Can you tell me who is the best product for production?

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Guest

Post by Guest » 26.04.2009, 18:34

Myth wrote:What i did (and it worked out pretty well) is this..............
It was slow at first, but now i make Q11 wardrobes (now have a Q15 Steel suppler), make about about... 4.5 million a day, and have 43 million fixed assets
That is about 10% from FA.
Now I have Fixed assets: 4,143,750.00

Guest

Post by Guest » 26.04.2009, 19:00

you get good income from raw materials but after a while you get better profit from advanced buildings look at me
i make 2 mil woood daily and have 60 mil profit and use about 50 slots
with 15 slots in leather jackets i make like 100-150 mil profit daily
i think is 1 of the best business with wardribes and gas

Guest

Post by Guest » 26.04.2009, 20:38

warrior1993 wrote:with 15 slots in leather jackets i make like 100-150 mil profit daily
That's 7-10M a day per slot in Realm 1. A max gas station makes 20M a day in Realm 2. Some guys seem to claim they make 40M daily per slot from jewelers and furniture stores, although I don't remember in which realm.

If we all wind up running big shops, then our own Q research doesn't matter anymore.
============================================
EDIT

I've just been experimenting with a small jeweler and, although today has poor NPC demand, a max jeweler would still make 25-30M selling just about anything. That's assuming Q18 golden watches cost 8000, Q14 diamond rings cost 7000 and somebody will sell you Q12 golden necklaces for 4000, as they do. Availability of goods in quantity is an issue, though, and if you can't fully stock your shops, all you can do is hike the price and accept a much lower daily profit.

How about those costs for jewelry items? Would an owner of big jewelry shops in Realm 2 please indicate what he pays to stock them?

Guest

Post by Guest » 27.04.2009, 01:59

For starters:
1. Plantations. Why? You can produce wood to begin with. Then later down the road you have all kinds of options of what to do with the building. You can produce seeds, corn and cotton which could help you in a number of industries.
2. Mines. Why? Stone is a great money maker. However, it is boring, too. The downside is the only other thing you can really produce and make money on is gold. Even then, you need a high gold research to make more money than stone.

For Mid players:
1. Textile Factories. Why? Besides having a building that is always in HIGH demand you can produce a number of products that make good cash. If you can find a cattle supplier leather is a nice option. If you can find a cotton supplier, or supply yourself, textiles are always in high demand. Plus you have the option of producing Pullovers and Leather Jackets which have a really good profit value.

2. Joineries. Wardrobes are considered one, if not the top, products in the game by most players. If you want something different tables aren't a bad second option.

3. Gas Stations. Both realms have enough supply you could start a Gas station only business and maximize your profits very easy by buying the gas.

For Advanced:
1. Jewelery Factories and Jewelers. If you have the capital and are willing to work very hard to find gold suppliers Gold Necklaces are a great option. If you have the constant supply you can easily make 20 to 25M a Jeweler per day.

2. Furniture Store. Enjoy high Fixed Assets and good profits by selling Wardrobes or Tables.



(Sorry, I forgot your name.) To the person that said making everything yourself SAVES you money. Read for ONCE! How many times has it been posted that making everything yourself DOESN'T save you money. Many times you LOSE money by making everything yourself instead of selling the parts or using the building slot(s) for a more profitable building.
Stay away from steel. Even at high qualities your profits get eaten up by the money you spend on research. (Most times your research will cost more than you will make in months from the difference of one quality.)

Guest

Post by Guest » 27.04.2009, 07:00

Straw Man wrote:I've just been experimenting with a small jeweler and, although today has poor NPC demand, a max jeweler would still make 25-30M selling just about anything. That's assuming Q18 golden watches cost 8000, Q14 diamond rings cost 7000 and somebody will sell you Q12 golden necklaces for 4000, as they do. Availability of goods in quantity is an issue, though, and if you can't fully stock your shops, all you can do is hike the price and accept a much lower daily profit.
This is the next day for the NPC and demand is better. I've got a 2000m Germany jeweler with a 16000 shelf. I'm selling Q14 diamond rings at 10000 and they'll sell in about 393.5 hours. At a cost of 7000 each, that's a daily profit of 2.93M. A max jeweler sells in the same proportion for a daily profit of 47.96M.

