Gold "made" on your own (tip) (CLOSED)

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Gold "made" on your own (tip) (CLOSED)

Post by Guest » 27.11.2009, 12:32

This pic is an example of what my cost is to mine my own gold, using power I made and water I pumped from my own wells.

This is why I avoid the player market as much as I can, in regards to power and water purchases.

Image*


So yes, you can make money off of gold, but you have to balance your needs for water and power, so you can find a constant production rate. In other words, have the power and water needs met in between your mining production times.

Suffice it to say, despite being told to "Always go by market prices, to figure out the actual production cost" doesn't always have to apply to you nor all of your products. Just remember, balancing the back inventory needs to make your product, while the factory or mine is busy in production, is very important for a constant production flow (especially when customers depend on daily contracts or even weekly).

To delve a little further, let's make an example.

Let's say you want to be able to produce 32.780 grams of gold a day. In order to do this, you need 27,863,000Kw power and 2.950,000 liters of water. Your company level, for the sake of argument, is Billionaire. You have one mine that is 2100 m2 in size. It can mine 1365.85 grams of gold per hour.

Total production time = 32,780/1365.85 = 24 hours (rounded off)

So this means in 24 hours, you need to have 27,863,000 power and 2,950,000 liters of water ready to go for the next batch (Also don't forget to have the cash for production ready as well, which in this case is 295,020 c).

So as long as your power plants and wells are large enough to balance such a large operation, you'll do fine. Just remember to adjust your gold production to your power plant and well's own production abilities (and watch your cash balance). Also, don't forget to sub-manage your well's water production because it needs power too. As long as you use this formula for gold in this example, just be able to produce a minimum of 10% over your mining needs to ensure your wells can keep pumping water.

So if you sold the gold, 150 per gram, every 24 hours, you're making 4,917,000 c per day from just one mine. Now imagine being able to do this with 10 mines.

* Gold unit price = 9.00 (prod) + 25.5 (power**) + 1.8 (water) = 36.30

** If you have all green power plants, it's 9 + 8.5 + 1.8 = 19.30 (approximately, figure is not exact due to not having a green power plant)

Footnote: My power is generated in Germany and my water is pumped from Saudi Arabia.

Cheers

Opus
Last edited by Guest on 27.11.2009, 16:19, edited 1 time in total.

Guest

Re: Gold "made" on your own (tip)

Post by Guest » 27.11.2009, 12:57

Opus wrote:This pic is an example of what my cost is to mine my own gold, using power I made and water I pumped from my own wells.

This is why I avoid the player market as much as I can, in regards to power and water purchases.

Image*


So yes, you can make money off of gold, but you have to balance your needs for water and power, so you can find a constant production rate. In other words, have the power and water needs met in between your mining production times.

Suffice it to say, despite being told to "Always go by market prices, to figure out the actual production cost" doesn't always have to apply to you nor all of your products. Just remember, balancing the back inventory needs to make your product, while the factory or mine is busy in production, is very important for a constant production flow (especially when customers depend on daily contracts or even weekly).

To delve a little further, let's make an example.

Let's say you want to be able to produce 32.780 grams of gold a day. In order to do this, you need 27,863,000Kw power and 2.950,000 liters of water. Your company level, for the sake of argument, is Billionaire. You have one mine that is 2100 m2 in size. It can mine 1365.85 grams of gold per hour.

Total production time = 32,780/1365.85 = 24 hours (rounded off)

So this means in 24 hours, you need to have 27,863,000 power and 2,950,000 liters of water ready to go for the next batch (Also don't forget to have the cash for production ready as well, which in this case is 295,020 c).

So as long as your power plants and wells are large enough to balance such a large operation, you'll do fine. Just remember to adjust your gold production to your power plant and well's own production abilities (and watch your cash balance). Also, don't forget to sub-manage your well's water production because it needs power too. As long as you use this formula for gold in this example, just be able to produce a minimum of 10% over your mining needs to ensure your wells can keep pumping water.

So if you sold the gold, 150 per gram, every 24 hours, you're making 4,917,000 c per day from just one mine. Now imagine being able to do this with 10 mines.

* Gold unit price = 9.00 (prod) + 25.5 (power**) + 1.8 (water) = 36.30

** If you have all green power plants, it's 9 + 8.5 + 1.8 = 19.30 (approximately, figure is not exact due to not having a green power plant)

Footnote: My power is generated in Germany and my water is pumped from Saudi Arabia.

Cheers

Opus
producing all the materials by yourself fail.
was proved kazillion(Big numer!) times in the forum.

Guest

Post by Guest » 27.11.2009, 13:00

Illy, I have read those explanations, and I do not agree. While you are perfectly entitled to your opinion, I have the proof right in front of your face, you even quoted it, and yet I am guessing you read only a partial part of my post.

So you fail to understand the purpose of my article.

Oh and by the way, I have a free account, NEVER used coins, and I am doing quite well with bike sales. So Illy, you're testimony is an epic fail to the results of my success.

