What Production Path Should I Take?

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What Production Path Should I Take?

Post by Guest » 14.10.2009, 20:59

Hello all,

Ever since I started this game I've been wondering to myself: what production path should I take? Which is the most profitable? And how would I make it profitable?

The production choices I like the most are: Jewelry, Steel, Gas, and Furniture

I'd like to know which is good for money, and how I would make a lot of money, do I sell to players? Which do players buy up? Or should I sell at stores?

All help is appreciated

Guest

Post by Guest » 14.10.2009, 22:32

I may not be the best person to explain this but.

You will always make money. as long as you keep logging in and making things from ur buildings.

I am trying to answer your same question. and have been working at it for two days.

i am not sure if anyone who put a lot of effort into finding a sloution will be wllign to share it but who knows.


but who knows.
What i would say. Power is rising in cost. if u are new it is really easy to produce power and sell it.

but i think you will find most the big players sell in stores.
or go for the contest and sell contest items in the market
or they produce contest items and sell the status symbols they get.
I have no clue which would be most productive. but a smaller business might also make money selling things in the stores.
i know i sell gas in the store for 150. and i can buy it in the market for 80.
this may not be very good for it takes a while to sell the gas. i also tried to sell wardrobes. i think they are about the same i could buy in market for 3k and i sell for 6k. so but selling time is much higher.

maybe some one will give u a much better answer

Guest

Post by Guest » 14.10.2009, 22:35

I'm looking for a more comprehensive financial strategy, but thanks for the input anyway.

Guest

Post by Guest » 14.10.2009, 22:52

Jewelery- Diamond Rings and Golden Necklaces are the best.
Steel - DON'T GO NEAR STEEL. You will lose money producing steel.
Gas - There is always demand for gas producers and buyers.
Furiture - Waredrobes are the way to go.


The real money is in retailing, usually. However, high quality waredrobe producing will make up to 80M per building per day down the road. That is more than retailing waredrobes makes. :wink:

It all really comes down to what you want to do. Do you want high FA? Do you want to only produce products? Do you want to only retail products? Are you willing to invest in research?

You have to tell us how you want to play the game. We can work out a plan after that. (Everybody has different goals. That is what is great about Kapilands.)

Guest

Post by Guest » 14.10.2009, 23:15

I just want to make the most money, the most efficient and quickest way I can. Currently I produce steel, gas, oil, and silver and sell them to players. I'd just like a good solid plan on what I should do before I invest too much in a screwed up plan.

Edit: And I'd prefer to make things I can just sell to players, products or materials, it doesn't matter to me, so long as I make money

Guest

Post by Guest » 15.10.2009, 00:02

Gas and Oil both make a great profit.

I recommend you pick one or the other to produce. Sell off all your buildings you don't use and focus completely on the product. (Remember to have two research centers for whatever product you pick. Research is what really pays off.)

Example: On Realm 2, My company has 100 Mines and produces only stone. I buy my water and power from other players via contracts and the market. All the stone is sold via contracts saving me the market fee.

Guest

Post by Guest » 15.10.2009, 00:19

I'll do that, I'll try to become the biggest gas/oil producer in this realm! :P

Thanks for your help, much appreciated.

Guest

Post by Guest » 15.10.2009, 15:15

that will take a while.

Guest

Post by Guest » 16.10.2009, 08:08

Hi and welcome
Since I have some time...

As azer ect. has told you gas in one of the best money spinners in the game both as a production item (oil cost = 80 selling for 25ea = 45c profit per oil brought) and as a sales item with plenty of demand to keep the cash rolling in :D

As jkeller pointed out that stores are a staple choice in larger players build mix and rightly so as they generate vast amounts of income with no player sales. But whilst they are viable at all levels stores are mostly the realm of the larger players due the large overheads associated comparative to normal builds and thanks to the build size productivity drop off not affecting stores.

In economics there is a term called absolute advantage and refers to the ability of one area to produce a product more efficiently than another. The same principal remains when dealing with players and research. When a beginner player starts out first time he/she wont have the necessary researches to profit anywhere near as much from their builds as established players.

This is why I would go against producing any product from the ground up as you are doing. When you buy your oil off another player such as scorocorp from realm 2 you reap the benefits of his painstaking research bringing up your Q, making your product more attractive to other players (more profit can be made off high Q in stores) and if you find the right priced oil making a fair cut more than you would producing using low Q self made oil. As long as oil rises less than 5c per Q then you make a profit off buying it.

By all means produce oil as it is still a good profit item and in demand at Q0 but consider not using it on your own gas production.

Once you have been playing for a while you will naturally sniff out profitable areas and contacts and well as start to delve into the mechanics of the games (ie. Store worth, ROI, slot selection ect) and there is no need to explain further, numerous guides exist on such so I wont bother.

Once you have picked your area of production start to narrow your production types to only on or two areas (gas and oil will do fine :P ) and then build 2 RCs for each research you wish to have, so for oil/gas 2 chem and 2 mine/well RC. Its worth it to throw large amounts of cash towards them in order to raise your Q as fast as humanly possible as it will add value to every item you produce, im sure you can appreciate for every 3 researches you complete on gas you get an extra 1c per gas. Not much when your making 20k gas a day at max but it adds up when your punching out 250k a day on your ear. After all, all this game is about is value adding so why not get ahead of the game.

Hope it helped
If you need any further help or advice im on R2 and always happy to help
H

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