Quartz madness! ... eventually ...
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Quartz madness! ... eventually ...
Interesting choice, using Quartz for the second contest. This is going to have interesting ripple effects (upwards of course) on iron ore, coal, stone, chemicals, etc, as well as on glass. I would say Steel too, but well that already hangs near the cap.
I wish there was some good way to track market sales, just for the fun of watching if not for calculations. But I guess that's more of a Suggestions forum thing, and due to storage issues probably a dead ending one at that.
Anyway, Quartz ho!
I wish there was some good way to track market sales, just for the fun of watching if not for calculations. But I guess that's more of a Suggestions forum thing, and due to storage issues probably a dead ending one at that.
Anyway, Quartz ho!
i also think that as the contest kinda follows on from the lemon one that people will start to anticipate the next contest product i doubt they would do another mine product but i think they will either go for something that uses quartz somewhere in its production line. Or they will go somewhere majorly unexpected and use an imaginative story to get their.
personoly as for every contest onless for excample lemons are your maine product and forme of money but even then, you should start producing another item before the contest ends for the prices will drop big time, if you managa to get to manager make money from the item for the first week and 2 days then sell thos building like farms and buy say mines
but its all quinda like the real market
but its all quinda like the real market
I don't think we're going to see the same price levels with quartz that we did with lemons. For the first couple of days of the lemon contest, you could easily get 70+ on the market, and by the last day you were lucky if you could get 35.
This time around, I'd think that the top price and ending price will be less than 1/3 what we saw with lemons for 2 main reasons.
1) So many more people already have mines in their buildings and can easily shift production without needing to build new facilities.
2) The rate of production of quartz is significantly faster than lemons. Comparing the basic 20m2 fruit plantation against a 20m2 mine, quartz produces 3x as many per our hour as lemons do.
And if there is an early break-away leader this time like there was with lemons, that will dampen demand as well.
This time around, I'd think that the top price and ending price will be less than 1/3 what we saw with lemons for 2 main reasons.
1) So many more people already have mines in their buildings and can easily shift production without needing to build new facilities.
2) The rate of production of quartz is significantly faster than lemons. Comparing the basic 20m2 fruit plantation against a 20m2 mine, quartz produces 3x as many per our hour as lemons do.
And if there is an early break-away leader this time like there was with lemons, that will dampen demand as well.
astrologer - are u taking into account the number per quartz u can create an hour vs steel? not to mention the costs?
a factory (in red) produces steel around 25-30 (with all home-grown coal/iron/chem) and sells for 130. profit of 105c. u can produce ~20 an hour (in a 20m factory) - profit of 2100c/hour
Quartz, u can produce ~120 per hour .. at the cost of 0.5-0.6c ... and sell for 18-22 - profit of lets say 19. total profit of 2280c/hour
sure, the numbers are close and the error margin is high (because of the variations in cost and variations in selling price)... and if u had a factory in green the production per hour would lower, and so would the cost ... theres a lot of numbers to run ... i ran my numbers, and its just slightly more cost effective to produce quartz ... so i do
(not to mention i gotta pump out 200,000 of those suckers for the contest -> but my mines are also bigger ... so that helps)
a factory (in red) produces steel around 25-30 (with all home-grown coal/iron/chem) and sells for 130. profit of 105c. u can produce ~20 an hour (in a 20m factory) - profit of 2100c/hour
Quartz, u can produce ~120 per hour .. at the cost of 0.5-0.6c ... and sell for 18-22 - profit of lets say 19. total profit of 2280c/hour
sure, the numbers are close and the error margin is high (because of the variations in cost and variations in selling price)... and if u had a factory in green the production per hour would lower, and so would the cost ... theres a lot of numbers to run ... i ran my numbers, and its just slightly more cost effective to produce quartz ... so i do

ya but you upgrade your factory so you produce 120 steel per hour as if you can make everything for your steel as fast as you can make steel you got alot higher profit lol so steel is alot more profit as if you make extra goods that you cant use for steel you sell it off market steel is alot more profit then Quartz if you look at it this way and many people can produce as much steel as fast as they make there goods
Hehe, yeah I don't know why I'd talk anyone into competing with me for customers, but the whole business intrigues me.
