Thanks a lot for all your help so far
Selling in stores definitely has a much greater strategic element than normal market sales, which is why I'm going to try it out for a while. It just seems crazy to me that on the market, Jeans sell at 7-9k each, but in a store they are selling for 3-4hundred, whereas leather jackets are 1-2k on market but 2+ k in a store!
I'm still figuring it out, but owing to the fact that I have bought so much stuff on the market, all my base product prices are through the roof. I'll explain. I have 90-odd million cotton q0 in my warehouse, most of which I bought on the market at below 200 per unit. I did this because I can use three to make textiles, costing about 500 per unit on average and selling for around 2000 depending on the demand. It's basically like free money

But what that means is that if I make textiles now in order to produce Jeans for the store, for example, I'm losing about 200 per unit, and I can't change that because of my warehouse unit cost..
Is it really that some products due to the game engine are
impossible to make money on, but others you can?? Like just imagine a real-world market scenario, wardrobes would be worth about 5 per unit with the amount of supply that's available..But I'm producing lovely Jeans and the stingy feckers won't pay more than 400
I'm sorry if I'm being really naive about this, but it really is my first time actually engaging with the process. I've been here for just over a year now and am top 80 (in cash), so I want a different challenge to keep things interesting.