E producs

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E producs

Post by Guest » 09.07.2009, 13:23

Whats the best e products to sell/ profits?

Guest

Post by Guest » 09.07.2009, 13:28

I believe it is in this order: TVs - Computers - E-Comps - Printers - CPU - Monitors (Or some order close to that.)

You can make great profits by producing and/or retailing TVs. That would be what I would recommend.

Guest

Post by Guest » 09.07.2009, 16:39

Profitability is actuality quite high with Tvs with the added bonus of the fact that not enough people appreciate it as an industry so prices are still quite low on the whole for player to player sales. The major problem with the industry is e-factories. With the 30m expand times factories take an inordinately long time to expand and produce small amounts compared to other types. My 2 2k jewel factories supply the same sales space as my 13k of e-facts (8 builds in total) and im at the max avg price ATM.

Because of the need for such large space many people will buy e comps off players, something I avoid due to the low Q but each to their own.

To give you some Idea I produce Tvs for a total cost of close to 1k per unit (Q17) and they retail a full store for the max avg price of 4k in 1 week. Doing the maths that 10m a week pure profit per 1k of sales space. I do however produce my own plastic so costs are greatly reduced but I would say if you brought every component and combined (with Q30 research) it would only cost 1800...

One thing to remember is that the change in costs between Red and Green for factories is huge. 4 fold in the case of Tvs and 3 or E comps which can eat up a large amount of your profits (extra 300ea for tvs) for not much gain. For once green is best.

If your going for it I would advise 1/2 as many factories to stores to keep production up and you can always sell off the comps to guys like thess and anup who chew up massive amounts daily.

So get to it :D
As always im happy to help in any way I can and as this is something of a specialty even more so :P
H

Guest

Post by Guest » 09.07.2009, 19:44

Do you refille your store every 24h or every week?

Guest

Post by Guest » 10.07.2009, 01:06

Every week or close enough. The max on my 4k stores is 12,800
Its actually quite good to set them and walk away :P

Plug to my new TV union, on a date to be set we will push the prices in R2 to the max (4k) and keep them there. If you produce and sell TVs in R2 please contact me to show support because if its good for them its good for you :D

H

Guest

Post by Guest » 10.07.2009, 02:26

whats the maximum profit per hour time to go with?

Guest

Post by Guest » 10.07.2009, 04:03

You can do the maths yourdelf :D
10m a week profit from a 1k store devided by 168 (hours in a week)
Presto :P Its $[Cencored].00
8)
H

Guest

Post by Guest » 10.07.2009, 19:49

thats profit per hour, but at what time is the maximum profit per hour acchieved, such as its better to sell 50 leather jackets at 2100 in 24h then 50 lJ at 3000 in ex: 48h

Guest

Post by Guest » 11.07.2009, 02:46

It changes daily but atm it seems to be around 3600 usualy today its 3500 for my Q17

Almost had a heart attack then :D
I crunched the numbers of my Q10 LJs and it worked out that it was 4x more profitable to sell Jackets! Then I found out I was using the max size from my 4k e stores as a amount :P Turns out that with Q12 TVs its roughly 2.4 times as profitable to buy and sell TVs than LJs (Tvs 1500+50Q, LJs 800+50Q) with Watches in the middle for anyone who cares (425c per minute or 25k an hour per 1k store at 12k, Costing 6000+100Q)

Full Results
Optimal TVs: 3,500 - Making 651c/m
Optimal LJs: 1,900 (By a margin in 1-2c a minute of 2100) - Making 208c/m
Optimal Watches: 12,100 - Making 425c/m

As a side note as azer pointed out a while back LJs have a very steap Q curve, ie every extra Q is far more profitable so pople making Q20+ LJs may have very different results.
H 8)

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