Comparing Quartz and Steel is a little silly - one comes from a mine, the other from a factory. The comparison is Quartz to Coal, Iron, and Minerals. Which is conveniently a 1:1 rate comparison.
If the price of Quartz is higher than the price of any of those 3, you make quartz, sell it, buy iron, and pocket the difference. The math is pretty simple. This way you can keep your steel factory going as before, but make a profit on the side exchanging Quartz for the other ingredients.
That stops being a good strategy when:
A) The price of coal, iron, or minerals is equal to that of quartz (including sales expenses)
B) The price of coal, iron, or minerals is so high the cost of the steel produced is higher than the max sellable price. (Thanks to the NPC).
Point A) isn't close, those 3 are all somewhere in the 12-17 range and Quartz is selling for around 21-25.
Point B) is much closer than we probably realize. Assuming a value of 0.06 for power and a steel price of 128, you pay 15c to produce the steel plus 12c worth of power. And converting Minerals to Chemicals 1, but we halve that. So all 5 coal + 2 iron + .05 minerals must be less than 100.05. Since they're roughly equivalent, that means each should pull a market value no higher than 13.4
Since the market frequently fluctuates higher than that, a lot of people who think they're making a profit in steel are actually making a profit in coal and losing money on steel - they just dont' realize it.
Anyway ... there was something else I was going to speculate on my original post, but I didn't think it too likely. However, it seems to be somewhat true.
Primary effect: Quartz price goes up.
Secondary effect: Coal, iron, minerals, glass prices go up.
Tertiary effect: Oil goes UP, Gas goes DOWN.
The reason for that third effect is that as steel producers switch from the CIM triple to Quartz, their factories need to find something else to do. So they buy oil and make gas to sell. And call me crazy, but I think it's happening. Not a lot, just a little.
Comparing Quartz and Steel is a little silly - one comes from a mine, the other from a factory. The comparison is Quartz to Coal, Iron, and Minerals. Which is conveniently a 1:1 rate comparison.
If the price of Quartz is higher than the price of any of those 3, you make quartz, sell it, buy iron, and pocket the difference. The math is pretty simple. This way you can keep your steel factory going as before, but make a profit on the side exchanging Quartz for the other ingredients.
That stops being a good strategy when:
A) The price of coal, iron, or minerals is equal to that of quartz (including sales expenses)
B) The price of coal, iron, or minerals is so high the cost of the steel produced is higher than the max sellable price. (Thanks to the NPC).
Point A) isn't close, those 3 are all somewhere in the 12-17 range and Quartz is selling for around 21-25.
Point B) is much closer than we probably realize. Assuming a value of 0.06 for power and a steel price of 128, you pay 15c to produce the steel plus 12c worth of power. And converting Minerals to Chemicals 1, but we halve that. So all 5 coal + 2 iron + .05 minerals must be less than 100.05. Since they're roughly equivalent, that means each should pull a market value no higher than 13.4
Since the market frequently fluctuates higher than that, a lot of people who think they're making a profit in steel are actually making a profit in coal and losing money on steel - they just dont' realize it.
Anyway ... there was something else I was going to speculate on my original post, but I didn't think it too likely. However, it seems to be somewhat true.
Primary effect: Quartz price goes up.
Secondary effect: Coal, iron, minerals, glass prices go up.
Tertiary effect: Oil goes UP, Gas goes DOWN.
The reason for that third effect is that as steel producers switch from the CIM triple to Quartz, their factories need to find something else to do. So they buy oil and make gas to sell. And call me crazy, but I think it's happening. Not a lot, just a little.
hmm very good point i always try to think of every thing and missed that so thinks fro bringing that up to meIf the price of Quartz is higher than the price of any of those 3, you make quartz, sell it, buy iron, and pocket the difference. The math is pretty simple. This way you can keep your steel factory going as before, but make a profit on the side exchanging Quartz for the other ingredients.
