Ideal production process level?

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Ideal production process level?

Post by Guest » Fri Aug 15, 2008 1:58 am

I just have a little question regarding this...

I was under the impression that in order to avoid some effect from a formula making every worker less and less efficient, to the point of actually braking down the process and decreasing effectivness they would start from scratch every 400'th worker, and starting the formula at zero again.

I checked in my big well and this is the result:

798 workers: 60601 water per hour
799 workers: 60616 water per hour
800 workers: 64000 water per hour
1198 workers: 68555 water per hour
1199 workers: 68563 water per hour
1200 workers: 72605 water per hour

We have also done a little comparason in the guild, and by using the same methods as above, only with lumberjacks.

Lumberjack 400 workers: 2526 wood per hour
Lumberjack 800 workers: 3200 wood per hour.

(all numbers at earl level)

Lumberjack increases 100% - Wood per hour increases 26.9 %
Well increases 50% - Water per hour increases 13.5 %

That leads me to believe that there is a firm ratio, something X=Y/4. Where X is the increase of productivity and Y is the increase of size/workers.

This means that when you upgrade from 1200 workers to 1600 workers:
Building increases 33%, production increases 8% (I will be able to confirm these numbers soon, when my well is big enough:P)

So, my question is: Is this intentional? In my mind its a bit harsh...

PS: Some of the numbers in this post are marginally wrong, because I didnt use desimals, and some of the math I did loosly in my head, but for the sake of argument they dont have to be 100% accurate.

PS2: Yes I know its complete stupidity to have a well that big, it is my [Content Removed]...


"it is my ..." text shortened to remove the additional comment. Watch the language.
-Therian

Guest

Post by Guest » Fri Aug 15, 2008 11:31 am

The producion doesn't increase at the same rate as your employees because when you expand your production is multiplied by 0.995 for every 10m².

e.g.
employees- production
1 - 1
2 - 1,99
3 - 2,985
etc
So the bigger the building, the more that 0.995 screws up your production.

I once calculated a formula for this "problem", so I could predict how much my production would be before expanding, but since it isn't exactly 0.995 (with every 5 employees it's +0.0001) the result wasn't correct using big buildings.

If this has been posted before, my apologies, I normally don't read this forum ;)

Grtz

Guest

Post by Guest » Sun Sep 07, 2008 3:39 pm

Now that my buildings have started to come in I believe I can add to this discussion.

Manufactory, 2000 sqm = 1883.72 tools/hour, 941.86 iron/hour
Manufactory, 4000 sqm = 2643.82 tools/hour, 1321.91 iron/hour

1883.72/2643.82 = 71.25% production for half the size
941.86/1321.91 = 71.25% production for half the size

Lumberjack, 2000 sqm = 1883.72 wood/hour, 837.21 coal/hour
Lumberjack, 3000 sqm = 2260.47 wood/hour, 1004.65 coal/hour
Lumberjack, 4000 sqm = 2643.82 wood/hour, 1175.03 coal/hour

1883.72/2643.82 = 71.25%, 837.21/1175.03 = 71.25% ( :-0 )
2260.47/2643.82 = 85.5 %, 1004.65/1175.03 = 85.5%
(as you can see, the bonus for completeing the even 4000 sqm isn't
extremely impressive)

Well, 2000 sqm = 37674.42 water/hour
Well, 4000 sqm = 52876.38 water/hour

37674.42/52876.38 = 71.25%


I'm seeing an indication of a trend here ;)
To my mind, the 2000-3000 sqm level is your most efficient if you don't want a load of 200 sqm buildings filling your list up.

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