Looking for advice, what production to go next?
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Looking for advice, what production to go next?
Hey
I belive the time for me has come to expand my production.
Currently i have 13 power factories (5000m2)
I am getting more and more money and i don't even know how to spend it, making even more power looks pointless and i am very unsure about new products, it doesn't have to be related to power.
Thanks
I belive the time for me has come to expand my production.
Currently i have 13 power factories (5000m2)
I am getting more and more money and i don't even know how to spend it, making even more power looks pointless and i am very unsure about new products, it doesn't have to be related to power.
Thanks
Hey, there are infinite answers to your question and which way you go will depend on how profit orientated you are and if your want to go 'mainstream' or not. And how much interaction you want with other players
We have the no-so-original gas industry which you can break into at any point on the production chain or because you have a sizable income already buy up a bit of everything from oil-gas-sales and not have to go outside your own industry to source products. That kind of isolation is a little boring for me but each to their own
Wardrobes - The most profitable by a large margin but VERY straight forward, its much like the power industry but with more moving parts. Seriously mainstream so I studiously ignore it
Then you have your less profitable items such as Textiles/Leather, Electronics, Jewelery and a host of others. These are end product lines but you can chose to take any part of the line so for example I know plenty of people who a purist producers of items such of Plastic or Silicon and take great pride in watching their Q grow steadily whilst owning a large part of the industry where as in wardrobes/gas your nothing compared to those such as cash bros ect ect
Then you have the ultra-marginal items which take up most of the rest of production, I include special products here since they are very linear product, all you can do is increase volume and not much else which equals diminishing returns as your factories grow!
When choosing also take into account how much you want to be sales-orientated its the more profitable option by far once you've grown up but you dont want to go too much that way too early since you get a one track mentality and are constantly batteling for supply. Also look towards where you want to be in a few months time so if you want to be the largest Gold Necklaces producer in the realm then start kicking some serious funding into the RCs to get that Q up whilst working on the steady supply base you need so when you want then when your ready simply drop into the industry all barrels blazing.
When it comes down to it its utterly up to you so research what ever industry you want on the forums and see whats profitable and whats not then once your ready to start cracking, and I cant stress this enough, get some RCs! Even if you have to buy one and build another up (I assume one working, one expanding) its worth it to get a good research from the outset so do that even before your ready to start producing. It gives you an edge straight away and is more likely to win you a supply contract even more than a discount price will.
My 2115c (Letter Count)
H
We have the no-so-original gas industry which you can break into at any point on the production chain or because you have a sizable income already buy up a bit of everything from oil-gas-sales and not have to go outside your own industry to source products. That kind of isolation is a little boring for me but each to their own
Wardrobes - The most profitable by a large margin but VERY straight forward, its much like the power industry but with more moving parts. Seriously mainstream so I studiously ignore it
Then you have your less profitable items such as Textiles/Leather, Electronics, Jewelery and a host of others. These are end product lines but you can chose to take any part of the line so for example I know plenty of people who a purist producers of items such of Plastic or Silicon and take great pride in watching their Q grow steadily whilst owning a large part of the industry where as in wardrobes/gas your nothing compared to those such as cash bros ect ect
Then you have the ultra-marginal items which take up most of the rest of production, I include special products here since they are very linear product, all you can do is increase volume and not much else which equals diminishing returns as your factories grow!
When choosing also take into account how much you want to be sales-orientated its the more profitable option by far once you've grown up but you dont want to go too much that way too early since you get a one track mentality and are constantly batteling for supply. Also look towards where you want to be in a few months time so if you want to be the largest Gold Necklaces producer in the realm then start kicking some serious funding into the RCs to get that Q up whilst working on the steady supply base you need so when you want then when your ready simply drop into the industry all barrels blazing.
When it comes down to it its utterly up to you so research what ever industry you want on the forums and see whats profitable and whats not then once your ready to start cracking, and I cant stress this enough, get some RCs! Even if you have to buy one and build another up (I assume one working, one expanding) its worth it to get a good research from the outset so do that even before your ready to start producing. It gives you an edge straight away and is more likely to win you a supply contract even more than a discount price will.
My 2115c (Letter Count)
H
Last edited by Guest on 24.08.2010, 03:30, edited 1 time in total.
Horizon gave you some good advice there, if i may, let me stress the value of research.
At some point, some of the newest players forgot how much research actually means to a small company. Everyone knows the big boys need research, but small companies seem to be abandoning their R&D programs in order to get more production.
I have done extensive research in the area of research (no, i didn't mean to do that). Of course, we can see the massive difference research makes.
