What goods are profitable for retailing.

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Guest

Post by Guest » 21.07.2009, 01:33

Straw Man wrote:
VerConMat Industries BV wrote:I wanted to do some small retail on the side of my main production line.
Shops aren't very profitable until all your buildings are big, but it's okay to run a few for practice. I used to price gas to sell a full shelf in either 31 or 48 hours, depending on supply, with profitability not varying much. I sell a shelf of Q14 wardrobes at 4200 in Germany, with selling time 70 to 80 hours. If selling time is high, I reset the shelf on the next day, otherwise I let it run. You might consider never owning jewelers.
On R2 i started doing shops when my production buildings didn't even reach 1000m each.

You just need the right strat to make it work :D

Guest

Post by Guest » 21.07.2009, 01:35

podge wrote:If you sell at optimum price.

Why is 48 hours better than say 24 or 96 ?
Because you have to think of others outside of yourself. :wink: If you would sell your products using knolls thread you would drive down the average price every day making your "optimum" price drop daily.

Guest

Post by Guest » 21.07.2009, 02:25

On R2 i started doing shops when my production buildings didn't even reach 1000m each.

You just need the right strat to make it work.
Lol. On realm 2 i am super small (<20k FA) and all i do is sell gas in stores. I think my largest building size is 200m. Still i make more than 10% of my FA a day. So to me that is large profit. On that realm anyway.
P.S. How do you do that quote thing.

Guest

Post by Guest » 21.07.2009, 07:35

Azer Productions wrote:
podge wrote:If you sell at optimum price.

Why is 48 hours better than say 24 or 96 ?
Because you have to think of others outside of yourself. :wink: If you would sell your products using knolls thread you would drive down the average price every day making your "optimum" price drop daily.
Ahh. I undestand now.
I should make less profit than I could so the bigger sellers can make more profit. nice.

Guest

Post by Guest » 21.07.2009, 07:45

podge wrote:
Azer Productions wrote:
podge wrote:If you sell at optimum price.

Why is 48 hours better than say 24 or 96 ?
Because you have to think of others outside of yourself. :wink: If you would sell your products using knolls thread you would drive down the average price every day making your "optimum" price drop daily.
Ahh. I undestand now.
I should make less profit than I could so the bigger sellers can make more profit. nice.
Not quite, by selling at a slightly higher price you will maintain that price.

Think about your old Jewellers in Yellow, didn't you find that the selling price decreasing or sales time slowly increasing over time?

Guest

Post by Guest » 21.07.2009, 07:45

podge wrote:If you sell at optimum price.

Why is 48 hours better than say 24 or 96 ?
If you sell at optimum price then 48 is THE time needed for optimal price. (if you sell full rack of course). 24 is just as good ONLY in the case you are selling half rack.

If you wanted to ask why 48h is optimum, well, thats because of the way the game is made :)

Guest

Post by Guest » 21.07.2009, 08:01

Puzzman wrote: Think about your old Jewellers in Yellow, didn't you find that the selling price decreasing or sales time slowly increasing over time?
In a word no.
I might have done had I been able to sell a full rack but I never had the stock to do that.

The optimum selling price has never altered by more than a couple of hundred either way since I started selling, and I check every day. My contribution to net sales is very little so hardly likely to affect avg price very much.

Maybe when I'm a bigger player in the market and might have some influence then I will consider whether it's best to make less profit short term for long term gain but for now I'm taking the most profit I can.

Guest

Post by Guest » 21.07.2009, 08:08

podge wrote:
Puzzman wrote: Think about your old Jewellers in Yellow, didn't you find that the selling price decreasing or sales time slowly increasing over time?
In a word no.
I might have done had I been able to sell a full rack but I never had the stock to do that.

The optimum selling price has never altered by more than a couple of hundred either way since I started selling, and I check every day. My contribution to net sales is very little so hardly likely to affect avg price very much.

Maybe when I'm a bigger player in the market and might have some influence then I will consider whether it's best to make less profit short term for long term gain but for now I'm taking the most profit I can.
Strange, when I started selling in Yellow 2 months ago the price was maintained above 12,000 but now I struggle to keep it above 8,000 (enough though thanks to your jewellers I control 1/3rd of all sales people in Oman (and I'm guessing 80% of the active ones).

Guest

Post by Guest » 21.07.2009, 08:13

Let me clarify something....

Optimum selling price for me with gold necklaces is between 5100 and 5200 caps per unit.

That is what I sell my necklaces at.

Guest

Post by Guest » 21.07.2009, 09:54

Azer Productions wrote:
podge wrote:If you sell at optimum price.

