Costs of buildings (maintenance)

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Costs of buildings (maintenance)

Post by Guest » 27.12.2007, 17:57

Hello all,

I am playing this game for a month I think and its very nice. I have a suggestion about the maintenance of the builds... I think this kind of hiring people and pay them one time only is not correct.

Besides that all my builds came without any kind of costs (link my factories, producing stell has a cost that other kind of products don't have).

I think that all kind of buildings should have a cost of maintenance to be mantained... This would show us that the emplyes inside are getting their wages and the costs of power, water, food, offices, paper, etc, are been paid every 24h (i think that every day is like a year in the real world).

Thats it... ;)

Guest

Post by Guest » 27.12.2007, 18:35

Here are the problems you face with that:

1) you're now fighting uphill. Suppose you make candy. It's a terrible profit, but you can still make a profit, because your only costs are per-product.

If you start paying general costs, then those will occur whether you are making money or not. Then it becomes possible to lose money, dragging you down to zero.

Meanwhile the best products, like gas, would barely notice.

So you'd be hurting the players who don't know, or who want variety, to the point of making their businesses fail completely. Making the top players even better by comparison. And they don't need to be made better, they're already the top.

2) You go away for a few days. There are already some concerns with that, where people don't want their buildings to be idle or want to maintain sales relationships. But at the worst case, you can go away for 3 months, come back, and everything is as you left it. The game will always welcome you back.

If you start paying daily costs, then once you go away you're screwed, because the expenses will build up even if you're not there.

Overall, this kind of suggestion would at best be an extra couple of clicks to manage every day, and at worst would drag otherwise functioning companies into bankruptcy. Now to be fair there is some benefit to that, I can certainly understand how some might like a more competitive type of game (I do myself). But that's not the style that Kapilands developers were going for.

Guest

Post by Guest » 28.12.2007, 11:27

Dear Knolls,

Thank you for your answer. Now it's explained.

Guest

Post by Guest » 30.12.2007, 01:44

I done know if you have noticed but there is a maintanence it is the production cost I will show below

Production cost =fixed cost (wages, general costs) / XXXXXX

Xxxxxx changes for different products so in a way there are maintanence costs

Voltage Inc

Guest

Post by Guest » 07.01.2008, 16:36

Are there any ways a company could lose money?

I can't see it as the game is now, so your guaranteed a succesful company. It's good for the users moral but is it all the game want?

Guest

Post by Guest » 07.01.2008, 20:33

sure there are ways to lose money: buy ingredients for steel at marketplace and make steel and then sell it at 135 on market 8)

Guest

Post by Guest » 07.01.2008, 20:51

Yes, but is there a way if you use just a little business sense?

Guest

Post by Guest » 08.01.2008, 17:16

no because there is no maintanenc ecost when you are not using your buildings also loans are not available till later in the game which makes it hard for someone to lose money also our customers in the very end are most lickly the computer which is nothing like a real customer

only way to lose money build and destroy buildings and sell below production cost

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