Business of the top players
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Business of the top players
Hello!
I guess that top players in this game give a direction for all suppliers, because their priority is not production, but selling.
So, my question is: does anybody has a statistics about main business direction of the top players? What do they need for? I have checked some showcases, but there is not enough information there.
I guess that top players in this game give a direction for all suppliers, because their priority is not production, but selling.
So, my question is: does anybody has a statistics about main business direction of the top players? What do they need for? I have checked some showcases, but there is not enough information there.
How did you calculate these values? Where can I check this stats?SiberianTiger wrote:Gas not much, cause the Gas Stations FA are only 5.000,00 caps per sqm, and with Jewels, Cabriolets and Wardrobes the es.es FA are 9.375,00 caps per sqm.
Also, does this mean that if I decide to sell wardrobes - I will become bankrupt due to the high competition?
And one more thing: I see that beds are sold in very little amounts. So, if I produce a lot of beds and sell them, I can set very high price because customers dont have alternatives, right?
In this case the most profitable goods can be detected by the smallest amount on the market or in the stores.
No you cant set very high price because the game doesnt work like real life. The reason no one sells beds is that beds arent profitable.rasfast wrote: And one more thing: I see that beds are sold in very little amounts. So, if I produce a lot of beds and sell them, I can set very high price because customers dont have alternatives, right?
In this case the most profitable goods can be detected by the smallest amount on the market or in the stores.
rasfast:
No, that is not the case.
Just because there is a small amount of offers of a product you can't say there is a large demand or good profit to make.
It might even be the opposite.
But the demands that are always there, are mostly raw materials such as stones wood and steel.
Also gas is selling well, especially high quality gas, same for textiles and leather.
while steel only becomes profitable at higher qualities, wood is profitable both at Q0 and higher qualities.
Beds in my experience are not very profitable, and wardrobes only when you can produce high qualities.
I am talking about the market now, in shops wardrobes sell very well, you can make a good profit.
everything that sells good in shops (makes good profit) sells good on the market, but many people have their own joineries and can produce many wardrobes, so there have been times in realm 2 that one big player stopped bying wardrobes and many people got stuck with their wardrobes.
So whatever you want to sell and is expensive to produce, you make sure you also have a shop to sell your product in, and then you can sell the rest to other players.
Just watch products on the market and see how fast it sells.
It is not the amount on the market that tells you if it sells well but the price and the sell rate.
FA you can find by clicking on stats and then you will see "fixed assets"on the left of your screen, click that and you will see th FA pages.
Many players want to have a high score on fixed assets, it is an ongoing thing, that can keep on forever, the goal is to become as close to nr 1 as possible.
But some players don't care about that at all.
Fa is how much you pay for expanding a building.
Some buildings are more expensive to expand then others, and that ads up to your FA score.
No, that is not the case.
Just because there is a small amount of offers of a product you can't say there is a large demand or good profit to make.
It might even be the opposite.
But the demands that are always there, are mostly raw materials such as stones wood and steel.
Also gas is selling well, especially high quality gas, same for textiles and leather.
while steel only becomes profitable at higher qualities, wood is profitable both at Q0 and higher qualities.
Beds in my experience are not very profitable, and wardrobes only when you can produce high qualities.
I am talking about the market now, in shops wardrobes sell very well, you can make a good profit.
everything that sells good in shops (makes good profit) sells good on the market, but many people have their own joineries and can produce many wardrobes, so there have been times in realm 2 that one big player stopped bying wardrobes and many people got stuck with their wardrobes.
So whatever you want to sell and is expensive to produce, you make sure you also have a shop to sell your product in, and then you can sell the rest to other players.
Just watch products on the market and see how fast it sells.
It is not the amount on the market that tells you if it sells well but the price and the sell rate.
FA you can find by clicking on stats and then you will see "fixed assets"on the left of your screen, click that and you will see th FA pages.
Many players want to have a high score on fixed assets, it is an ongoing thing, that can keep on forever, the goal is to become as close to nr 1 as possible.
But some players don't care about that at all.