Why is 48 hours better than say 24 or 96 ?
Because you have to think of others outside of yourself. :wink: If you would sell your products using knolls thread you would drive down the average price every day making your "optimum" price drop daily.
You are not talking about the thread in "The Guide to Guides and Helpful Threads" are you??
The one that says "Money from the NPC: Selecting the right retail price", ...??
That one always worked for me.

I just used that method a minute ago and as a result I am now selling 400k gas Q36 in my 8000m2 gasstation in Germany for 90 caps each which is a sellingtime of 44 hours and 15 minutes.
My profit is 29 caps for each unit.
That does sound about right to me.
Or would that price drag down the average stats price?

I am also selling a full store (10000m2) in Germany of Q15 gas for 59 caps each, using the same method, it will all be sold in 28 hours and 35 minutes.

59 caps for Q15 is over the average stats price so I think this method of Knolls works well.

I just don't understand the huge difference in sellingtime between both qualities. (Q15 around 28 hours, Q36 around 44 hours)
Does the quality as it goes up drag down the sellingtime that much?

Guest

Post by Guest » 21.07.2009, 11:59

How do you guys make it so complicated? It's fairly simple as long as you just sell gas and wardrobes in Germany.

Ronintje said:
"On R2 i started doing shops when my production buildings didn't even reach 1000m each."

Maybe you didn't have much research in the finished goods? My 2000m factories and joineries make 3-4M daily profit. My 4000m gas stations used to make 2.6M daily profit. My 4000m furniture store makes 3.7M daily profit. That's a big advantage for factories over shops. However, at about 8000m or 10000m, the advantage swings to shops. That's what newbies should get from this thread.

Guest

Post by Guest » 21.07.2009, 23:23

sally wrote:So every day I looked at the stats, and as soon as demand was higher then supply, and the price was right I quickly filled my stores with diamond rings and didn't touch them, and even though the next day stats were saying supply was more then demand again, it did not effect my sales, as long as I just left it alone.
Same goes for price stats.
They update every night around 01.00 o'clock forum time.
Well, thats what I thought as well, BUT...

I wonder why some products, i.e. coffee powder, does not sell very profitable... The demand is a hell of a lot larger than the supply and I have an idea why: it simply does not sell at a profitable price in the shops - I must admit I had only one attempt with a shop less than 500 m

Guest

Post by Guest » 22.07.2009, 01:26

Dopamin wrote:I wonder why some products, i.e. coffee powder, does not sell very profitable
That's why people keep talking about gas and wardrobes.

Guest

Post by Guest » 22.07.2009, 08:44

Straw Man wrote:How do you guys make it so complicated? It's fairly simple as long as you just sell gas and wardrobes in Germany.

Ronintje said:
"On R2 i started doing shops when my production buildings didn't even reach 1000m each."

Maybe you didn't have much research in the finished goods? My 2000m factories and joineries make 3-4M daily profit. My 4000m gas stations used to make 2.6M daily profit. My 4000m furniture store makes 3.7M daily profit. That's a big advantage for factories over shops. However, at about 8000m or 10000m, the advantage swings to shops. That's what newbies should get from this thread.
Well, how do you get 8000m shops when you can't build small ones cuz they don't make a profit?

Like i wrote, my strat worked very well.
I doubt many people reached the 1B FA mark as fast as i did without selling coins :D

Ofcourse 200m stores give a crappy profit compared to 2000m factories.
But like i wrote, my production buildings didn't reach 1000m yet when i strarted building stores.
The most important thing in stores however isn't the size but the ads.
Without the ads sales are terrible, with the sales are the same wether your shop is 100m or 10.000m
The only benefit of a big shop is the sale/ads ratio which improves a lot.

Try making a profit from 40K ads when you are selling 200 wardrobes a day compared to selling 2000 a day.
But compared to my 300m production buildings the profit of my stores wasn't that terrible at all.

Guest

Post by Guest » 22.07.2009, 12:59

Ronintje wrote:I doubt many people reached the 1B FA mark as fast as i did without selling coins
There's no telling, either how long it took or who sells coins, as a matter of game policy.
Ronintje wrote:how do you get 8000m shops when you can't build small ones cuz they don't make a profit?
Build or buy a small one and expand it straight to 8000m or 12000m. Or expand it to 2000m or 4000m and play with it for a while. The point is that 2000m is the sweet spot for factories and joineries. You can buy them for 100-120M and they make 3-4M daily profit with Q60 gas or wardrobes research. Big shops are more profitable than big factories, though, and don't require research.
Ronintje wrote:The only benefit of a big shop is the sale/ads ratio which improves a lot.
Right, ads cost about 1M per shop, which is insignificant for a big shop. But the important ratio is profit/slot. A max joinery makes up to 19M daily profit, compared to perhaps 30M for a max furniture store.

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