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Guest

Post by Guest » 16.12.2009, 07:37

Corpbulldog7 wrote:MUSIC FACTORY!!!!!! please...
I kept this simple and used the Joinery as my template.

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Guest

Post by Guest » 16.12.2009, 17:37

lol nice

Guest

Post by Guest » 16.12.2009, 18:00

Good idea! :lol: :lol: :lol:

Another good idea is to be able to build houses, and then people would buy, like a real-estate opcion...
Another is creating a supermarket opcion, you could have your own supermarkets chain... like Wal-Mart..
It would be pretty cool right?

Guest

Post by Guest » 16.12.2009, 18:32

Inatel wrote:Good idea! :lol: :lol: :lol:

Another good idea is to be able to build houses, and then people would buy, like a real-estate opcion...
Another is creating a supermarket opcion, you could have your own supermarkets chain... like Wal-Mart..
It would be pretty cool right?
Believe it or not, that is what I am working on right now. :) Are you guys peeking in my PC? :lol: :shock: :lol:

Guest

Post by Guest » 16.12.2009, 18:36

REALLY?!?! I promisse i didn't! :wink:

But it's actually a great IDEA!

If you need any help on IDEAS to make that IDEA come true feel free to PM, or IGM Inatel(R1) or International Power Company(R2)!

Guest

Post by Guest » 16.12.2009, 19:23

Inatel wrote:REALLY?!?! I promisse i didn't! :wink:

But it's actually a great IDEA!

If you need any help on IDEAS to make that IDEA come true feel free to PM, or IGM Inatel(R1) or International Power Company(R2)!
Well here's what I need to do first. First, I need to finish making a Trailer Factory, Heavy Equipment Factory, Tool Factory, and a Hardware Factory. Once I've posted those, then comes a factory menu for a Construction Contractor.

The CC will operate like a cross between a factory and a special building. Consuming a pre-determined amount of equipment and materials for each building type built*. The CC products will have just slightly more "ingredients" to manufacture than cars or cabriolets, but not enough to overload the player.

Building homes will be slow. The fastest to build will be of course, a manufactured home (commonly called trailer houses). While the slowest will be a skyscraper. Each building type can be added to the technical research building as well. Improving the quality of the buildings built by the player's CC.

Of course, to accommodate the CC, there will be a Real Estate Agency, with a sale rate equal to just 1 per 10m2. This way the more wealthy players can't take advantage of the system that easy.

As for the Wal Mart idea. I'll leave that for someone else to tackle or I might see what I can do.

Just remember, these are just photoshopped "what if" factories made for fun. I don't expect anyone to take these ideas too seriously, but at the same time amusing. :)

FYI: When I worked in a manufactured home plant for 2 years, we had a crew of 223 working on the lines. We could produce from start to finish, 5 homes a day; 25 homes a week. If you used the Kapi system, the employees reflect a factory size of 2230 m2 just to make 5 manufactured homes a day. Can you imagine how slow it will be in the beginning? :)
I have also seen a crew of 20 men build a two story house in a week. In other words, I am bracing you for the impact of the slow build times you will see someday. :)

* While I know you don't buy a whole new truck, new tools, etc for each building built, but if you look at it from a logistics point of view it might make more sense.

Guest

Post by Guest » 16.12.2009, 19:40

I see you have the things pretty well thought! :D

I agree with everything you said....

In spite of the production time being too long, i think that the price at which you sell the house (around 500,000.00

Guest

Post by Guest » 16.12.2009, 19:53

[quote="Inatel"]I see you have the things pretty well thought! :D

I agree with everything you said....

In spite of the production time being too long, i think that the price at which you sell the house (around 500,000.00

Guest

Post by Guest » 16.12.2009, 20:02

I say thank you...

Yeah that concrete idea is really good, maybe they could implement all this stuff on Realm 3 if they ever make one! :wink: Hopping they will!

I think if all your ideias we're applied to the game, it would became THE BEST WEB-BROWSER SIMULATION GAME ON THE NET!! Really! :D

We can give it a trie after you finish all those building stuff....

We join all your projects, and present to the Administrators... It will be hard... but imagine if they actually accept, because, the ideas are possible to happen... It's not complete madness!! :D

Regards,
Inatel

Guest

Post by Guest » 17.12.2009, 02:45

The reason I added copper ore to the menu will become apparent later on. I just added a slot to my own mining screen. :)

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Edit: Copper Ore pic changed.
Last edited by Guest on 17.12.2009, 08:18, edited 2 times in total.

Guest

Post by Guest » 17.12.2009, 04:45

copper ore looks like coral

Guest

Post by Guest » 17.12.2009, 05:07

CEOincorp wrote:copper ore looks like coral
hehe ya it does. But it is real copper ore from a picture. :)

EDIT: Weird, I found the same picture under the heading of just copper and copper ore. I may change that picture with a rougher piece of copper ore in the future.

Guest

Post by Guest » 17.12.2009, 08:06

One more extended menu, before I start listing the next factory.

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Guest

Post by Guest » 17.12.2009, 16:40

You should spam them to Nasenprinz. They are good.

Guest

Post by Guest » 17.12.2009, 17:19

lol yeah

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