In current stats for R2 France, 32,632 chickens were sold for the average price of 26.36 and average quality of 2.25. If I log on just before the stats calculate, adjust my store price for chicken to 60, and sell one chicken before the stats reset, then I will have contributed one out of 30k+ chickens. If I am right about the stats price being an average based on chickens actually sold in the previous 24 hours, the stats manipulation trick would have a trivial effect.Knolls wrote:Right before the stats calculate, go into your stores and adjust the prices way way up. Then afterwards, adjust it back down to where you'd wanted it to be. You can't fight the quality march, but you can make the average price seem higher than your prices would actually make it. Only catch is that you have to know when the stats calculate, and be online before and after to make the shift.
Money from the NPC: Setting the right retail price.
Moderator: moderators
Re: Money from the NPC: Setting the right retail price.
Yeah, that's a natural rule of thumb and it works for me.Knolls wrote:A lot of people figure they'll just sell out a full shelf in a day and that will be good enough.
I sell Q12 gas, which is worth 35 on contract. A full shelf sells in 24 hours for 48-50 in a German gas station. Isn't that okay? What are you guys charging in your gas stations?
Today I'm selling at 49.7. I doubled the margin to a price of 64.4 and the selling time more than doubled, but wasn't too bad. Reasonable Q seems to give you a margin cushion that puts the full shelf a day system solidly in the "flat" section on the top of Knolls' graph.
This formula is just a guide to the "perfect" price. You need to find out what's best for you.
Yes, Profit Per Minute changes depending on how much you have in store and how long the game says it will take to sell that amount for the price you set. It's normal.
I too got hung up on Price Per Minute but I came to the conclusion it's not realistic. I try to focus on 48h sale instead.
I also added my own Average Sales Per 24h just to get an idea of how much I sell.
Yes, Profit Per Minute changes depending on how much you have in store and how long the game says it will take to sell that amount for the price you set. It's normal.
I too got hung up on Price Per Minute but I came to the conclusion it's not realistic. I try to focus on 48h sale instead.
I also added my own Average Sales Per 24h just to get an idea of how much I sell.
Well...
For some reason I am lost in calculations...
R2 has following stats for chickens: Price at 60 (jippie - hit the max!), average Q 10,44.
So smartbum Dopamin copies Knolls calculation sheets tests some prices for the Q21 chickens and lets the machine do the job to find maybe an even more profitable price for these tasty chickens.
Unfortunately I am not clever enough yet to get a nice graph out open office, but I can show up with numbers:
Price Secs total Profit Profit/sec
50 74793 13464000 180,02
52,5 86876 14364000 165,34
55 100196 15264000 152,34
57,5 114815 16164000 140,78
60 130791 17064000 130,47
62,5 148185 17964000 121,23
65 167059 18864000 112,92
67,5 187472 19764000 105,42
70 209484 20664000 98,64
80 314737 24264000 77,09
90 450415 27864000 61,86
So I would make most money if I sell the lot well under stats? NEVER EVER!
Back to calculations, this does not work out yet...
Dopamin
For some reason I am lost in calculations...

R2 has following stats for chickens: Price at 60 (jippie - hit the max!), average Q 10,44.
So smartbum Dopamin copies Knolls calculation sheets tests some prices for the Q21 chickens and lets the machine do the job to find maybe an even more profitable price for these tasty chickens.
Unfortunately I am not clever enough yet to get a nice graph out open office, but I can show up with numbers:
Price Secs total Profit Profit/sec
50 74793 13464000 180,02
52,5 86876 14364000 165,34
55 100196 15264000 152,34
57,5 114815 16164000 140,78
60 130791 17064000 130,47
62,5 148185 17964000 121,23
65 167059 18864000 112,92
67,5 187472 19764000 105,42
70 209484 20664000 98,64
80 314737 24264000 77,09
90 450415 27864000 61,86
So I would make most money if I sell the lot well under stats? NEVER EVER!
Back to calculations, this does not work out yet...
Dopamin
If my calculations are right (sounds very much like crazy scientist, doesnt it
), you were selling 360k chickens which you value at 12.6 caps. As this is probably your production price, try setting as your value the market value for chickens. I dont know about r2, but in r1 thats 40 caps. So if you are selling at 50 its only 10 profit/chicken (in your shop, while in your producing buildings that produce whatever materials you use for them its 27.5/chicken). With that, you should get the optimal profit of around 60/s at prices just around 60.

