The price of steel
Moderator: moderators
Indeed, Bacon.
Once we set the price to 200, it will take a week for the other prices to rise that high. which in my opinion is a very bad thing for the newest players.
@JuliusC, forgive me, but you might want to recalculate your ROI on Steel, considering alot of companies can produce it for under 30
Once we set the price to 200, it will take a week for the other prices to rise that high. which in my opinion is a very bad thing for the newest players.
@JuliusC, forgive me, but you might want to recalculate your ROI on Steel, considering alot of companies can produce it for under 30
@Epistel:
You're proposing a different way of calculating ROI than I did. I did it based on the price of the raw materials on the market, which adds up to about $80-90. In that case, ROI isn't high, because producing steel doesn't add much profitability to simply selling off the raw materials.
And when you say that companies produce it for less than $30, you're talking about companies that own the mines that supply the raw materials. Then you would have to divide profit by the cost of mines as well, and as you probably know, mines aren't cheap. Therefore, the ROI still isn't high.
Sure, steel isn't bad, but it's certainly not great, and it could stand to be more exciting. In the end, all I'm trying to do is to start a discussion on whether it's desirable to have such a hard cap on products. If the decision remains yes, then whatever. I don't really care.
You're proposing a different way of calculating ROI than I did. I did it based on the price of the raw materials on the market, which adds up to about $80-90. In that case, ROI isn't high, because producing steel doesn't add much profitability to simply selling off the raw materials.
And when you say that companies produce it for less than $30, you're talking about companies that own the mines that supply the raw materials. Then you would have to divide profit by the cost of mines as well, and as you probably know, mines aren't cheap. Therefore, the ROI still isn't high.
Sure, steel isn't bad, but it's certainly not great, and it could stand to be more exciting. In the end, all I'm trying to do is to start a discussion on whether it's desirable to have such a hard cap on products. If the decision remains yes, then whatever. I don't really care.
I think this discussion ultimately relates to the ideal of the game.
Currently, the player price of Steel rises to the index price of NPC Steel. I can't imagine anyone is buying the q0-nonNpc-steel at prices higher than the NPC Steel. If they are doing so, 1) it was a mistake or 2) they are opposed to the NPC Steel on a moral basis.
I noted someone said if NPC Steel was raised to 200, all Steel would be 200. Possibly. However, look at NPC Power. It's set at 3-7 times the price of non NPC power. Why doesn't non NPC Power skyrocket? I believe the answer is the ability to get into the power market is less-intensive and prohibitive, there is better competition, it takes less time to produce, and there is no raw material usage (other than currency), and the margins per unit are so small.
I also don't believe the price of NPC steel should be "SET" anywhere. If you want to ensure the availablity of Steel, then do that, but only that. If it were possible, it would be nice to see a mechanism where NPC Steel is only available when supply has dropped by a certain qty and / or the price of the NPC steel is a function of an averaged 12-hour non-npc price plus a %. Otherwise we are dealing with product dumping.
Lastly, how about removing steel from raw materials all together? Its not a raw material as I see it. It requires manufacturing work. Put coal, iron ore, and minerals in it's place.
Then again, look at my sig below and you'll see my ideas are probably bad. heheh.
Currently, the player price of Steel rises to the index price of NPC Steel. I can't imagine anyone is buying the q0-nonNpc-steel at prices higher than the NPC Steel. If they are doing so, 1) it was a mistake or 2) they are opposed to the NPC Steel on a moral basis.
I noted someone said if NPC Steel was raised to 200, all Steel would be 200. Possibly. However, look at NPC Power. It's set at 3-7 times the price of non NPC power. Why doesn't non NPC Power skyrocket? I believe the answer is the ability to get into the power market is less-intensive and prohibitive, there is better competition, it takes less time to produce, and there is no raw material usage (other than currency), and the margins per unit are so small.
I also don't believe the price of NPC steel should be "SET" anywhere. If you want to ensure the availablity of Steel, then do that, but only that. If it were possible, it would be nice to see a mechanism where NPC Steel is only available when supply has dropped by a certain qty and / or the price of the NPC steel is a function of an averaged 12-hour non-npc price plus a %. Otherwise we are dealing with product dumping.
Lastly, how about removing steel from raw materials all together? Its not a raw material as I see it. It requires manufacturing work. Put coal, iron ore, and minerals in it's place.
Then again, look at my sig below and you'll see my ideas are probably bad. heheh.

The NPC for power is set at about 10x the production cost of power.
The NPC for steel is set at about 4x the production cost of steel.
In time the price of power might actually rise that high. Output of powerplants might be to high to crash the market tho.
But look at the price of stone. Its rising by the day. Crappy output and high demands for expanding. Its very easy to produce but still the price is about 5x the production cost.
The NPC for steel is set at about 4x the production cost of steel.
In time the price of power might actually rise that high. Output of powerplants might be to high to crash the market tho.
But look at the price of stone. Its rising by the day. Crappy output and high demands for expanding. Its very easy to produce but still the price is about 5x the production cost.