production time

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

production time

Post by Guest » 27.03.2007, 18:29

I always use a calculator to time my production, so it won't be done before I come online next time, I must multiply units per hour with number of hours when I get back online, it would be very easy if you could enter "10*13" quartz instead of "1300" quartz. Could it be possible to implement that? I think a lot of player would be grateful

Guest

Post by Guest » 27.03.2007, 19:08

or if you could just set the production by amount and also by time

Guest

Post by Guest » 27.03.2007, 20:05

the problem comes when u say 10*13 ... ur production per hour is already there, u just need the amount of hours ...
being able to change it to time would be better, however, u may lose .5 or .9 units per time. -> notice some production values are 18.76 per hour ... and so on ... if u enter 10 hours, u get 187.6 units... u cannot have a .6 unit, so the only fair way of doing this would be to round up (Capitalists always round up lol)

Guest

Post by Guest » 27.03.2007, 20:07

if you enter 10 hours and the system rounds it up it's fine (rounding down is fine too) because the rounding inaccuracy would be just a matter of seconds

Guest

Post by Guest » 27.03.2007, 21:02

It can simply ROUND IT :)
But from CPU's view: ROUND DOWN!

There already is a thread with similar suggestion - a calculator...

I'm for it, let's see....................

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