Sales Buildings - Need Help

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Sales Buildings - Need Help

Post by Guest » 06.04.2011, 15:24

Hi,

Believe it or not, but I have never sold a single item in a store, I operate only on the market.

In order to keep things fresh, I've decided to try out the sales buildings, but after buying a small one as a tester, I've figured out that I haven't the slightest idea how to use one. I'm sure it's pretty simple, but all the same I'm absolutely clueless.

Could someone be kind enough to explain to me what exactly I'm looking at on the sales building screen, or point me to where it is explained? For example, knowing what quality is acceptable, what difference quality makes, what difference price makes, supply and demand, advertising etc.. I really haven't a notion :)

If someone could help me out I would be very grateful. Thanks.

Guest

Post by Guest » 06.04.2011, 15:38

Pretty much everything you need to know is in the section

http://www.forum.kapilands.com/viewtopic.php?t=4434

Especially how to load your stores and money from the NPC selecting the right price.

Guest

Post by Guest » 06.04.2011, 18:21

Great, thanks. Seems like the profit margins aren't particularly to my liking, but we'll see :)

Guest

Post by Guest » 06.04.2011, 18:27

What are you retailing? Some of us have quite a lot of retailing experiance but with different products so advice can vary a little as some products retail over 48/72hrs and some 700/800hrs, if the use the spreadsheets though you can't really go wrong, just takes a short while to do them.

Guest

Post by Guest » 06.04.2011, 20:58

I don't know if helps or not but I want to say that I didn't find a "secret formula" for selling yet and I'm not sure if a price for selling in store is better than other!
I sell in stores with quite more than you can buy from market and I adjust the price at time which I want to be all sold! It's true that is better to sell directly on market or to other player and to have another "production building" (in my opinion) but think about that if you make a product that you can sell on you're store you gain much more from the same product!
There are players who sell on stores all they produce and have a good earn from that but some products on market have a to high price because of request of products Q0 for special buildings!
I saw for example that you have textiles for sell with 2***

Guest

Post by Guest » 06.04.2011, 22:42

NKY's link was a good one, it lists a lot of good threads.

This : http://www.forum.kapilands.com/viewtopic.php?t=4219

is a particular one you might want to look at. It is the method I use. It is pretty good at finding the "sweet spot" for selling retail as it maximizes the profit per minute on the store based on what you value the product at and what it sells for.

Takes a bit of spreadsheet work should your buying/producing cost rise or decline, or on a quality change but it works. Especially if you are producing a product that can be sold to other players. You get max profit out of your store if you over produce slightly and still be able to sell at a profit to players with the overstock.

Guest

Post by Guest » 06.04.2011, 23:08

You're perfectly right but still can't sell with the same profit that products for special buildings are Image so the fact is that products needed on special buildings are to high, impossible to be sold in stores .... I've sold fruits in realm 1 with more than 700c and in grocery you can't sell with a higher price than 100c so even with the market fee you can beat now the market prices with same prices in stores! So, what I think is that the stores are good when you can't sell them or sell with more than market if you want a better profit! I like stores too but if someone is looking for a better profit market prices is the best choice, at least for special buildings stuff! Image

Guest

Post by Guest » 07.04.2011, 06:35

Thanks a lot for all your help so far :)

Selling in stores definitely has a much greater strategic element than normal market sales, which is why I'm going to try it out for a while. It just seems crazy to me that on the market, Jeans sell at 7-9k each, but in a store they are selling for 3-4hundred, whereas leather jackets are 1-2k on market but 2+ k in a store!

I'm still figuring it out, but owing to the fact that I have bought so much stuff on the market, all my base product prices are through the roof. I'll explain. I have 90-odd million cotton q0 in my warehouse, most of which I bought on the market at below 200 per unit. I did this because I can use three to make textiles, costing about 500 per unit on average and selling for around 2000 depending on the demand. It's basically like free money :) But what that means is that if I make textiles now in order to produce Jeans for the store, for example, I'm losing about 200 per unit, and I can't change that because of my warehouse unit cost..

Is it really that some products due to the game engine are impossible to make money on, but others you can?? Like just imagine a real-world market scenario, wardrobes would be worth about 5 per unit with the amount of supply that's available..But I'm producing lovely Jeans and the stingy feckers won't pay more than 400 :(

I'm sorry if I'm being really naive about this, but it really is my first time actually engaging with the process. I've been here for just over a year now and am top 80 (in cash), so I want a different challenge to keep things interesting.

Guest

Post by Guest » 07.04.2011, 10:03

You are picking the wrong textile store products to retail, jeans and shoes are both used for special buildings so maintain a high value as Q0 and sold via market/contract so pretty pointless to retail, if you are retailing textile products stick to gloves (not the highest profit but ok) and then pullovers and finally jackets of course they need the added leather but still very good profit, this other thread if you haven't read it will be interesting for you..

http://www.forum.kapilands.com/viewtopic.php?t=19160

Guest

Post by Guest » 07.04.2011, 14:58

I'm losing about 200 per unit, and I can't change that because of my warehouse unit cost..

Is it really that some products due to the game engine are impossible to make money on, but others you can?? Like just imagine a real-world market scenario, wardrobes would be worth about 5 per unit with the amount of supply that's available..But I'm producing lovely Jeans and the stingy feckers won't pay more than 400 Sad
Like NYK said, some of the Textile Factory products are dogs if sold through stores.

[new thought]
Key, at least in my opinion, is how you get your inputs. Cotton and Textiles both have a fairly high price if bought from the market or another player. Quick search of the R2 'Buy' thread:Cotton(q0) ~70.00

Guest

Post by Guest » 08.04.2011, 09:12

Ursa Logistics wrote:
Both Corn and Cattle are WAY above market price in my chain. No way I could sell them to another player at that price but then you run into not being able to get what you need from another player at all. Cattle have been a dog since I first started playing and they haven't gotten any better. I've been looking and trying to find folks and while there are plenty of folks that will BUY cattle, not many SELL cattle.
I can supply you with cattle :D you appear to be following the exact same problems i had starting in jacket production however after messing around with cattle breeding for months i found a very good supplier, would go so far as to say the ONLY decent cattle supplier on R2.


Ursa Logistics wrote: Quality (and I'm on much less sure ground here) increases seem to not only increase the price you can sell through the stores but also seems to speed up the process as well even though you are now selling at a higher price. If a quality increase allows a price increase of X, it also seems that you ending up selling slightly more units in a 24 hour period as well.


There are two things that seriously effect sales times for jackets from my experiences, firstly every Q tends to be worth a little more than 50caps so if your adding 50Q per quality i would suggest recalculating sales prices. :) supply/demand page has a huge impact and can make differences of days upto weeks in sales times and needs some serious studying to figure out when it's a good time to start selling or restart sales in a store, when supply hits a certain % of demand sales times seem to rise very quickly.

Guest

Post by Guest » 08.04.2011, 22:54

NYK wrote:..
I can supply you with cattle :D you appear to be following the exact same problems i had starting in jacket production however after messing around with cattle breeding for months i found a very good supplier, would go so far as to say the ONLY decent cattle supplier on R2.
..
I may take you up on that down the road in the not too distant future. Once I work the kinks out of the production lines I have going, I'll seriously be looking at getting rid of my PowerPlants, Wells(definitely) and Plantations/Ranches(if I can). Plan to hang onto the mines for a bit seeing as how I'm producing a pretty large amount of stones and still less than 20.00

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