Cheers

Opus

Guest

Post by Guest » 27.11.2009, 13:17

Opus wrote:Illy, I have read those explanations, and I do not agree. While you are perfectly entitled to your opinion, I have the proof right in front of your face, you even quoted it, and yet I am guessing you read only a partial part of my post.

So you fail to understand the purpose of my article.

Oh and by the way, I have a free account, NEVER used coins, and I am doing quite well with bike sales. So Illy, you're testimony is an epic fail to the results of my success.

Cheers

Opus
I realy don't have now the time to explain you why you're wrong...
you'll simply have bigger profit selling the raw materials you produced for the gold, using em to produce gold, and then sell the gold :)


you have free account? no coins?
so?
It's not like all of us buy coins and sell them for kapi money :D
and the ones who does, support the game (money which is used for the programmers and servers...).

Guest

Post by Guest » 27.11.2009, 13:41

You don't have the time, yet you just wrote another reply in the same hour with your presupposition trash talk. Honestly Illy, all you are doing is trolling.

Yes I do have a bigger profit, that's the goal of a business. Not your communist method of quantity over quality. Again, I have the profits to prove it works.

About your jab with the free account and never had to buy coins to get as far as I did using this method (my tip). Buying and selling coins doesn't take any brains nor smarts to get ahead in this game.

I'm all for supporting Kapilands, but just because I don't pay for coins, doesn't make me lesser of a player as you slyly suggested in your reply.

Illy, your callow, pedantic attitude is laughable. Regurgitating and repeating information loosely from other sources, when you yourself can't even show any proven grounds that buying strictly from the market (using own research to back it up) as the ONLY way to go.


Cheers! :lol:

Opus

PS: If you wish, you can continue this in PM. No need to make a heated debate over a common topic. We don't want the readers to be bothered by my replies to your jejune banter Illy.
Last edited by Guest on 27.11.2009, 15:25, edited 1 time in total.

Guest

Post by Guest » 27.11.2009, 14:07

oooo, a debate :shock:

Guest

Post by Guest » 27.11.2009, 15:01

unfortunately you'll need about 7 power plants to 1 gold mine. You'll be better off buying power off the market and using those 7 slots for other profitable buildings.

Guest

Post by Guest » 27.11.2009, 15:17

CEOincorp wrote:oooo, a debate :shock:
No, just a disagreement and Illy being disrespectful from the git go.

Whatever else happens, will be conducted in private PM's.

Cheers

Opus.

Guest

Post by Guest » 27.11.2009, 15:20

jin wrote:unfortunately you'll need about 7 power plants to 1 gold mine. You'll be better off buying power off the market and using those 7 slots for other profitable buildings.
I am sorry Jin, but your claim is subjective at best with no information to really back it up. As a Billionaire, as you seemed to have missed, you can have a power plant that can produce the power needed for the next round very easily in 24 hours. This also includes the water.

Nice try though.

Cheers!

Opus

Guest

Post by Guest » 27.11.2009, 15:27

nope, i've done my calculations long time ago.

i get what you mean by rolling over power your power production to get constant supply of power, but maybe you may want to recalculate again.

you still need about 7 power plants to 1 gold mine.

Guest

Post by Guest » 27.11.2009, 15:28

Opus wrote:
jin wrote:unfortunately you'll need about 7 power plants to 1 gold mine. You'll be better off buying power off the market and using those 7 slots for other profitable buildings.
I am sorry Jin, but your claim is subjective at best with no information to really back it up. As a Billionaire, as you seemed to have missed, you can have a power plant that can produce the power needed for the next round very easily in 24 hours. This also includes the water.

Nice try though.

Cheers!

Opus
Sorry Opus but you are wrong. To maximize your profits you need to maximize the profits of each building slot. Power Plants cannot make as much money as a Mine can. Which means making your own power to cover some, or all, of your production means you are losing out on cash from that building slot.

Just as an example:
1 Mine makes you 1,000,000 caps a day.
1. Power Plant makes you 100,000 caps a day.

Why would you keep the Power Plant and when the profit from the Mine offsets any close in profits you would have made with the Power Plant?


Edit: I would listen to J.inc. You don't get to be the largest Jeweler on Kapilands without knowing your calculations.

Guest

Post by Guest » 27.11.2009, 16:18

Azer, sorry, but this is a huge contradiction to what has been working out very well for me.

You are seeing the power plant as a loss of profit, while I see it as an asset to offset the cost of power and water. Explain how it's more profitable to spend 6 times the money on power and water again?

This is why prices in the market are so ridiculously high, barring the contest items.

I just don't see how your method would make things any better. Just curious Azer, what would your fixed assets be if you didn't focus on score point buildings and on a free account?

I mean seriously, I've done pretty good for a free player with no coins to assist in my success using this method.

*shrugs* It's like you have everyone convinced your backwards POV of supply and demand is real. Sorry I don't buy it. If I had to pay .20 per power, there's no way I could have made my bike business work. That would be 13,813.8 per bike alone vs. me making my own power at 2072.07. So how am I wrong again? I've played less than half the time than you and this jeweler and I'm only 2 ranks under you already. Please, don't give me the "what works for me, will only work for you". You are dead wrong in that regard.

