Production Cap?

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Production Cap?

Post by Guest » 15.04.2010, 12:12

I just completed an expansion round, and went to restart production in the newly exapanded facility. I was attempting to build 100,000,000 units - but I found that the game wouldn't let me enter anything more than 99,999,999.

Is this something that's unique to me? Or is there really a hard limit at 8-bits for production?

If so, my suggestion is that this be raised or removed. I'm already butting against this number (the production facility in question is only 2,000 m2 - ultimately it will be expanded to 32,000m2, so the 100,000,000 cap is going to be pretty significant).

Guest

Post by Guest » 15.04.2010, 12:16

99 999 999 is the production cap. Why should it be raised? No building can produce that amount in several days even maxed out. Raising it would cause less activity.

Guest

Post by Guest » 15.04.2010, 12:48

Azer Productions wrote:99 999 999 is the production cap. Why should it be raised? No building can produce that amount in several days even maxed out. Raising it would cause less activity.
Why shouldn't it be?

Reasons to raise it:

It's an arbitrary limit (not tied to anything (player level, size of building, etc)
It limits your ability to plan production
It causes lost production time (you have to log in exactly when an order delivers form the factory, or you will have idle time which = wasted money)

I log in every single day and yet hit the cap, because my structures product in series (not parallel). As I said, I am already hitting the cap with a 2,000m2 power plant - I'd imagine that a user with a 32,000m2 power plant hits the limit almost every day (meaning they have to log in several times a day just to keep their structures producing). If the cap was raised, I would still log in every day because I take delivery of goods from my production facilities every day (even the 100,000,000 producing structures - because they are 'wired in series').

Aside from the fact that there's no rational reason to have the cap in place (forcing users to log in isn't rational, nor is it very customer-friendly), it also makes it much running your business more difficult.

If someone can point out why the cap exists, that'd be helpful - but I'm surprised Kapi/Upjers would put a cap in just to force people to log in everyday.
Last edited by Guest on 15.04.2010, 12:49, edited 1 time in total.

Guest

Post by Guest » 15.04.2010, 12:48

Azer Productions wrote:99 999 999 is the production cap. Why should it be raised? No building can produce that amount in several days even maxed out. Raising it would cause less activity.
Yep, that is right. :wink:

In Realm 1 I have left all my power plants to max production and it will take longer than a week. :P

Although I'm not a very big company there, I just reached Industrialist level. :roll:

Guest

Post by Guest » 15.04.2010, 12:52

sergiurocks506 wrote:
Azer Productions wrote:99 999 999 is the production cap. Why should it be raised? No building can produce that amount in several days even maxed out. Raising it would cause less activity.
Yep, that is right. :wink:

In Realm 1 I have left all my power plants to max production and it will take longer than a week. :P

Although I'm not a very big company there, I just reached Industrialist level. :roll:
It will take my 2,000m2 power plant less than 10 days to produce that much power. I know scaling is not linear, but it's rational to assume that by the time I hit 8,000m2 to 10,000m2, I will be able to produce well over 100,000,000 in three days - and, I'm not a very large company either.

The cap is arbitrary (that is, it doesn't correlate to any specific number of units per hour) which means that if I want to produce at the maximum capacity of my production base, I have to come to the game at arbitrary times - which means I probably won't come back at all (I play Kapi on a specific schedule because of my job). I can't log in every couple of hours just for kicks.

Guest

Post by Guest » 15.04.2010, 13:12

Azer Productions wrote:No building can produce that amount in several days even maxed out.
Have you noticed this? :P

Guest

Post by Guest » 15.04.2010, 13:32

power plant is the building that produces max amount per hour

max size powerplant in red, full employs (3267) level tycoon
make 39m power a day.
so you have to set the production evry 2.5 days

no reason to remove the cap.

Guest

Post by Guest » 15.04.2010, 14:57

Tusah wrote: It causes lost production time (you have to log in exactly when an order delivers form the factory, or you will have idle time which = wasted money)
You can cancel/restart production at any time, there's no idle time unless you force yourself to wait for production to run out.

and if you produce something with a certain quality level, and cannot cancel production without losing quality, then you can take out a calculator. ;)
I used to restart my productions every day, I'd start them between 10 and 11 PM, so I always set my production to run for 24 hours.
even while waiting for production to finish, I still barely had any downtime because it finished exactly when I wanted it to. ;)
and the 24 hours isn't even close to a cap, I eventually ran 5 days worth of production (and they still ended between 10 and 11) so I wasn't forced to log in daily anyway. :P

Guest

Post by Guest » 15.04.2010, 15:15

Changing would probably mean doing a lot of programming and the programmers seem to think everything takes to much time, even simple things, so they can't be bothered to implement this.

Guest

Post by Guest » 15.04.2010, 15:29

kingrewt wrote:Changing would probably mean doing a lot of programming and the programmers seem to think everything takes to much time, even simple things, so they can't be bothered to implement this.

the programmer get paid for his work, and there's no reason to implement useless things.

Guest

Post by Guest » 15.04.2010, 16:23

the cap should be removed only for power. I used to have weekly production cycle. And was active in game too. But now this stupid 99.... cap slows down my production, because not always I can be at computer at the time when production has finished, so my power plants are doing nothing while they could be producing power. I could avoid this using 7 day cycle, so 1 day I can be at that time at the pc.

Lots of players are not bothered by this because never produce such amounts, but power producers...

How would you other item producers feel if there would be 20M cap?

I have used to it, but my production suffers for some time lost while I get to pc and renew all production.

Guest

Post by Guest » 15.04.2010, 16:24

ILIYYILI wrote:
kingrewt wrote:Changing would probably mean doing a lot of programming and the programmers seem to think everything takes to much time, even simple things, so they can't be bothered to implement this.

the programmer get paid for his work, and there's no reason to implement useless things.
Yeah, but they have turned down useful things because of the "time it takes" :roll:

Guest

Post by Guest » 15.04.2010, 20:13

they turned down usuful things because they aint that usuful.

Guest

Post by Guest » 15.04.2010, 20:49

programmers = lazy

Admins have to recommend new ideas to the programmers, and they know what the programmers are like. So if admins don't think it will be implimented they don't tell the programmers and they never visit the forum, because they are lazy.

The end. Programmers have better things to do.

Guest

Post by Guest » 15.04.2010, 21:23

I repeat, why should they make an update to reward people for being inactive? Power produces the fastest. You still have over 2 and a half days of production when maxed to fill 99 999 999. If you are complaining about having to play every 2 days get over yourself.

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