40k advertisements = half selling time

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Guest

40k advertisements = half selling time

Post by Guest » 01.05.2007, 06:10

i thought this is true, as it was said many times on the forum

but now, when i have my shop full of advertisement, i found out, that i can't sell it in half the time for the same price

example:

shop in germany: 280 m^2 sells 14k gas for 24.3 in 6 hours

while another shop in germany: 200 m^2 sells 10k gas for 25.15 in 12 hours

same quality gas, same time of restocking

Guest

Post by Guest » 01.05.2007, 09:41

What is your point? have both of your shops ads? You have a different price and different size of shop, how do you compare this without complex maths? 8)

Guest

Post by Guest » 01.05.2007, 13:48

I assume he's using a full rack on both.

But yeah, the "evidence" forgets to mention what ads are/aren't present, rendering it not much evididence at all.

Guest

Post by Guest » 01.05.2007, 14:10

It's roughly half, but not exactly.

2 gas stations in France. both 70sqm, with 7 employees.

40,000 ad shop: 200 units @ 22 - sells in 23:28

0 ad shop: 200 units @ 22 - sells in 45:25

If it were exactly half, the advertised shop should be selling out in 22:42.

Guest

Post by Guest » 01.05.2007, 14:18

Ah, very good. Thanks Tigger. The wonderful thing about facts is that facts are wonderful things. :D

Guest

Post by Guest » 01.05.2007, 17:44

orval wrote:What is your point? have both of your shops ads? You have a different price and different size of shop, how do you compare this without complex maths? 8)
both shops are full, so the size doesn't matter

the difference in price is what i'm pointing out, I wanted the advertised shop to sell in 6 hours and i supposed it will sell for the same price, but it didn't i had to lower the price, to have the items sold in 6 hours

you can compare it this way, or the way racingtigger did, the result is the same: fully advertised shop doesn't sell in half the time

Guest

Post by Guest » 02.05.2007, 00:33

I smell conspiracy.

I say we go raid the dev's HQ...

Guest

Post by Guest » 02.05.2007, 02:36

acually the shop size does matter, just because u got full points for advertizing doesn't mean it dont matter, because the bigger the shop the more it holds and the longer that stuff in the shop takes to sell

Guest

Post by Guest » 02.05.2007, 04:15

Actually, bigger shops sell a full rack just as quick.

Guest

Post by Guest » 02.05.2007, 04:40

Klasanov wrote:Actually, bigger shops sell a full rack just as quick.
this is true IF the store is fully staffed. You can expand to 200sqm, but if you only have 2 employees, it doesn't mean much.

Guest

Post by Guest » 02.05.2007, 06:09

It is always assumed that a store will be fully staffed.

Actually, store size should still be a factor, I think, considering that buildings lose efficiency as they increase in size. Would this be no different for sale buildings?

Guest

Post by Guest » 02.05.2007, 07:49

farmboy wrote:acually the shop size does matter, just because u got full points for advertizing doesn't mean it dont matter, because the bigger the shop the more it holds and the longer that stuff in the shop takes to sell
the bigger shop, the more it holds, but it also sells faster, so if the shop is full it should sell in the same time, no matter how big it is

Guest

Post by Guest » 02.05.2007, 07:49

Klasanov wrote:It is always assumed that a store will be fully staffed.

Actually, store size should still be a factor, I think, considering that buildings lose efficiency as they increase in size. Would this be no different for sale buildings?
i read somewhere, thet the size doesn't affect the efficiency of sales buildings

Guest

Post by Guest » 02.05.2007, 07:52

I belive that was ment as a sugestion for future development of the game. Size of sales buildings have yet no impact on sale-time, employees have.

Guest

Post by Guest » 02.05.2007, 08:38

lol you ppl arnt very good at explaining concepts :P

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