I don't know how much work it is, but there is one thing that I would love to see in this game: pre-approved contracts.
The thing is, contracts are lovely, but they restrict my cash flow, as I have to wait for them to be signed. An outstanding contract, even when it is with a regular customer whom I trust to sign it eventually, is money that I cannot use -even more so for small companies where every single cap matters. The thing escalates; I know have two pending contracts on my desk that I cannot sign as I do not have cash available, thus punishing my supplier.
On the other hand, two players might agree on daily delivering (and buying) a product of certain quality at a specific price. The buyer may pre-approve the contract so that when the supplier sends the contract in, the transaction will take place even though the buyer is not on-line any more.
For instance, player A (Supplier) and player B (Purchaser) agree on a daily (or not) shipment of 5000 units of Oil/q0 at 50caps. Purchaser can then inform the system that a contract from said Supplier for 5000 units of Oil/q0 at 50 caps is already accepted. When Supplier actually submits the contract, it will be immediately cleared and cash handed over.
-m-
Pre-approved contracts
Moderator: moderators
interresting idea, but I think it may open several way not only to
cheat, but also to bring other's company down.
There's several restriction in the way it could be done, so you may
have a good control of it. I though at first glance that it would be
a freeway to cheating (meaning once per-accepted contract are
allowed, then you can send whatever you want at enormous price),
but you answer that with your idea of make a full description of what
would be allowed.
The other point that I found heavy, is that you may have much work
than now to deal with a regular contractor. You'll have of course to
be confident, wich is something that will come with time and regular
trade, but you'll then have to agree, if I take back your sample, to
deal a specific quality and a specific price for the oil. Mean you'll have
to go through this each time:
- the quality of the product change
- the price change (for oil, ok, no prob, if you buy e-comp wich need
silicon, market price of silicon may impact your end product price)
- the amount change. (if the amout can be changed, then again, risk
of bring a company cash nearly negative => bad)
cheat, but also to bring other's company down.
There's several restriction in the way it could be done, so you may
have a good control of it. I though at first glance that it would be
a freeway to cheating (meaning once per-accepted contract are
allowed, then you can send whatever you want at enormous price),
but you answer that with your idea of make a full description of what
would be allowed.
The other point that I found heavy, is that you may have much work
than now to deal with a regular contractor. You'll have of course to
be confident, wich is something that will come with time and regular
trade, but you'll then have to agree, if I take back your sample, to
deal a specific quality and a specific price for the oil. Mean you'll have
to go through this each time:
- the quality of the product change
- the price change (for oil, ok, no prob, if you buy e-comp wich need
silicon, market price of silicon may impact your end product price)
- the amount change. (if the amout can be changed, then again, risk
of bring a company cash nearly negative => bad)
Last edited by Guest on 08.04.2008, 14:18, edited 1 time in total.
Hmmm, Locky's message was edited while I was posting my reply.
Anyway, I don't know if it's exploitable or not. I think it can work, but of course I'm not an authority on the subject. I'm just saying it'd be useful, it enhances playability, encourages contracts and hence intra-game communication and negotiations.
-m-
Anyway, I don't know if it's exploitable or not. I think it can work, but of course I'm not an authority on the subject. I'm just saying it'd be useful, it enhances playability, encourages contracts and hence intra-game communication and negotiations.
-m-
Instead of pre-approving contracts, can't it be done in such a way that a buyer can send contracts as well as the seller? So the buyer puts cash aside for the supplier who gets this when the goods are delivered.
In contrast to the supplier putting goods aside waiting for someone to earn enough cash... or log on
In contrast to the supplier putting goods aside waiting for someone to earn enough cash... or log on

i think it could work. it would be a similar concept to system quests/contests.
the buyer sends a purchase request to seller. Seller gets a message deliver (n) items Q(y) for price (z) each.
accept request
decline request.
upon accepting the system checks your warehouse and if you have the correct quantity and quality it completes the transaction.
like contracts that remove the goods from your warehouse when they are sent. the purchase request removes funds from your available cash reserves.
like contracts where the buyer has the option to reject the contact if it is not correct. the same option would be available to the seller if the purchase request is incorrect.
i think it could have drawbacks for quality items where the supplier increases the quality and is not prepared to produce lower qualities. but the idea has potential.
the buyer sends a purchase request to seller. Seller gets a message deliver (n) items Q(y) for price (z) each.
accept request
decline request.
upon accepting the system checks your warehouse and if you have the correct quantity and quality it completes the transaction.
like contracts that remove the goods from your warehouse when they are sent. the purchase request removes funds from your available cash reserves.
like contracts where the buyer has the option to reject the contact if it is not correct. the same option would be available to the seller if the purchase request is incorrect.
i think it could have drawbacks for quality items where the supplier increases the quality and is not prepared to produce lower qualities. but the idea has potential.