
What goods are profitable for retailing.
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Lovely...Straw Man wrote:The point is that 2000m is the sweet spot for factories and joineries. You can buy them for 100-120M and they make 3-4M daily profit with Q60 gas or wardrobes research.
So you advise smalll companies to buy 2000m buildings at 100-120M each?
So according to you that beats building them??
Building a 2000m factory costs 35M, prolly less as a small company.
This is amongst the worst things to advise small companies who want to be succesfull.
Also, Q60 gas....
Ever seen a small company producing Q60 Gas?
So you use incorrect data to advise people??
I do hope people ignore this BS.
Maybe you should advise small companies to buy 50 10.000m joineries to produce Q50 Wardrobes and make even better profit.
Now THAT would be fun...
No, I don't recommend going straight to 2000m. I built and expanded my own mines, wells and factories at: 20, 120, 320, 720, 1520. Then I started buying buildings and that worked out okay. I still have to build and expand shops, because you can't buy preferred shops at reasonable prices.Ronintje wrote:So you advise smalll companies to buy 2000m buildings at 100-120M each?
So according to you that beats building them??
Building a 2000m factory costs 35M, prolly less as a small company.
Q60 research, producing Q20+ gas, but that's advanced. Gas and wardrobes manufacturing profit is almost all due to research. Low research comes quickly and makes you profitable. Small players should have 3 to 10 RC'S.Ronintje wrote:Also, Q60 gas....
Ever seen a small company producing Q60 Gas?
I was talking about gas.sally wrote: I just don't understand the huge difference in sellingtime between both qualities. (Q15 around 28 hours, Q36 around 44 hours)
Does the quality as it goes up drag down the sellingtime that much?
Still don't know the answer to that.
Does anyone?
Last edited by Guest on 22.07.2009, 21:31, edited 1 time in total.
I like to compare prices for the same selling time, rather than selling times for the same price.sally wrote:I was talking about gas.sally wrote: I just don't understand the huge difference in sellingtime between both qualities. (Q15 around 28 hours, Q36 around 44 hours)
Does the quality as it goes up drag down the sellingtime that much?
Still don't know the answer to that.
Does anyone?
I haven't had a gas station for months. In Germany, I judged that a selling time of 31 hours for a full shelf was pretty close to optimal for profitability. If supply is short, you can price for a selling time of 48 hours.
I tried Q40 or so and found it was only worth about 16 more than Q20, rather than the +20 at which it's priced. Guys paying extra for Q30+ are shaving their margins. I seem to recall that low Q's aren't so great, either, so that 20'ish Q's are best when price varies by 1 per Q.
Maybe I am digging to deep in this calculations stuff, starting to loose oversight by staring at details, I guess it has something to do with quality and sellingtime, quality up, sellingtime down, I read it somewhere on the forum once but I can't remember where and how one was related to another.
Also might have something to do with the stats and quality..
I don't know.
I amtoo tired and I am going to sleep now.
See ya all tomorrow.
Also might have something to do with the stats and quality..
I don't know.
I amtoo tired and I am going to sleep now.
See ya all tomorrow.

Dude, you wrote people could buy those factories...now once more.......how can small companies affort to buy 2000m factories at 120M ??Straw Man wrote:No, I don't recommend going straight to 2000m. I built and expanded my own mines, wells and factories at: 20, 120, 320, 720, 1520. Then I started buying buildings and that worked out okay. I still have to build and expand shops, because you can't buy preferred shops at reasonable prices.Ronintje wrote:So you advise smalll companies to buy 2000m buildings at 100-120M each?
So according to you that beats building them??
Building a 2000m factory costs 35M, prolly less as a small company.
Your advise SUX....
And again you fail to see the point...Straw Man wrote:Q60 research, producing Q20+ gas, but that's advanced. Gas and wardrobes manufacturing profit is almost all due to research. Low research comes quickly and makes you profitable. Small players should have 3 to 10 RC'S.Ronintje wrote:Also, Q60 gas....
Ever seen a small company producing Q60 Gas?
Q60.....you really expect small players to have such research??
You advise people to do business on impossible assumptions...
Like i wrote...why not just advise people to start building Q60 wardrobes when they start the game, its even more profitable...
To get Q60 research within 3 months you would need a 12.000m RC researching 24/7 !!!!
Ever seen a company own a 12.000m RC within 3 months wthout buying coins??
It already takes 4 months to construct that RC, but somehow you expect new companies to own them to do their research from the start...
You really ought to get your facts straight before posting BS.
You make 4M a day profit in your factories, so everybody should buy factories cuz they can make 4M/day profit with them..
Dude, you can't just compare a 1 year old company and its profits to a new company.
A new company should start by building raw materials buildings and then expanding them when all slots are full. With research they should rebalance towards factories.Ronintje wrote:you can't just compare a 1 year old company and its profits to a new company.
The only reason my joineries make any profit at all is because I bought a tech RC and researched wardrobes to 56 and counting. At Q0, wardrobes are only worth about the 2150 cost. That's why newbies should start with raw materials. But it's easy to research finished goods to Q20 or Q30, enabling you to make them profitably at Q5 or Q10. That's stage 2 in player evolution. Stage 3 is all your buildings are big, so you rebalance to at least 40% shops.