newbie goods

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Guest

newbie goods

Post by Guest » 22.02.2007, 17:02

there are alot of .01 selling of newbie goods now like every 5 min there is more on the market even non newbie things are selling fro .01 like Wardrobes those are werth 1k each ya know there has to be some way to stop this

Guest

Post by Guest » 22.02.2007, 17:22

those would be people trying to ruin the game :( PM one of the mods and theyll try and take care of it i think

Guest

Post by Guest » 22.02.2007, 17:23

I can just advice everybody not to buy them. You could be banned for buying at those low prices, because it is considered cheating...

Guest

Post by Guest » 22.02.2007, 17:26

yup i c it has slowed down now tho i was watching the market as i am waiting for my goods to finish seling and was builing things to sell in my store when i wait for it found some goods like eggs but i seen alot of people are watching the market for people that do this as i tryed to buy some also but they way to fast but i did win 3 times i think got the Wardrobes that why i saying there must be some way of seting prices if not well lucky i got my guild with set prices will not be buying or selling off market when we are done :) just did it as we are still setting it up ;)

Guest

Post by Guest » 22.02.2007, 17:27

:( just read your post :( dont bann me :cry:

Guest

Post by Guest » 22.02.2007, 17:32

Sorry for you, but it was said often enough in this forum, that selling AND buying at these prices is considered cheating. At least the forum users should now this by now...

Guest

Post by Guest » 22.02.2007, 17:35

i dont go thu and read every post lol not going to read what 1k post or something just to find it i dont think anyone has posted it for some time i only read new posts even tho dont read them all as sometime there are just to many in one day

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 22.02.2007, 17:39

Cheating is an important issue in this game, as cheaters really can ruin the game and take the fun for others out of it (just remembering the day where there was one company ruining all the markets; nearly everybody was upset and also disappointed about that).

So you should read the respective threads ;-)

In future: we cannot observe the market 24 hrs a day, although we try to find all of those market offers. So it would be good if you, like already mentioned above, just send a short copy of that market offer to one of the mods here. We will then check this. Thx

Guest

Post by Guest » 22.02.2007, 18:45

Tycoon, I asked about this in another thread, but I will ask again here... Is there any way to get a clear and definitive explanation on what IS and ISN'T cheating?

I understand, if you sell or buy at low price, but what is the threshold between a low price and a good price? How are we supposed to make this determination? Is it arbitrary? Does it rely on a pattern being established? What is the criteria for determining if someone has cheated, or if they simply took advantage of a good deal?

For example, let's take steel... say it is currently selling at 110 average... it costs about 21. to produce... Now, if I buy steel from someone for 75. is this 'cheating' or did I just get a good deal on steel? What if I buy it for 50.? Still a good deal, or is this cheating?

I guess what I am saying is, the "rules" we've been presented, are vague and unclear as to when it stops being a good deal and starts to become cheating. I would really like some clarification on what exactly is the criteria, and how it is determined by the administrator. Thanks.

Guest

Post by Guest » 22.02.2007, 19:11

It would be good for the users if there is a clear explanation which proces are too high, which are too low. But this would be also very good for the cheaters because so they know for how much money they can sell their things and so cheating would be legal in many cases.

In the moment it depents on the case if a company is banned from the game and I think it's better :wink:

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 22.02.2007, 21:43

I think the main problem on this is, that the "real" cheaters have too many ideas ;-)

Cheating is not just buying e.g. steel for 10. This could be a mistake one does, like e.g. Astrologer or someone forgets to add a 0 when putting goods onto the market.

The rough "rule" is: no gifts and no trade below the production price.
There is one person here responsible for deleting and finding cheaters. She was able to collect lots of experience on this. So she won't just see one single transaction one does. (Of course, if someone new sells 1 water for his full cash 680,000 caps, you can be sure that this is cheating). But she will have all transactions done by this user and can so estimate the "aim" behind this.

I know it is an "old" saying here in this forum, but: at the beginning it is a difficult issue but later on everybody will get a feeling for what is cheating and what not...

Guest

Post by Guest » 22.02.2007, 22:46

HI, Halee-Burton:

I have to say that, you make a mistake of caculating the cost of steel. I mean the cost of steel is much more than 21.

I think nearlly all the materials to product steel are producted by yourselves, right? So your cost is just got by adding the cost of those row materials, such as 2 kg Iron ore, 5 kg Coal ,0.5 kg Chemicals, 200 kWh Power and a fixed "Production costs" mentioned in your factory( I don't how much it is, I don't have a factory xD), but the problem is that the cost is not the value, for example, maybe the cost of your power is 0.02 per kwh, but you can sell them for 0.06 directly, so when you caculate the cost of steel, you should enter the 0.06 rather than 0.02.

If you do that, the cost is around 70+"Production costs" at the moment, but it is also not the exact cost, you should also add a opportunity cost, it depends on what you could do with the time with your factory in another production and how much profit you can earn by selling that products.

Add them all, you get your cost of steel. ^^

Guest

Post by Guest » 23.02.2007, 01:41

kiddbeck, I was just throwing out randoms, I didn't actually go and look what it cost to produce steel, it was just for example sake. However, my warehouse indicates my average cost of steel is 10.24

Guest

Post by Guest » 23.02.2007, 01:48

the problem is that the cost is not the value, for example, maybe the cost of your power is 0.02 per kwh, but you can sell them for 0.06 directly, so when you caculate the cost of steel, you should enter the 0.06 rather than 0.02.

I don't get this, you are calculating your cost based on what you might have sold the raw material for, instead of what they actually cost you? This makes no sense if you are trying to determine the cost to produce something. If you are trying to determine if you can produce something and sell it for more than what you could sell the materials to make it, that is different, is that what you are doing? If so, I can save you some time, most everything you produce, can be sold for more than the raw materials could have been sold for by themselves.

Guest

Post by Guest » 23.02.2007, 05:55

I would agree that there is more to consider than profit per time, but I think other considerations basically get back to this fundamentally. In the end, if you are competing for rankings based on net worth then the game is basically aa rate where the highest average profit per time wins. That's not to say that you can't have a lot of fun just playing the game and not trying to be on the scoreboards.

As for steel, I think H-B's first estimate was right on the money. I make my own steel from scratch and it costs me exactly 20.2135 caps each. Thats using a power plant in green, a mine in yellow, and a factory in red.

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