big "ONLINE NOW" in their showcase, as they loged in and out. It's certainly not as convenient as a buddy list, but it's a start. Also, if you befriend someone and really want to have a way to know when they're online, you can always send them a lovely IGM to let them know how much you appreciate them, and ask them for a way to contact them among the many ones already available, such as AIM, ICQ, Yahoo, Msn, etc, etc. That way, you can even catch them when they're online and available, though maybe not loged in Kapilands self =)

Guest

Post by Guest » 21.08.2007, 12:19

I don't think so...
u can put mulitple products onto the market at once though

I support the online button though...
much more useful than the contract thing though....

Guest

Post by Guest » 21.08.2007, 13:49

Gevron Enterprises wrote:I don't think so...
u can put mulitple products onto the market at once though
But it is exactly like soul system is saying. You can put up to 5 different wares in one contract and sell them for one price. I think it also works when putting stuff to the market, but here it makes no sense...

No online button please.

Elwood

Guest

Post by Guest » 21.08.2007, 13:52

No online button:

These are suggestions that will not be happening

These aren't necessarily bad suggestions, but the programming expenditure will be to big, or they interfere with other things and there are better solutions...
  • I want a new product
    In the next time new products won't be added, because there would be thousand things which could be included.
  • Online indicator
    There will be no buddylist, which shows if another company is on- or offline. It would lead to too many angry messages of "you're not here, why don't you answer me/accept my contract"
  • Remove/change/restrict the NPC
    They are there for a reason, to provide balance and make sure that bigger players don't dominate smaller ones by buying everything up.
  • Automate production
    Automatically reloading stores/factories, automatically sending products, or automatically doing anything else is not going to happen. It is outside the designers intent and can take too much activity out of the game. Additionally there can be technical problems that would be difficult to overcome.

Guest

Post by Guest » 21.08.2007, 14:25

he is proposing the oposite of what says in the not to suggest.

he wants to have a button that says if he is online or not to others, like a open for business sign.

Guest

Post by Guest » 22.08.2007, 07:56

Drummore wrote:he is proposing the oposite of what says in the not to suggest.

he wants to have a button that says if he is online or not to others, like a open for business sign.
yes it will be up to the user to decide if its on or off and those who dont want it can just ignore it. So no "why arent u answering, i can see you are online" messages using that system. People just turn it on when they are open for business.

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 22.08.2007, 09:49

1. Yes, you can sell 5 products by contract at the same time, but only for the same price.
And I think this is ok like it is: we receive messages every day where people accidently fill in incorrect prices... and this if they are selling just ONE product. I don*t want to imagine how many messages will be sent out if people are able to send 15 contracts at different prices at the same time...

2. online status:
Like Azer already quoted: this will not come... neither as a general online/offline status nor as a solution where every player can decide on his own to activate this (and I think this is ok!) There are too many disadvantages behind that...

Guest

Post by Guest » 22.08.2007, 10:14

so basically whatever people suggest it gets denied. I m not trying to be a jerk or anything but everything i ve seen people suggest so far has been denied. The reason often being "too much work, too many changes". Well people spend a lot of money here (I myself have spent 200-300). I think its reasonable to expect some feedback. Not that I m saying u guys are doing a bad job or anything but everything ive posted in this section so far has been a waste of time. :cry:

Guest

Post by Guest » 22.08.2007, 12:35

This is a very unfair statement. There have been changes in Kapilands. And some suggestions have been denied and it

Guest

Post by Guest » 22.08.2007, 13:08

Soul Systems wrote:You can put up to 5 products per contract, I think. At least, it's one of the secretary sayings. That saying mentions that all products will be sold for the same price. So, if you wanted to sell 1000 wood and 1000 stones, you could sell them bundled together in a single contract.
Assuming you wanted to sell each wood 40, and each stone 12, you'd put a price of 26 per unit => (40+12)/2
It would make one contract of 2000 units of "wood&stone" at 26, which is the same as selling 1000 wood at 40, then 1000 stones at 12, in 2 seperate contracts.

-----

You can also achieve it with un-even quantities of different products (say 1 000 000 power @0.08 each and 10 cars @100 000 each), by adding up the total value of all products (80 000 kapis worth of power + 1 000 000 worth of cars = 1 080 000 kapis), then dividing it by the total number of units (1 000 000 units of power + 10 units of cars = 1 000 010 units total) => 1 080 000 / 1 000 010 = 1.0799, so we'll say 1.08

=> Sell your 1 000 010 units of "power & cars" @ 1.08 each, in a single contract
Can this really be done? Because in doing so (for example selling steel and stones) then averaging the prices would result in the contract to look as if you are selling the steel way below the production cost and you're account might be banned.

I just want to know if this is accepted by the admins of the game, because if other players start doing it and the system thinks they were cheating, they might get banned.

