Need some input on dumping retails

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Guest

Need some input on dumping retails

Post by Guest » 25.07.2010, 09:04

Would it be a bad idea to focus on market and contract sales only?

I've been producing/retailing quality candy and candy bars since the dawn of my career (R1), then evolved into (all) toys and now jeans. Candy and candy bars is not what brings in the big bucks so I'm contemplating shutting it down in favour of (all) toys and jeans, just to keep things clean.

Guest

Post by Guest » 25.07.2010, 10:13

If you want to make it easier and make more money, go for it :)

Guest

Post by Guest » 25.07.2010, 12:06

You can stop retailing candy + candy bars and start making Q0 of them for special buildings, it will make you quite rich. :wink:

Guest

Post by Guest » 25.07.2010, 13:45

I know I can. The question was, should I keep retail or not? Some people say it's good to have both (retail alongside market and/or contracts). I'm personally getting tired of the food business. It's a minor dilemma because if I stop producing candy & bars, what shall I do with my groceries? Should I start buying from the market and retail that or close it altogether and sell all related buildings?!

Guest

Post by Guest » 25.07.2010, 17:59

I do not know if things going on R2 can be applied on R1 as well, but I keep selling all kinds in my groceries: beef, pork, chickens, fruit - milk and grapes q0 if if should ever run out of stuff to retail...

I do have a wide range of producing facilities so the fewest goods I can produce cannot be sold in my shops as well.

Well, I think I could make more money with a slightly different strategy, but I am quite content - that all that counts, I think.

Dopamin

Guest

Post by Guest » 26.07.2010, 05:56

Thanks for the input, guys. The need to shut down the candy production is getting stronger and I can't think of a single reason why I should keep it. That has to say alot!
Just need to figure out how to balance that with not leveling. :?

Dopamin, do you buy things from the market and sell in your shops? Might try that to see what happens.

Guest

Post by Guest » 26.07.2010, 19:16

Andro wrote: Dopamin, do you buy things from the market and sell in your shops? Might try that to see what happens.
Find someone offering at the market at a reasonable price, and make him sell you in contracts :wink:

Guest

Post by Guest » 27.07.2010, 10:59

Andro wrote:Dopamin, do you buy things from the market and sell in your shops? Might try that to see what happens.
I did earlier and I produce goods as well so my stocks are quite, erm, have a wide range.

Somewhere NYK opened a thread about max retail prices in the shops, you CAN charge more than the price cap (My ice cream never sells lower than 60 - and thats Q0). NEVER ever use the retail price given by Kapiskript - in my opinion thats a lot of stats price ruining rubbish.

My two cents

Dopamin

Guest

Post by Guest » 27.07.2010, 19:11

You have given me things to think about, that's for sure.
I never use Kapiscript. I don't know what it is and can't be bothered to find out (I know there's an open thread about it).

I have used Knoll's tips (http://www.forum.kapilands.com/viewtopi ... f135df2a3d) to set prices. It's been a nice help so far. Might try to buy things off the market and push prices to see how that goes. :D

Guest

Post by Guest » 28.07.2010, 00:08

Like I wrote elsewhere - I am less calculating (which might be a mistake) but guessing.

I have several kinds of shops and each shop can sell more than one good - even the ice cream shops, though its only ice creams.

Currently I am selling quite the same stuff in different qs (simply to empty my warehouse a little). I experienced that stats prices need time to develop. Stats prices have a cap but you can sell a good over the price cap - under certain circumstances. So my base deciding what to sell and selling at which price is ALWAYS the price cap, the current average q & the number of items retailed.

To give an example:

Electronics Store. Numbers are todays stats R2/Germany - its easier for me to have numbers to explain things - my assumptions might be wrong, though.

Article Amount Price Quality
Computers 7.754 4.000,00

Guest

Post by Guest » 28.07.2010, 09:28

The retail price skript recommends in the admin building is crazy never really looked to see if its possible to change it but definitely the advice to ignore it is the best advice you will get,

From my experience if the stats are at max price and supply (this only works if there is a demand, if supply is low due to no demand won't make much of a difference) is really low this tends to be the optimum time to fill your stores and either have a fast sales times at your price calculated using knolls calculations or to gain maximum profit from your stock as stock will sell for a way higher price over your usual sales time.