Big shops clearly rock, but again, how do you stock them? Any comment from owners of big jewelers?

Guest

Post by Guest » 27.04.2009, 07:42

usually stock them to sell in 48 hrs

Guest

Post by Guest » 27.04.2009, 07:50

Im on R2 but same diff
I find that setting a 24-48h cycle with 2 staggered sets is optimal. If prices drop I have enough time to change products and not lose out too much. Setting up a full shelf is good I guess if one only wants to visit and leave it but I prefer to have more cash and fewer liablilites.
My 2c
H

Guest

Post by Guest » 27.04.2009, 09:30

Azer Productions wrote: (Sorry, I forgot your name.) To the person that said making everything yourself SAVES you money. Read for ONCE! How many times has it been posted that making everything yourself DOESN'T save you money. Many times you LOSE money by making everything yourself instead of selling the parts or using the building slot(s) for a more profitable building.
Stay away from steel. Even at high qualities your profits get eaten up by the money you spend on research. (Most times your research will cost more than you will make in months from the difference of one quality.)
Not sure whether it's me or somebody else you are referring to, but i have said something like that, but not meaning it that way

If you want to make a lot, then yeah, don't make the bad products of the game, but if you have something you want to make, then making lower parts of the chain, can be necessary to make it possible, to keep your production cost lower than your selling cost

Guest

Post by Guest » 27.04.2009, 10:05

warrior1993 wrote:usually stock them to sell in 48 hrs
Horizon Holdings wrote:Im on R2 but same diff
I find that setting a 24-48h cycle with 2 staggered sets is optimal. If prices drop I have enough time to change products and not lose out too much. Setting up a full shelf is good I guess if one only wants to visit and leave it but I prefer to have more cash and fewer liablilites.
So you stock just a fraction of a jeweler's shelf that will sell in 1 or 2 days? Like me, I presume you sell about 3-9% of a shelf daily.

But my question is not how much working capital you devote to jewelry in your warehouse, but how much jewelry you can obtain from suppliers, and at what cost? A max jeweler has a shelf of 262k and even if you only sell about 6% daily, that's still 15k items a day. If you have many max jewelers, you would need to get 100k or more jewelry items daily from suppliers. Are suppliers available? If they are small players, what kind of Q can they produce?

In particular, are big jewelers forced to sell low Q items made by newbies at prices so low that the newbies would make more profit on stones? Can anybody in Realm 2 say that he sells more than 50k jewelry items a day, obtained from suppliers at Q10 or better?

Guest

Post by Guest » 27.04.2009, 12:15

I am not on jewelery on realm 2 but I am on realm 1. On realm 1 I buy Golden Necklaces for 7000 + 100Q and Diamond Rings for 10000 + 100Q while retailing them for 11000 + 200Q and 15000 + 200Q respectively. With those prices I can sell between 4 and 5k items per max shop making 20 to 32.5M profit per shop per day.

Guest

Post by Guest » 27.04.2009, 15:16

Azer do you buy jewellery K0? (rings and gold necklaces)

Guest

Post by Guest » 27.04.2009, 15:52

football6 wrote:Azer do you buy jewellery K0? (rings and gold necklaces)
No he doesn't. :)

Guest

Post by Guest » 27.04.2009, 16:13

People usually sell me between Q10 and Q40 golden necklaces and diamond rings. Most people don't both producing Q0, or at least they don't try and sell it to me. ;)


agent00skid, I was talking to whoever posted the "steel is the real money maker" line at the start of the thread. However, I know you produce your own steel too. At least you haven't said it was the best way to make money. :wink:

Guest

Post by Guest » 27.04.2009, 16:57

I will produce leather jackets. It's funny and profitable (I think).

Guest

Post by Guest » 27.04.2009, 17:18

I used to make steel 8) And if i had some mines I would still make some now :lol:

Leather Jackets are ok, if you make your own textiles i remember you make a lot more profit- but that was using warehouse prices and Im not sure if i made the power myself or bought it... so you know :P

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