TV q0 --> 3000 in stores
TV q50 --> 7000 in stores
Gas q0 --> ~50
Gas q50 --> ~150
But, let me give you some numbers. When i originally crunched the numbers, i did it for a gas producer. It is important to note though, that the value of research is approximately equal for each industry. Every industry is very research dependent, beyond power, water, and stones. The exception is in production, research doesn't help nearly as much. However, without research during production, we can expect that you won't get customers to buy your goods, so the point is mute.
For a max size gas company, a q120 gas research is worth about 100 billion. A max size chemical RC is worth about 80 billion over the course of 1 year (it's expansion time). In other words, it is worth it to buy a max size chemical RC for up to 80 billion for a large gas producer/seller, as it will still turn a profit at the end of the year.
Now, what do this HUGE numbers mean to small companies? First, remember what research actually sells for. Since a q90 gas research was worth about 80 billion to the large gas producer, even if you produce 1/10th his gas in a day, it is worth about 8 billion to you. The max gas producer was calculated to make about 18 million gas per day. You only need to make and sell 1.8 million gas per day and still profit from buying a q90 gas rc for 8 billion. You can obviously do that calculation yourself, depending on how much you make, and what quality the research is.
Now, in research, i would almost always recommend buying a max RC or two and researching your products non-stop in those RCs. Research is not only a great profit maker, but it's an investment. When you buy into the top 40 RCs at some point, you want to keep your investment valuable. There is value to being one of the highest. Research can turn around and be sold at an enormous profit, and then you can turn and buy a larger research, because you know how long it takes for your company to make that research essentially free to you (completely paid back).
I would also recommend you figure out what buildings you are going to need. Use kapitools, calculate how much you will sell per day in each of your stores. Always lean towards selling a little bit less than that at a higher price, as it brings up the price for tomorrow, and you will make even more money then. For wardrobes and gas, you want to sell your whole store out in between 2 and 3 days. TVs i sell .5 TVs/m2/day, about. Leather Jackets take about 10 days to sell out the store. You can use some archived posts here and in the tib forums to figure out how fast to sell. Then figure out what each of your 60 (100) buildings is going to be doing. Plan every slot, because every slot is potential profit. Figure out approximately what you're going to make using accurate numbers (build a few stores and sell a few products at the rates you find, then do it again for different quality items). This allows you to make an accurate representation of what your company will make in the future as it grows, and how fast you will be able to grow.
Anyway, if you have any questions, feel free to IGM me.
APCE Production
At some point, some of the newest players forgot how much research actually means to a small company. Everyone knows the big boys need research, but small companies seem to be abandoning their R&D programs in order to get more production.
I have done extensive research in the area of research (no, i didn't mean to do that). Of course, we can see the massive difference research makes.
TV q0 --> 3000 in stores
TV q50 --> 7000 in stores
Gas q0 --> ~50
Gas q50 --> ~150
But, let me give you some numbers. When i originally crunched the numbers, i did it for a gas producer. It is important to note though, that the value of research is approximately equal for each industry. Every industry is very research dependent, beyond power, water, and stones. The exception is in production, research doesn't help nearly as much. However, without research during production, we can expect that you won't get customers to buy your goods, so the point is mute.
For a max size gas company, a q120 gas research is worth about 100 billion. A max size chemical RC is worth about 80 billion over the course of 1 year (it's expansion time). In other words, it is worth it to buy a max size chemical RC for up to 80 billion for a large gas producer/seller, as it will still turn a profit at the end of the year.
Now, what do this HUGE numbers mean to small companies? First, remember what research actually sells for. Since a q90 gas research was worth about 80 billion to the large gas producer, even if you produce 1/10th his gas in a day, it is worth about 8 billion to you. The max gas producer was calculated to make about 18 million gas per day. You only need to make and sell 1.8 million gas per day and still profit from buying a q90 gas rc for 8 billion. You can obviously do that calculation yourself, depending on how much you make, and what quality the research is.
Now, in research, i would almost always recommend buying a max RC or two and researching your products non-stop in those RCs. Research is not only a great profit maker, but it's an investment. When you buy into the top 40 RCs at some point, you want to keep your investment valuable. There is value to being one of the highest. Research can turn around and be sold at an enormous profit, and then you can turn and buy a larger research, because you know how long it takes for your company to make that research essentially free to you (completely paid back).