In fact, I'd love to see what Basoller and Hellenistic unit prices are for their bikes, since they both sell at 25k+1k/Q vs my 20k base price. I bet my profits are far more higher than theirs. When I get done with my expansion, I will show the unit cost of my bikes here on the forum.

In fact, if memory serves me right, it's 10k per bike for me. If I had green power, then 8500. And that's just using T-Nikk's seeds and SorcoCorp's oil just for the quality boosts. If I didn't use their products, the unit prices would be around 7300. I don't mind making my power in the red and paying more, because it is produced faster. In the same regard I don't paying T-Nikk and SorcoCorp for their outstanding quality seeds and oil, because they treat me with respect and with prompt service (not saying you haven't done so Azer, just making a point why I buy from them).

You see Azer, I want my customers to be able to make a nice profit with the products I make, while I still make a handsome sum of money for my work in making sure the parts inventory stays stocked and keeping the prices low, gratuity for the quality of parts and the bike, and staying reasonably profitable.

There is nothing more disappointing than seeing your inventory sell slowly in a store, and have your supplier outrun your retail sales.

I want my customers hungry and wanting more. Because if they are happy and making money, so am I. If they are not, then I will diligently find a route to satisfy that problem.

In closing, I am 100%, emphatically, absolutely agree to disagree with your point of view on this subject matter Azer and to everyone else on his side.

That is all.

Opus

Guest

Post by Guest » 27.11.2009, 16:26

Opus wrote:Azer, sorry, but this is a huge contradiction to what has been working out very well for me.

You are seeing the power plant as a loss of profit, while I see it as an asset to offset the cost of power and water. Explain how it's more profitable to spend 6 times the money on power and water again?

This is why prices in the market are so ridiculously high, barring the contest items.

I just don't see how your method would make things any better. Just curious Azer, what would your fixed assets be if you didn't focus on score point buildings and on a free account?

I mean seriously, I've done pretty good for a free player with no coins to assist in my success using this method.

*shrugs* It's like you have everyone convinced your backwards POV of supply and demand is real. Sorry I don't buy it. If I had to pay .20 per power, there's no way I could have made my bike business work. That would be 13,813.8 per bike alone vs. me making my own power at 2072.07. So how am I wrong again? I've played less than half the time than you and this jeweler and I'm only 2 ranks under you already. Please, don't give me the "what works for me, will only work for you". You are dead wrong in that regard.

In fact, I'd love to see what Basoller and Hellenistic unit prices are for their bikes, since they both sell at 25k+1k/Q vs my 20k base price. I bet my profits are far more higher than theirs. When I get done with my expansion, I will show the unit cost of my bikes here on the forum.

In fact, if memory serves me right, it's 10k per bike for me. If I had green power, then 8500. And that's just using T-Nikk's seeds and SorcoCorp's oil just for the quality boosts. If I didn't use their products, the unit prices would be around 7300. I don't mind making my power in the red and paying more, because it is produced faster. In the same regard I don't paying T-Nikk and SorcoCorp for their outstanding quality seeds and oil, because they treat me with respect and with prompt service (not saying you haven't done so Azer, just making a point why I buy from them).

You see Azer, I want my customers to be able to make a nice profit with the products I make, while I still make a handsome sum of money for my work in making sure the parts inventory stays stocked and keeping the prices low, gratuity for the quality of parts and the bike, and staying reasonably profitable.

There is nothing more disappointing than seeing your inventory sell slowly in a store, and have your supplier outrun your retail sales.

I want my customers hungry and wanting more. Because if they are happy and making money, so am I. If they are not, then I will diligently find a route to satisfy that problem.

In closing, I am 100%, emphatically, absolutely agree to disagree with your point of view on this subject matter Azer and to everyone else on his side.

That is all.

Opus
I can see now how your real life business failed.
People are not saying you don't make a profit, just that you could make more if you did things differently.

Guest

Post by Guest » 27.11.2009, 16:53

Go F*** yourself podge. That isn't why it failed and how dare you say that. A pity you weren't here to say to my face boy. A real pity.

Guest

Post by Guest » 27.11.2009, 16:55

Azer Productions wrote:Sorry Opus but you are wrong. To maximize your profits you need to maximize the profits of each building slot. Power Plants cannot make as much money as a Mine can. Which means making your own power to cover some, or all, of your production means you are losing out on cash from that building slot.

Just as an example:
1 Mine makes you 1,000,000 caps a day.
1. Power Plant makes you 100,000 caps a day.

Why would you keep the Power Plant and when the profit from the Mine offsets any close in profits you would have made with the Power Plant?


Edit: I would listen to J.inc. You don't get to be the largest Jeweler on Kapilands without knowing your calculations.

first rull ofthe help section: azer is ALWAYS right.

opus, EVRYone says your wrong...
and you say evryone is wrong :/

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