I disagree here, if the formula (model) is properly created, then it will not change with time.
How can it not change when the variables are constantly changing? Whatever formula worked with one set of variables, is not likely to work with a completely different set of variables. Reason? Because certain variables will alter the formula calculation itself, and make it invalid.
Precisely why a set "formula" can't be established. It's like chasing your tail, you will never nail down the exact formula because the variables are constantly changing, altering how any formula would calculate the data.If it does change, then the model was never correct to begin with and only coincidentally gave the same results for the set of data it was modeled on.
Again, there are certain aspects of the game that would alter the formula because you can't determine these factors. If those aspects change constantly, there is virtually no way to establish a "model" and no formula is going to be perfectly accurate all the time.With enough data, an accurate representation of the true formula can be constructed that will not change as the inputs change.
I will agree it looks good in theory, but the thing you are not realizing is, the game is constantly changing and evolving. It's like trying to develop a formula to determine how many cells are in a person's body, it simply can't be done, too many factors are in play and constantly changing, and too many variables are unknown. No 'formula' is ever going to be determined with absolute validity, as the parameters will change in time.That is the whole point of modelling. As I said before, there will be inputs that must be updated each time, but this would simply be punching in a few numbers. I believe that the formula we are discussing would require no more than about 5 to 10 pieces of information that are easily available in the game (avg price, avg quality, population, supply, demand, etc...).
You can gather all the informational data and determine a formula, but the formula will only be valid if the parameters and variables remain constant. When population increases, supply decreases, demand fluctuates up and down, people sell for cheap, people price gouge, new shops emerge, other shops close, some expand, some change products, others run out of stock and sit idle until the owner returns to restock, people put ads in their stores and sell more, and probably several more things I am not thinking of at the moment... all of these things will have an effect on your formula, and render it useless in determining an absolute "optimal rate" all the time.
Now, for argument sake, one could say, there IS a formula, it's built in to the game, it's how the game actually operates and figures your stats and data. So a formula does indeed exist, but this internal formula has all of the needed data already there, it doesn't need to go find it, and all the things we have no way of possibly knowing, this formula knows instantly because it is part of the program. What people are attempting to do here, is reverse-engineer this formula, and it simply can't be done in practicality, and is an exercise in futility.
I'm not trying to be harsh, I just believe there is a much simpler way to determine the result you are trying to develop some formula for, it's revealed to you in the game, you just need to understand how it is interpreted, and you can produce relatively satisfactory results without giving your brain a hemorrhage in a pointless attempt to try and 'discover' some secret formula. But hey.... some people like to exercise their brains by working out complicated formulas and crunching numbers... and if any of them are seeking some part-time fun, I have a stack of tax forms and receipts here, I will be more than happy to give them hours of immense pleasure doing my tax returns!