I would also recommend you figure out what buildings you are going to need. Use kapitools, calculate how much you will sell per day in each of your stores. Always lean towards selling a little bit less than that at a higher price, as it brings up the price for tomorrow, and you will make even more money then. For wardrobes and gas, you want to sell your whole store out in between 2 and 3 days. TVs i sell .5 TVs/m2/day, about. Leather Jackets take about 10 days to sell out the store. You can use some archived posts here and in the tib forums to figure out how fast to sell. Then figure out what each of your 60 (100) buildings is going to be doing. Plan every slot, because every slot is potential profit. Figure out approximately what you're going to make using accurate numbers (build a few stores and sell a few products at the rates you find, then do it again for different quality items). This allows you to make an accurate representation of what your company will make in the future as it grows, and how fast you will be able to grow.
Anyway, if you have any questions, feel free to IGM me.
APCE Production
Ok some background....Skip to para 4 for the short answer!
IF you hang around the forums as much as us with no life do then you start to get the idea that one of the biggest problems with this game is the comparatively few profitable industries to chose from. So if you want to produce Perfumes to make kapi stink a little less for example then your not gona make much money compared to someone who produces gas, if fact your probably going to do your dough in a spectacular fashion and your going to have to buy up the whole production line like Greed has In Perfumes just to make a modest profit.
In a normal economy if too many people went towards one industry then supply and demand would pull down the price and make other industries look better but thanks to a hyper-inflated demand we just cant seem to fulfill as well as a price cap of other items it never evens out. So we get players flocking to a already massive industry such as wardrobes so it becomes over typical of the market and drags up all the products used in producing it ergo making production of marginal industries more pointless than Greed himself!
The second problem with wardrobes is the raw material component of them, they can me make entirely of materials brought off the NPC, its just stupid since people buy up enough stuff of the NPC for cheap add a research quality and sell on to kapi residents for over inflated prices. Its an insanely boring industry since like I said its power but with more moving parts, instead of just money+time your adding a few more products without the need for suppliers, and you can only do this because your costs are capped at npc prices unless you want to go for high Q.
These two problems, over profitability creating too many people in the market for it to be economically feasible in any other place but the game and the NPC supplier artificially producing supply makes Wardrobes in particular a majorly mainstream product. And I dislike it for all these reasons, I prefer the challenge of cultivating suppliers as well as my own production in a variety of industries that are now quite as profitable as wardrobes but only slightly, its harder but the rewards for me personal are far greater and dont forget that the point of this game is not to make the most money possible its to make the most money possible whilst HAVING FUN!
Im of course over simplifying it horrendously and ill probably get hammered for it but I am bias against wardrobes, but thats basically it. IF you have any questions just keep posting and im sure it will give all our lives some purpose to share whatever pitiful knowledge we have managed to garner from the post-apocalypticly yellow game we kall kapi!
My stupidly wardrobe 2c (Im substituting anything bad for wardrobes, same thing!)
H
IF you hang around the forums as much as us with no life do then you start to get the idea that one of the biggest problems with this game is the comparatively few profitable industries to chose from. So if you want to produce Perfumes to make kapi stink a little less for example then your not gona make much money compared to someone who produces gas, if fact your probably going to do your dough in a spectacular fashion and your going to have to buy up the whole production line like Greed has In Perfumes just to make a modest profit.
In a normal economy if too many people went towards one industry then supply and demand would pull down the price and make other industries look better but thanks to a hyper-inflated demand we just cant seem to fulfill as well as a price cap of other items it never evens out. So we get players flocking to a already massive industry such as wardrobes so it becomes over typical of the market and drags up all the products used in producing it ergo making production of marginal industries more pointless than Greed himself!
The second problem with wardrobes is the raw material component of them, they can me make entirely of materials brought off the NPC, its just stupid since people buy up enough stuff of the NPC for cheap add a research quality and sell on to kapi residents for over inflated prices. Its an insanely boring industry since like I said its power but with more moving parts, instead of just money+time your adding a few more products without the need for suppliers, and you can only do this because your costs are capped at npc prices unless you want to go for high Q.
These two problems, over profitability creating too many people in the market for it to be economically feasible in any other place but the game and the NPC supplier artificially producing supply makes Wardrobes in particular a majorly mainstream product. And I dislike it for all these reasons, I prefer the challenge of cultivating suppliers as well as my own production in a variety of industries that are now quite as profitable as wardrobes but only slightly, its harder but the rewards for me personal are far greater and dont forget that the point of this game is not to make the most money possible its to make the most money possible whilst HAVING FUN!
Im of course over simplifying it horrendously and ill probably get hammered for it but I am bias against wardrobes, but thats basically it. IF you have any questions just keep posting and im sure it will give all our lives some purpose to share whatever pitiful knowledge we have managed to garner from the post-apocalypticly yellow game we kall kapi!
