
powerplant needs?
Moderator: moderators
powerplant needs?
well here it is, i am gonig to have to build a power plant soon and wolud like to know the products to genatrate power and if there is a page somewhere that tells you what products need what products. thanks 

Re: powerplant needs?
Production costs: 0.03stickman101 wrote:well here it is, i am gonig to have to build a power plant soon and wolud like to know the products to genatrate power and if there is a page somewhere that tells you what products need what products. thanks
Well, pretty much everything uses power, so you will always be able to sell your excess. It will also make the production costs of everything you make cheaper. Power doesn't sell for much, so you won't get rich overnight, but it is a guaranteed source of income no matter what other buildings you have.
There is a help page in game that describes all the product and lists everything required to make each product. You should use it when deciding what products you want to make next. It will help you determine what materials you need to make a product and your production costs as well as what building is required to produce it and what building it can be sold in, if it is a consumer product.
Halee-Burton, those production costs depend on what area your power plant is in. You are probably in a red area. This allows you to make power at a faster rate, but costs you more. I haave a plant in the Congo (green) and it makes 10693 kw per hour with 2 employees at a cost of only 0.01c
There is a help page in game that describes all the product and lists everything required to make each product. You should use it when deciding what products you want to make next. It will help you determine what materials you need to make a product and your production costs as well as what building is required to produce it and what building it can be sold in, if it is a consumer product.
Halee-Burton, those production costs depend on what area your power plant is in. You are probably in a red area. This allows you to make power at a faster rate, but costs you more. I haave a plant in the Congo (green) and it makes 10693 kw per hour with 2 employees at a cost of only 0.01c
Well, I think it doesn't matter, it just takes longer to produce the power in a green area, the cost of production is the same wherever your plant is. There are two ways of thinking on this, sometimes time of production is not a big factor, and building a power plant or steel factory in a green area makes sense, but most of the time, you want to build any factories or plants in red for best production result.stickman101 wrote:thakns for the info, i built it in a green area so im dont care about the cost as much.
Actually that is not true. I gave a specific example above (and I'm sure there are many others) where the actual production costs are lower in green areas compared to yellow, and lower in yellow areas than in red. That is a simple fact. What is a more complicated debate is where you make more profit, since in the red areas, the production is higher, you can sell more units per time even though you make less profit on each one. Which of these options gives you the best profit per unit time now and in the future is the real question, and probably needs to be calculated for each specific scenario.Halee-Burton wrote: Well, I think it doesn't matter, it just takes longer to produce the power in a green area, the cost of production is the same wherever your plant is.
So production cost is less that .03 per kWh in green and yellow?PolymerTim wrote:Actually that is not true. I gave a specific example above (and I'm sure there are many others) where the actual production costs are lower in green areas compared to yellow, and lower in yellow areas than in red. That is a simple fact. What is a more complicated debate is where you make more profit, since in the red areas, the production is higher, you can sell more units per time even though you make less profit on each one. Which of these options gives you the best profit per unit time now and in the future is the real question, and probably needs to be calculated for each specific scenario.Halee-Burton wrote: Well, I think it doesn't matter, it just takes longer to produce the power in a green area, the cost of production is the same wherever your plant is.
Oops.. I see that now, sorry!!Halee-Burton, those production costs depend on what area your power plant is in. You are probably in a red area. This allows you to make power at a faster rate, but costs you more. I haave a plant in the Congo (green) and it makes 10693 kw per hour with 2 employees at a cost of only 0.01c

As I said, Tim, there are two ways of thinking on this, I wasn't aware the actual cost per unit was less in green and yellow, and that does make a big difference. It seems, you are gaining 25% increase in production time, and paying 66% more to produce it as a trade off. So, you are probably correct, if we did the calculations, you probably make better profit from power plants in green than red or yellow. Turning fast profit is an important factor in this game, so there are a variety of strategies to explore, I would love to know what other power producers are doing, or have tried. For me, I chose to build in red for increased production, I can always sell power for more than .03, and I'll always need it and use it, and can't buy it for .03, so that was my solution. It works fairly well the way I have it set up, I can dump about 500-1000k every few days into the market now, above my own gluttonous consumption, and turn a little fast cash.
Factories should always be built in green.
Long-term, lower production costs are better than faster production. For a power player this is essential. If you build in red, and the supply increases to a level that it goes to a very low price, you will be hurting when building in red.
If prices stay stable you will make less per unit but will make it up with increased production.
An extra 2 cents is a lot when dealing in bulk. A good 2,000 per 100,000 units of power. Keep in mind that you can build factories in green for much cheaper, and expand them for much cheaper, too. Starting out, for example, a power plant in red costs 237,500 kapidollars to build, and 5,938 kapidollars to expand.
You can build two power plants starting out in red.
You can build FOUR (4!) plants starting out in green. You can expand yourpower plant for 3,000 or so.
a power plant in red costs 0.03 cents to produce each unit and produces about 12,000 power starting out. This is 24,000 power each hour with two plants.
A power plant in green produces about 10,000 power each hour. With 4 plants, this is 40,000 power per hour, and cheaper!
I'm not entirely sure why I'm sharing this...
Long-term, lower production costs are better than faster production. For a power player this is essential. If you build in red, and the supply increases to a level that it goes to a very low price, you will be hurting when building in red.
If prices stay stable you will make less per unit but will make it up with increased production.
An extra 2 cents is a lot when dealing in bulk. A good 2,000 per 100,000 units of power. Keep in mind that you can build factories in green for much cheaper, and expand them for much cheaper, too. Starting out, for example, a power plant in red costs 237,500 kapidollars to build, and 5,938 kapidollars to expand.
You can build two power plants starting out in red.
You can build FOUR (4!) plants starting out in green. You can expand yourpower plant for 3,000 or so.
a power plant in red costs 0.03 cents to produce each unit and produces about 12,000 power starting out. This is 24,000 power each hour with two plants.
A power plant in green produces about 10,000 power each hour. With 4 plants, this is 40,000 power per hour, and cheaper!
I'm not entirely sure why I'm sharing this...
yeah. I know.
It reminds me of this one strategy that turns out to be a complete fallacy when someone plays their strongest "card". (It was in "economics for dummies", but I can't find that book)
You think the high production is cool until you see all the costs of expansion and production associated with it.
It reminds me of this one strategy that turns out to be a complete fallacy when someone plays their strongest "card". (It was in "economics for dummies", but I can't find that book)
You think the high production is cool until you see all the costs of expansion and production associated with it.