profitable products

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Guest

Post by Guest » 09.08.2009, 09:44

they dont sell for 150k silly. 150k is the price cap in stats, you can sell it for more. Only then the time required to sell will increase, but that is not of your concern as far as i understand your postings.

Guest

Post by Guest » 09.08.2009, 10:31

GREED inc. wrote:One thing i miss in this thread is numbers. Reading through all the thread it seemed like i listen to some local politicians quarreling over whether they should build some road here or should they rather build it there.

"Here is better!!"
"No, you communist leftover, here is better!"
"No, you quisling descendant, here is better!"

etc.

Anyway, just for your information, i calculated profits of a maxed joinery with maxed research under current conditions in r1. I have a buyer which buys wardrobes for 2750+60q. Maxed research gives you quality of 31, so its 4610 per wardrobe. It costs 2385 to produce, so you make 2225 caps per wardrobe. You can produce 1120/h at a tycoon level (1096/h at magnate), which results in 59.8mil (58.5mil) daily, which is a very nice profit, possibly exceeding those of furniture stores and jewellers. Needless to say, as demand for wardrobes is rising, the prices are too, so the joinery profits are shooting to the sky.

Jewels factory can be even better, although i am not in jewels industry. But given the buying price for gold (260+2q was the first offer i saw, and i took you buy q0 gold) and buying price for golden necklaces (8000+100q), it costs 7975 caps to produce a q42 necklace, which you sell for 12200, making you 4225 profit per necklace. 845.73/h makes you 85.8mil profit.

Although i bet it is very hard to find [censored] who will sell you big enough quantities of gold for 260 caps per unit to sustain your production.

p.s. well if i look on the market there actually are [censored] selling their gold for 265 per unit, with market fee reduction thats only 240 :shock:
Wish you would open an account in R2 as well so you could do some of these calculations there.
Ofcourse this is purely out of egoistic motives, to me it is always a timeconsuming project to calculate that stuff, you make it look so easy..
:D

Guest

Post by Guest » 09.08.2009, 10:33

Well, there is a down side in them. Who supplies their elements? And maybe the prices go up, wont there elements go up as well? You see, i thought of every single product before i started my new business and thought of advantages and disadvantages.

Guest

Post by Guest » 09.08.2009, 10:41

sally wrote: Wish you would open an account in R2 as well so you could do some of these calculations there.
Ofcourse this is purely out of egoistic motives, to me it is always a timeconsuming project to calculate that stuff, you make it look so easy..
:D
Is it that difficult to replace the numbers in his post with R2 numbers??




Shouldn't be a problem for a cow :lol:

Guest

Post by Guest » 09.08.2009, 10:56

Ronintje wrote:
sally wrote: Wish you would open an account in R2 as well so you could do some of these calculations there.
Ofcourse this is purely out of egoistic motives, to me it is always a timeconsuming project to calculate that stuff, you make it look so easy..
:D
Is it that difficult to replace the numbers in his post with R2 numbers??




Shouldn't be a problem for a cow :lol:
Oh God, the cow thing again..sigh..yes, it is.:roll:
show me how though, and I will try it myself.

Guest

Post by Guest » 09.08.2009, 11:19

atanesa wrote:Well, there is a down side in them. Who supplies their elements? And maybe the prices go up, wont there elements go up as well? You see, i thought of every single product before i started my new business and thought of advantages and disadvantages.
I guess you didn't understand what he was pointing at.

You seemed to care more about profit per unit whereas he was pointing out the daily profit per building.


In response to you answering some item would give a similar profit each unit compared to the wardrobes in his example he therefor pointed out something i did some time ago to...
If you only care about profit per unit cars/cabs/motorbikes are most expensive items and therefor generate the most profit each unit.
However, your production/sales won't get anywhere near the amounts you produce/sell in wardrobe business resulting in Wardrobes being more profitable per building slot per day due to higher sales and production amount.


example:

Product X
Production cost: 1.000
Production amount: 1.000
Sales price: 2.000
Sales amount in shop: 2.000
Sale price in shop: 2.750

Product Y
Production cost: 5.000
Production amount: 100
Sales price: 10.000
Sales amount in shop: 50
Sales price in shop: 17.500

In short, X gives you only 1000 profit on production and 750 profit on sales which is a lot less then the 5000 profit on production and even a stunning 7500 on sales.
So Y is definatly the most profitable, right??

However...
With product X you produce 1000 a day and sell them at 1000 profit.
Therefor giving you a 1.000.000 daily profit each factory.
Each shop can sell 2000 units at a 750 profit, giving you a 1.500.000 daily profit each shop.

Product Y production of 100 units a day at 5000 profit gives a 500.000 profit daily each factory.
The shop can sell 50 at a 7500 profit giving you a 375.000 proft each shop daily.


Hey.....
So a Factory producing X gives 1M profit, a shop selling X gives a 1.5M profit which is a lot more then the 500K profit in factories producing Y and shops selling Y which is even less.....
But how is that possible??
It was clear profit on Y was a lot larger then profit on X...
X only gave a 1000 profit each on production and 750 on Sale...

Well, its because of the amounts produces/sold.


Now which one is more important??
Profit/building/day or profit/unit???

And why is Selling product X so much more profitable then selling product Y??
Wasn't it obvious sales in X gave even less profit then producing X and selling Y gave even more profit then producing Y??
Well, that is the sales amount...
With X 1 shop can sell production output from 2 factories where Y needs 2 shops to sell the production of 1 factory.


See, this is why you shouldn't focus on profit/unit to much and why some buildings are actually more profitable then others just depending on how you look at the idea of making a profit.


Also you could have a look at Power production.
Production: 0.01 each (green) and its being sold at 0.10, giving you around 1000% profit!!!!
HUGE....however the real profit is so low you still can't make the best profit in the game.
I once did some calculations where i compared max size red power plant to max sized yellow mine producing stones and using npc value at all values.
At the end the PP gave around 10.5M profit daily where the mine gave a 11.5M profit daily.
In Greeds message you could see possible profits on certain other buildings of 30M to even 60M.

At the end the real money makers are in the combined profit/unit and units/day calculation rather then the profit/unit and %profit/unit.

Guest

Post by Guest » 09.08.2009, 11:21

sally wrote:
Ronintje wrote:
sally wrote: Wish you would open an account in R2 as well so you could do some of these calculations there.
Ofcourse this is purely out of egoistic motives, to me it is always a timeconsuming project to calculate that stuff, you make it look so easy..
:D
Is it that difficult to replace the numbers in his post with R2 numbers??




Shouldn't be a problem for a cow :lol:
Oh God, the cow thing again..sigh..yes, it is.:roll:
show me how though, and I will try it myself.
Just copy his message and replace the R1 numbers with the actual R2 numbers.
Then do the math again and there is the result :)

Guest

Post by Guest » 09.08.2009, 11:25

Fine I will do, See you all in a day or 3. 8) :D

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