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 22.08.2007, 15:32

ShatteredPixie wrote:
Soul Systems wrote:You can put up to 5 products per contract, I think. At least, it's one of the secretary sayings. That saying mentions that all products will be sold for the same price. So, if you wanted to sell 1000 wood and 1000 stones, you could sell them bundled together in a single contract.
Assuming you wanted to sell each wood 40, and each stone 12, you'd put a price of 26 per unit => (40+12)/2
It would make one contract of 2000 units of "wood&stone" at 26, which is the same as selling 1000 wood at 40, then 1000 stones at 12, in 2 seperate contracts.

-----

You can also achieve it with un-even quantities of different products (say 1 000 000 power @0.08 each and 10 cars @100 000 each), by adding up the total value of all products (80 000 kapis worth of power + 1 000 000 worth of cars = 1 080 000 kapis), then dividing it by the total number of units (1 000 000 units of power + 10 units of cars = 1 000 010 units total) => 1 080 000 / 1 000 010 = 1.0799, so we'll say 1.08

=> Sell your 1 000 010 units of "power & cars" @ 1.08 each, in a single contract
Can this really be done? Because in doing so (for example selling steel and stones) then averaging the prices would result in the contract to look as if you are selling the steel way below the production cost and you're account might be banned.

I just want to know if this is accepted by the admins of the game, because if other players start doing it and the system thinks they were cheating, they might get banned.
I am sorry, maybe it was too early this morning for me.
Thanks a lot ShatteredPixie for your hint!!!
you are, of course right:
it cannot be done like stated by Soul Systems: if you sell a car for 1.08... this is cheating! Contracts with "average" prices are not possible... if an account is being checked, each single trade / price per unit is being checked!

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 22.08.2007, 15:43

@Varga:

sorry, but this is simply not correct:
1. time zone, contest clock/ timer, advertising points in the shops, details in address book....
these are just the first things which came into my mind thinking about suggestions by the users which have been implemented into the game (what is more: they have been realized only in the English version, not in the German one. Some of them are now also in the German one, as the German users also wanted to have it!)
But it is a fact that this game is running longer than this version here. That means: there are proposals which are not new... some of them have been tried out in a beta version. Some existed in a former version, but experience showed that either users do not really make use of them or that practice speaks against it... some have not been implemented as most of the users want to have more restrictions when it comes to cheating... etc etc

2. buddylist/ online status: the first version started in 2000 (I think...), and that was also the first time when this suggestion has been made. Most of the users simply do not want to have it... this is one reason.
Another one is: people will start arguing: hey, you are online, accept my contract.... reply to my message.... be faster.... etc
This means: there will also be loads of people, who do not write these sentences in a polite way ;-)

Furthermore it could be a real disadvantage when it comes to the contest end: the rank under mine is not online... so I do not have to send more products to the contest company...

And even if there was such a thing at the choice of the players: how long will it take until you can read faxes, messages : I am trading only with companies who show their online status etc etc....

These are only some of the reasons...this proposal simply is one which will not come... never... no chance... no way... and this has nothing to do with something like: we do not want you to make suggestions! In fact, we are happy to read any suggestion!

I think everybody should also understand that some changes are of such major importance, that changes in game would be too big: the general "structure" of the game will remain like it is. But you can be pretty sure that programmers who are working on a future version of the game will carefully go through all the suggestion forums and see the wishes by the users!

Guest

Post by Guest » 22.08.2007, 18:42

Tycoon wrote:it cannot be done like stated by Soul Systems: if you sell a car for 1.08... this is cheating! Contracts with "average" prices are not possible... if an account is being checked, each single trade / price per unit is being checked!
Now I

Guest

Post by Guest » 22.08.2007, 20:38

it cannot be done like stated by Soul Systems: if you sell a car for 1.08... this is cheating! Contracts with "average" prices are not possible... if an account is being checked, each single trade / price per unit is being checked!
Tycoon


Ah, oops. Sowwy =( Hope I didn't get anyone in trouble


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(...) what is the use of this feature then?
Elwood

The first one that comes to mind is fruit producers / buyers. I've seen adds in the trading section of this forum, where some companies buy all fruits for an unique price. So I guess if you're producing apples and oranges, you could send everything in one big lot.
Aside from people in the fruit buisness, I'd assume some steel producers might have use for the feature, and do it with coal and iron, though iron is usualy a notch more expensive (because of its higher production cost I guess).

I was wondering myself what use such a feature would have, when I first read about it. Fruit companies came to mind right away, but it felt weird that such a feature advertised by the secretary, would be only for the players specialising in that buisness, without her explicitely mentioning in the saying itself "fruit companies", or something alike. So I figured it had to have a more global use, and it came to me when I calculated the needed output of my next mine upgrade on Kapitools. Indeed, because Coal, Iron Ore and Minerals have the same hourly production, I always consider that to support the factory making 1000 steel, I need the mine to produce 7500 units of "Coal & Iron & Minerals", which makes it much easier to determine the corresponding m

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