bogeyboy corp wrote:Heh, you realise, that if enough players listen to you, Kapilands would become powerlands, with nothing but power and wardrobes ever being sold.
I'm guessing you're not a player who is focussed on meeting demand.

Actually, power is a horrible product, it's also worth noting that 70% of every player that is big produces and or sells wardrobes. So yeah, no coincidence there.
I have written a large peice of why wardrobes are the most profitable, the reason being that everything used to make them is NPC. NPC = Market is unstable, and demand would make the price go really high. If they would remove NPC, Steel would technically rise in price until it would become profitable for you to make it. However, NPC puts a wrench in the whole system.
The other wrench is expectation. In terms of economic theroy, every part of the chain should make equal money. The problem is that people become used to some things being a certain price. For instance, if they would remove NPC, most players would still think of steel at a price of 135, yet the price would easily hit 600 before it would settle down again (due to people starting to actually make it).
You're right about the quality thing Cajny, the quality required to make steel worthwhile is impossible in current game terms, being like q120 or something retarded.
Opprotunity cost is a very important consideration. What you should do in order to make money is remove every building that is not the MOST profitable, then just make/sell things that are the most profitable. This isn't always possible, ie. to make TVs you almost need to make plastic, but if you could find a plastic supplier, TVs would be very much more profitable. A max size TV producing company that buys it's plastic makes 3-3.5 billion per day, and only makes 1.5 billion or so if it makes it. Plastic is another money sink, just like steel.
If for some reason making steel is "fun" for you, then i can't say anything to you. If building cars from scratch is fun, then it's fun, and you have every right to do whatever you want. If you are looking to make the most profit, don't be dumb, consider opprotunity cost.
BTW - the most profitable products in the game aren't what one would think. According to some calculations i did a year or so ago, at high quality research, car bodies are the most profitable, with a total of about 20 billion profit per day with a company that only sells them, and engines are second, with like 10 billion profit per day. Of course, you need to buy LOADS of steel to make this work

, and there would have to be a lot more cars sold daily, but whatever. Wardrobes is considered the most profit because it is possible in any situation. The demand will never be met, the supply of raw materials is unlimited. Wardrobes is by far the most stable business in the game.