My stupidly wardrobe 2c (Im substituting anything bad for wardrobes, same thing!)
H
i did expand community buildings and executed some missions there to get rid of the money, but the missions are getting more expensive so i need to expand production in a better way :p
my problem here is that i dont wanna risk and try if i succeed in 1 industry, i want to make sure that i will have no regrets later because i never liked to waste money
im not sure when will the time come to expand production again, i dont wanna make a mistake now and get bored of kapilands in future.
I like to focus on 1 product to go huge, thats why i delay because i want to choose the right one
I appreciate your replies, you help me understand the game a lot, however im still a bit stuck
my problem here is that i dont wanna risk and try if i succeed in 1 industry, i want to make sure that i will have no regrets later because i never liked to waste money

I like to focus on 1 product to go huge, thats why i delay because i want to choose the right one

I appreciate your replies, you help me understand the game a lot, however im still a bit stuck

This is how I felt in the beginning, but after having played for pretty much 10 months now, changing/taking on new challanges is inevitable if you don't want to be bored.blazer wrote:my problem here is that i dont wanna risk and try if i succeed in 1 industry, i want to make sure that i will have no regrets later because i never liked to waste moneyim not sure when will the time come to expand production again, i dont wanna make a mistake now and get bored of kapilands in future.
Take my Realm 1 business as an example. I started producing full candy and candy bar chains to retail and supply my own kindergarten. 8 months later I was fed up with it and got rid of it. In the meantime I had begun (all) toy chain production and, later, jeans production.
My current project is to increase chemical production (alongside all toys and jeans) to supply one of the top players in R1.
As Horizon said earlier, this question has been asked many many times (I too have asked a version of it) and you will get as many opinions as there are players.
But if you want a concrete answer, if you play on R1, (all) Q0 toys will bring in money. Just do your research on what you need for it, what the market prices are like or if you want to be self-sufficient.
Mind you, i didnt receive a single contract with drugstore products a loooong timeHorizon Holdings wrote:So if you want to produce Perfumes to make kapi stink a little less for example then your not gona make much money compared to someone who produces gas, if fact your probably going to do your dough in a spectacular fashion and your going to have to buy up the whole production line like Greed has In Perfumes just to make a modest profit.

A small list and by no means complete but they all make money
>TVs/e-comps
>Wardrobes
>Any factory product except steel
>Golden Necklaces
>Textiles
>Leather Jackets
>Gas/Oil
>Pullovers/wool
>All raw materials
>Tables
>Candy/Toys/anything you can sell in a special build (sell to other players)
>NOT FOOD other than special
>Cotton
>Research....Its not a product but its been proven to turn a good profit if you are willing to wait!
Add whatever ive missed out people!
H
>TVs/e-comps
>Wardrobes
>Any factory product except steel
>Golden Necklaces
>Textiles
>Leather Jackets
>Gas/Oil
>Pullovers/wool
>All raw materials
>Tables
>Candy/Toys/anything you can sell in a special build (sell to other players)
>NOT FOOD other than special
>Cotton
>Research....Its not a product but its been proven to turn a good profit if you are willing to wait!
Add whatever ive missed out people!
H
If i could make a suggestion, when planning your company, i would plan for max size.
For instance, for a full sized gas company, you will want...
35 wells, 40 factories in red, 20 gas stations, 2 RCs (chemical and mine/well for gas and oil), and fill in the three buildings however you want. More gas stations if you want to buy gas from people, more factories/wells if you want to sell gas/oil to others.
The reason you want to plan for full size is because factories suffer from Diminishing returns (DMR), whereas stores do not. For gas stations, you want to sell no more than a full store in 48 hours, so the above setup is ideal.
If you have any questions about company setups, i have done a ton of research for most products from wardrobes to gas to textiles all the way to plastic and food products, and you can send me an IGM.
Thanks,
APCE Production
For instance, for a full sized gas company, you will want...
35 wells, 40 factories in red, 20 gas stations, 2 RCs (chemical and mine/well for gas and oil), and fill in the three buildings however you want. More gas stations if you want to buy gas from people, more factories/wells if you want to sell gas/oil to others.
The reason you want to plan for full size is because factories suffer from Diminishing returns (DMR), whereas stores do not. For gas stations, you want to sell no more than a full store in 48 hours, so the above setup is ideal.
If you have any questions about company setups, i have done a ton of research for most products from wardrobes to gas to textiles all the way to plastic and food products, and you can send me an IGM.
Thanks,
APCE Production