for anti cheaters

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

for anti cheaters

Post by Guest » 25.03.2007, 02:03

for destroy the cheaters a good idea is that when start the game is necesary a confirmation of account with one mail... but whit a mail true... fot r this is necesary that send a pasword and a activation of account at the msn.

and ... when the player start ,, that the player start with a minor ammout of cash..

other idea... a minimal price for the product... for example steel at 15... that nothing can sell stell at a minor ammount that the cost of this..

Guest

Post by Guest » 25.03.2007, 09:28

No way, imagine the slow start of truly new character!!
If any restriction, then forbid the selling of starting raw materials. In other words, give NO raw materials (and almost no cash) and allow construction of first 5 buildings for no price/no material. That would do it.

Guest

Post by Guest » 25.03.2007, 13:37

this is a good idea.

Guest

Post by Guest » 25.03.2007, 15:13

Yes I agree! That might stop most of those guys from selling raw materials at crazy low prices.

Guest

Post by Guest » 25.03.2007, 16:32

Absolutely. Cut out the "head start" materials and you chop out the incentive for the cheating. I would suggest in addition to making the first 5 buildings material-free, you also make the first 50 m2 of expansion also free. We don't want to restrict the new players' flexibility, just stop the exploit.

I also can think of an alternate way to do this. You simply flag the starter material as ok for building, but not salable. Here's how I would do that: Make it quality -1 (negative 1), and then check all market offers and contract to ensure quality there is 0 or higher. That way you can still give all the starter steel, wood, etc, and they can build with it however they want, but it won't be sold for any price.

Once you have those mechanics in place, q -1 could be used for bonus materials at other times or whatever other incentives you want to get creative with.

Guest

Post by Guest » 25.03.2007, 16:42

The Q-1 idea is quite good. Jup, that can be programmed quite easily. To sort things up and add some more:

1. Small cash to start
2. First 5 buildings for free (no money, can be for material, see below).
3. No sellings of buildings until Retailer (or some higher than Merchant)
4. Materials marked Q-1, cannot be sold.
5. Exponencial back-off for resets (1 day first, 2 days second, 4 days third, 8 days fourth, 16 days fifth, etc. - 2^(no. resets done) days to do another).

And I am sure whe are wipe clean of all the cheaters!
Last edited by Guest on 25.03.2007, 18:28, edited 1 time in total.

Guest

Post by Guest » 25.03.2007, 16:58

and if they just build the 5 buildings for free, then sell them to the system and then exploit with that money?

Guest

Post by Guest » 25.03.2007, 18:29

Ok, I have updated the rules. Any other cheat idea?

Guest

Post by Guest » 26.03.2007, 10:17

Slightly off topic, but i've seen a lot of posts about the removal of the NPC,

what about changing the quality of the NPC sales to -1 as well, only for wood and steel.

This is to stop people buying off the NPC to build products, and thus ensuring the wood and steel bought off the NPC company is only used for construction, which is it's intention?(to not price newbies out of construction materials). This will allow a more market driven wood and steel industry. Which is what certain players seem to want.

Guest

Post by Guest » 26.03.2007, 10:21

Well, ... let me think ... NO. You want steel for production? You then need quality steel!

But if the anti-cheahter rules will be implemented somehow someday, why not take NPC Q-1 idea into consideration.

Guest

Post by Guest » 26.03.2007, 13:07

It has been my non-scientific observation that q1 steel doesn't sell for much more than 135 either, leading me to conclude that the vast vast majority of steel purchases are for expansion. So dropping NPC quality down to -1 wouldn't change that market at all so far as I can tell.

Guest

Post by Guest » 26.03.2007, 13:14

Knolls wrote:It has been my non-scientific observation that q1 steel doesn't sell for much more than 135 either, leading me to conclude that the vast vast majority of steel purchases are for expansion. So dropping NPC quality down to -1 wouldn't change that market at all so far as I can tell.
That is the opinion I can share.

Guest

What about you Tycoon?

Post by Guest » 26.03.2007, 13:18

What about you Tycoon? Think that those 5 rules could be implemented some day? Or was that a plain discussion?

Guest

Post by Guest » 26.03.2007, 13:50

I will try and explain how people can save an awful lot of money using q0 to produce end products.

It is simply to research an extra level of the end product to make up for the fact your are using a q0 input, this is how we deal with power and water. Yes eventually you'll be looking for higher q steel. and yes you have to pay research cost and time, but they are one off costs and at low levels not that long or expensive, compared to the extra cost of paying more for a higher quality product each production cycle.

To me it does not matter whether this is accepted or refused, I posted due to other posts about free market, and it would help free the steel and wood market a little more.

Guest

Post by Guest » 26.03.2007, 15:15

researching from q19 to q20 costs 400k, so it's not that cheap and the difference in prices is not so big, you can buy higher quality oil for cheaper than the lower quality sometimes

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