Guest

Post by Guest » 28.07.2010, 10:55

NYK,

there were several discussion in the german kapilands forum about setting the retail price, and I was stunned, HOW some did defend this KS-retail price as THE ONE AND ONLY way to calculate a retail price.

Its 145% of the price which you paid to buy the goods - it also is the price you pay when you produce the goods - some of us knows about the numbers appearing in the warehouse as "production price" NEVER EVER calculate or guess with them. They tried to explain to me how this calculation is set up and dont ask me what else - I either never got it due to being too daft, but it never convinced me (stats are NOWHERE considered in this calculation, but the base of any sales - no matter what market prices say) - especially not when I found out what max stats were - I first thought the permanently ice cream stats price (60,00 on ALL german realms I played) was some kind of bug, because that was (and I think still is) a fix statsprice due to most of the ice cream retailers selling at prices, well over 60.

After my shops had reached a decent size (which might be still smaller than most of yours), I did try the one and other thing here with sales and stats - so once a good/q is sold out I check the stats first, to check what will be retailed next... The stats here left more room to move than the German realms... :wink:

I do not really understand the demand/offer stats to be honest, because some goods should be REALLY profitable due to low offer as in coffee powder, but you can do a lot more profitable things with coffee beans than producing coffee powder...

Dopamin
Last edited by Guest on 28.07.2010, 11:22, edited 1 time in total.

Guest

Post by Guest » 28.07.2010, 11:16

Dopamin wrote:NYK,

there were several discussion in the german kapilands forum about setting the retail price, and I was stunned, HOW some did defend this KS-retail price as THE ONE AND ONLY way to calculate a retail price.

Its 145% of the price which you paid to buy the goods - it also is the price you pay when you produce the goods
I think it would be a more plausable calculation if it was 145% of the VALUE of the product but it takes nothing like that into consideration, if it was able to drag the stats information into the value (not buy cost/production cost) and then calculate % on highest PPM it would be a handy tool to use as there can be a lot of difference in the markets day by day.

Only problem then it would make everyone lazy and not have to calculate anything themselves, if i retailed at 145% i might as well sell my products on the market and make more caps even with the 10% market fee.

Guest

Post by Guest » 28.07.2010, 11:25

NYK wrote:I think it would be a more plausable calculation if it was 145% of the VALUE of the product but it takes nothing like that into consideration, if it was able to drag the stats information into the value (not buy cost/production cost) and then calculate % on highest PPM it would be a handy tool to use as there can be a lot of difference in the markets day by day.
That was roundabout what I statet there a few times, but somehow I did not really felt understood - that made the impresion to me it was more a belief thing what to do.
NYK wrote:Only problem then it would make everyone lazy and not have to calculate anything themselves, if i retailed at 145% i might as well sell my products on the market and make more caps even with the 10% market fee.
Sure, sugar is totally pointless to retail, like flour or many other goods you need for special buildings.

Dopamin

Guest

Post by Guest » 28.07.2010, 12:08

Dopamin wrote: After my shops had reached a decent size (which might be still smaller than most of yours), I did try the one and other thing here with sales and stats - so once a good/q is sold out I check the stats first, to check what will be retailed next... The stats here left more room to move than the German realms... :wink:
I expand my stores in 2 batches one currently at 10k (next expansion will be to 30k) and the other at 20k (won't be expanded untill the 30k's are out) they are pretty much split between france and germany, i always fill all my stores with the exact same product/Q/full rack so i have exactly the same sales times in all my stores,

What i have started to do is reset the sales price via price edit on one store from each area when the stats change to see the effect on the stores, i think i've mentioned before by resetting the price when supply was high i added 5/6days to my sales time and when it was low i dropped the same store to a day less then the others so there is a huge difference just by playing around with sales, it's just a case of knowing what is high and low by studying your market.

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