Greed,GREED inc. wrote:If my calculations are right (sounds very much like crazy scientist, doesnt it), you were selling 360k chickens which you value at 12.6 caps. As this is probably your production price, try setting as your value the market value for chickens. I dont know about r2, but in r1 thats 40 caps. So if you are selling at 50 its only 10 profit/chicken (in your shop, while in your producing buildings that produce whatever materials you use for them its 27.5/chicken). With that, you should get the optimal profit of around 60/s at prices just around 60.
your assumptions about production prices are right, BUT if I sold my Q21 chickens under these circumstances (well over averageQ) at 60 which is stats max I would unnecessarily (please do not look at spelling mistakes its 4:30 in the morn and I am halfway away to work) rise the average Q and would make it harder for other chicken seller to sell their goods - plus I would lose money in the longterm, wouldnt I?
Dopamin
Well...
Any comments on this?
Dopamin
I think I found the mistake in my calculations:Dopamin wrote: For some reason I am lost in calculations...![]()
This is MY way to deal with this - many use knolls calculations which seem only to work when you sell below stats, which optimizes your CURRENT profit, but ruins - in the longterm - stats prices and therefore your LONGTERM profits.Dopamin wrote: So I would make most money if I sell the lot well under stats? NEVER EVER!

Any comments on this?
Dopamin
Hi all,
OK to answer this question we must once more pull out our trusty economics handbook, yawn! =)
There are several assumptions made in an economics sim, and the game uses these assumptions when it was made. This is GREAT! Except that the problems the game has (see and post of mine in this area) ruin those assumptions. Nuff Guff
In a normal economy it is assumed that if an industry is making above average profits it will receive investment until competition drives profits back down to average and then investment moves on to the next item. This means that once an economy becomes steady then the price is set by the profitability of that item in accordance with the demand. So we should all be making the exact same profit with the capitalist system rewarding those who can recognize the need for investment in an area with higher profits.
Therefor the avg price should be regulated not by how many big players are willing to sell above price but rather by the overall demand/supply ratios across the game.
So once again I must point out how easy it would be to 'fix' this problem, SLASH DEMAND and 50% of our problems go out the window!
H
OK to answer this question we must once more pull out our trusty economics handbook, yawn! =)
There are several assumptions made in an economics sim, and the game uses these assumptions when it was made. This is GREAT! Except that the problems the game has (see and post of mine in this area) ruin those assumptions. Nuff Guff
In a normal economy it is assumed that if an industry is making above average profits it will receive investment until competition drives profits back down to average and then investment moves on to the next item. This means that once an economy becomes steady then the price is set by the profitability of that item in accordance with the demand. So we should all be making the exact same profit with the capitalist system rewarding those who can recognize the need for investment in an area with higher profits.
Therefor the avg price should be regulated not by how many big players are willing to sell above price but rather by the overall demand/supply ratios across the game.
So once again I must point out how easy it would be to 'fix' this problem, SLASH DEMAND and 50% of our problems go out the window!
H
Last edited by Guest on 18.11.2010, 21:15, edited 1 time in total.
Horizon,
this is a sim, so I think upjers will not change a lot about the sales (or I will not process my coffee beans any longer to coffee ice creams but coffee powder and sell it in my shops) - if you look at the demand/offer stats it should be - well...
So I think its best to take what we have for any sales assumptions & calculations.
Todays chicken stats on R2 are again at 60 (I am selling Q21 like usual at 112,5 and visited my shops yesterday before midnight) but the average Q has risen to 15.something.
Edit: So if I would restock today the sales of a full store would take longer than two days ago - which would cut down profits so the shops are not touched today. The selling time of nearly 247 hrs leaves sufficient time to wait for another good point of time to restock stores again.
Dopamin
this is a sim, so I think upjers will not change a lot about the sales (or I will not process my coffee beans any longer to coffee ice creams but coffee powder and sell it in my shops) - if you look at the demand/offer stats it should be - well...
So I think its best to take what we have for any sales assumptions & calculations.
Todays chicken stats on R2 are again at 60 (I am selling Q21 like usual at 112,5 and visited my shops yesterday before midnight) but the average Q has risen to 15.something.
Edit: So if I would restock today the sales of a full store would take longer than two days ago - which would cut down profits so the shops are not touched today. The selling time of nearly 247 hrs leaves sufficient time to wait for another good point of time to restock stores again.
Dopamin
Well,Horizon Holdings wrote:Sadly I think your right dope,
above was only my comments on the issue, obviously we must fit into the actual system hence coffee icecream![]()
Later Yall
H
currently its not coffee ice creams I sell (a great part of my ice cream parlors are expanding), but when I did they made some decent money - might have been less than wardrobes, but due to self support, I have not been short on supplies yet

However now its late I have again come back from work, and I think I need a print of my numbers to think about how could to get decent LONGTERM profits.
Thats the good thing about outsider goods: you can clearly see the effect of YOUR sales. the only thing I am missing: the skript telling me in my admin buildings how many goods were sold, I know I COULD calculate them...

Dopamin