Selling (general) - Strategy?

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Guest

Post by Guest » Wed Jun 11, 2008 11:36 pm

Well, having posted that long analysis I have to change my tune. It seems everybody is getting into deliveries and that has turned the whole Kapiregnum market upside down. Suddenly the highest profits are in things needed for deliveries that *aren't* profitable to make on their own, and especially things that can't be sold in market stalls, period. I have no idea how long this will continue, but it certainly changes things.

Guest

Re:

Post by Guest » Thu Sep 19, 2013 9:26 pm

JohnWick wrote:Well, having posted that long analysis I have to change my tune. It seems everybody is getting into deliveries and that has turned the whole Kapiregnum market upside down. Suddenly the highest profits are in things needed for deliveries that *aren't* profitable to make on their own, and especially things that can't be sold in market stalls, period. I have no idea how long this will continue, but it certainly changes things.
Interesting analysis, anyway. Compare Wick's s/d ratios (above) to current top-10 s/d ratios (below), some 5 years later:

Product.......Demand..........Supply...........S/D
silk............14,708,879......431,820.........0.029357778
casks..........64,773,987......1,575,074......0.024316459
tables..........63,107,336......1,315,054......0.02083837
dried meat....188,604,801.....3,187,685......0.016901399
arquebuses....12,943,869......178,322........0.013776561
cabinets.......74,985,641.......1,031,535......0.013756434
grape..........645,007,656......7,947,803......0.012322029
apples.........711,742,008......8,464,182......0.011892205
chairs.........146,323,774......1,723,074......0.011775762
beer...........2,406,125,140....26,531,199....0.011026525

If these two snapshots give the right ballpark, it seems demand growth has quite outstripped supply growth in the stalls.

How much of this change is due to dead cities (demand without active supply), how much to slow growth in production capacity among active cities, and how much to a shift away from local stalls as a source of revenues?

Guest

Re: Selling (general) - Strategy?

Post by Guest » Fri Oct 04, 2013 7:44 pm

My guess is that it is mostly due to dead cities. There are unfortunately a lot of them. Our recent competitions have not netted participation from more than 100 cities. I suspect there are more that are playing and just aren't paying attention to the fact that they can net a certificate for cheap, but a lot of the big cities from when I was first playing now lie dormant. :cry:

Guest

Re: Selling (general) - Strategy?

Post by Guest » Tue Nov 19, 2013 7:43 am

Any advice that encourages use of wells, and later on lumberjacks, is not accurate. Wells, no matter how large, can NEVER supply enough water to overcome the losses incurred by putting ANY other building in those slots. As you develop, the same is true of any jacks supplying wood. The buildings needing wood, particularly at larger sizes, generally profit greater by using bought wood than by cutting costs through growing your own wood.

Any city choosing Caravan goods must weigh not just the costs of production to margins and gross profit dollars, but also the cost of complex chains against growing highly profitable crops like herbs to the mega costs in beets to produce just the horses, as well as the beets and herbs and grains used to make meats and honey and bread and schnapps (also fairly profitable items oi their own right) with those same slots. the end result is usually that Caravans are a game style choice vs a mathematical one.

As for market stalls, the only strategy that make sense is to make Q0 products while you upgrade you stalls quickly early on. They are truly worthless until they are a few thousand m2 in size. Trying to be "balanced" early on is to slow yourself down needlessly int eh long term approach to growing profitable. don't get lulled into that. Anything under Q10-Q12 is pretty worthless as a profit-driver anyway. Just bite the bullet, grow your stalls and upgrade Research until you get them (stalls) big enough to handle your better goods ahead of your production. The idea of only having two of anything other than stalls is unrealistic anyway. Again, don't get lulled by the surface level of things.

In the end, running a purely, mathematically efficient city is boring as hell. Few people do it. Running a more fantasy, fun city is not efficient, and requires making choices for the sake of style and the "bigger" picture of the game. But it is worth every bit of it. This is, after all, a (social) game.
Have fun, worry less. 8-)

Guest

Re: Selling (general) - Strategy?

Post by Guest » Tue Nov 26, 2013 10:45 pm

Hi to all
I joined Kapi Regnum a long time ago and I found reading this recent post interesting.
I have tried most of the strategies and the fun has been that they were there to be tried.
In this game, and it is a game, there are no losers. There are gamblers, leaders, co-operators, partners, guilds, "dormice", and quitters.

My strategic recommendation is to join a guild and let them help along the way. And enjoy the journey.

poipoi
member of BoF

Guest

Re: Selling (general) - Strategy?

Post by Guest » Fri Nov 29, 2013 7:18 pm

Well said. 8)

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