Fa is how much you pay for expanding a building.
Some buildings are more expensive to expand then others, and that ads up to your FA score.
there is no real competition among players in shop market. what you need to do is to make your price and quality close to "Stats" as much as possible.
As long as your price is not extremely high, your product guarantee will be sold, just the time matter. Demand > Supply plays no role here, but Supply > Demand the sales time will be longer.
just my 2 cents, hope this help.
As long as your price is not extremely high, your product guarantee will be sold, just the time matter. Demand > Supply plays no role here, but Supply > Demand the sales time will be longer.
just my 2 cents, hope this help.
Ok, and what about my main question: if I buy a furniture store and start selling wardrobes, will it be profitable? Because I am at the very beginning and dont have a lot of cash to make high researches or expand my store.GREED inc. wrote:thats not true. you need to make your quality as high as possible, and set price so you make the most profit from it
In short no.
In long no because when you are small you dont, like you said, have enough money. To make shops profitabel you need to buy high Quality goods and sell as many as possible. Wardrobes cost a decent 3k each for good quality products and then you have to get a big enough store. A 20m2 store can sell 10wardrobes at a time. If you earn maybe 500caps from each wardrobe you sell per day and you sell in a 24hour cycle thats only 5000 caps per day.
Then you have to consider that the bigger players are shifting thousands of wardrobes daily with their stores fully added out, so you would need big stores with over 1mil of advertising in it(40k ad points) and a lot of money to buy the products to get good.
When you get a lot of money you can consider going into the selling business but until then stick with producing the prducts and selling them to people who are big enough to sell them themselves
In long no because when you are small you dont, like you said, have enough money. To make shops profitabel you need to buy high Quality goods and sell as many as possible. Wardrobes cost a decent 3k each for good quality products and then you have to get a big enough store. A 20m2 store can sell 10wardrobes at a time. If you earn maybe 500caps from each wardrobe you sell per day and you sell in a 24hour cycle thats only 5000 caps per day.
Then you have to consider that the bigger players are shifting thousands of wardrobes daily with their stores fully added out, so you would need big stores with over 1mil of advertising in it(40k ad points) and a lot of money to buy the products to get good.
When you get a lot of money you can consider going into the selling business but until then stick with producing the prducts and selling them to people who are big enough to sell them themselves

I'm from the second group - I dont care about Fixed Assets and the only interesting thing is where is the best profit.sally wrote:FA you can find by clicking on stats and then you will see "fixed assets"on the left of your screen, click that and you will see th FA pages.
Many players want to have a high score on fixed assets, it is an ongoing thing, that can keep on forever, the goal is to become as close to nr 1 as possible.
But some players don't care about that at all..
Are all stores and goods equal in their profit? Is there any statistics about the most profitable goods which are sold in stores?
Well check supply and demand, while diamond rings+necklaces are good profit sometimes thhe supply exceeds demand and then the price shoots down.
Other things have their supply so high eg gas, milk that these will never be reached as everytime a store opens that means a power plant has to open to make power to get out oil which goes to a factory to make gas, where both the gas and oil are reasearched in an RC before hand... THEN you open the store... this is 12 "people" minimum in kapilands... and they each buy quite a lot up which increases the demand further as maybe 9 in 10 people will need to buy gas.
Diamond rings though only maybe 1 in 100 people will buy them so the production chain let the seller sell i duno 20 rings, but in the whole production chain only 1 person will buy them so you have to let the market get bigger before going head on into those things
Other things have their supply so high eg gas, milk that these will never be reached as everytime a store opens that means a power plant has to open to make power to get out oil which goes to a factory to make gas, where both the gas and oil are reasearched in an RC before hand... THEN you open the store... this is 12 "people" minimum in kapilands... and they each buy quite a lot up which increases the demand further as maybe 9 in 10 people will need to buy gas.
Diamond rings though only maybe 1 in 100 people will buy them so the production chain let the seller sell i duno 20 rings, but in the whole production chain only 1 person will buy them so you have to let the market get bigger before going head on into those things