A question for jewelery producers/sellers
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A question for jewelery producers/sellers
If you produce you own jewelery and sell it in your own stores and you have stores in different countries.
How do you optimise profits in relation to how many and at what price you sell in each store ?
I hope that makes sense.
How do you optimise profits in relation to how many and at what price you sell in each store ?
I hope that makes sense.
Hi,
I think that if your stores are in the red area you should make quite a good profit. I make Jewellery on my Realm 1 account and sell it in my shops in Germany for a few thousand caps profit per peice.
Just make sure that you mine all the gold, silver and diamonds yourself. It's also a good idea to produce the power and the water yourself. You use quite a lot of power and water making golden watches for example mining and in final production.
I think that if your stores are in the red area you should make quite a good profit. I make Jewellery on my Realm 1 account and sell it in my shops in Germany for a few thousand caps profit per peice.
Just make sure that you mine all the gold, silver and diamonds yourself. It's also a good idea to produce the power and the water yourself. You use quite a lot of power and water making golden watches for example mining and in final production.
Thanks for the reply.Euanind wrote:Hi,
I think that if your stores are in the red area you should make quite a good profit. I make Jewellery on my Realm 1 account and sell it in my shops in Germany for a few thousand caps profit per peice.
Just make sure that you mine all the gold, silver and diamonds yourself. It's also a good idea to produce the power and the water yourself. You use quite a lot of power and water making golden watches for example mining and in final production.
I know that it's profitable I'm interested in finding out how other players maximise their profit.
Also the advice about producing your own power and water is very poor please try to make sure when you give advice in the question and beginner help forum that the advice is accurate.
I don't want to sound like an arse but a newbie reading your reply could set off on the wrong path alltogether.
The information I'm looking for is for example...
how do you know it's better to sell 3000 pieces for 16000 in germany than 4000 pieces 14000 in france.
If I was to sell 10,000 pieces in one store in one day it would cost me more to make them than I could sell them for.
These figure were applicable to yesterdays stats for a max store in Turkey
I have 23 mines.
Each mine generates 4,177,597.50 profit or Gold for 2,013 pieces
Using Knoll's tool the optimum selling price is 12,500
that generates a profit of 29,140,565.55 but uses 3.7 mines to make 7404 pieces
The profit from the pieces + the profit from the remaining mines making stone = 109,860,550.70
However a selling price 16,000 generates a profit of 25,895,622.73 using only 1.7 mines to make 3482
The profit from the pieces + the profit from the remaining mines making stone = 114,753,169.81
As you can see selling more is not always more profitable.
These figure were applicable to yesterdays stats for a max store in Turkey
I have 23 mines.
Each mine generates 4,177,597.50 profit or Gold for 2,013 pieces
Using Knoll's tool the optimum selling price is 12,500
that generates a profit of 29,140,565.55 but uses 3.7 mines to make 7404 pieces
The profit from the pieces + the profit from the remaining mines making stone = 109,860,550.70
However a selling price 16,000 generates a profit of 25,895,622.73 using only 1.7 mines to make 3482
The profit from the pieces + the profit from the remaining mines making stone = 114,753,169.81
As you can see selling more is not always more profitable.
If my calculations are right does that make you a profit of just under 20 mil per store per day ?SiberianTiger wrote:I produce and sell Golden Watches Q52, each one costs me around 15.000,00 (buying gold Q33) and I am selling them for 26.000,00 each on my stores (producing and selling cycle of 168 hours, one factory for 12 jewellers)
Ok, how to optimize profits,
Simple =)
First, dont bother to produce power, water ect, if its more profitable to produce that then dont bother with anything else, get my drift? I produce only gold + necks to keep my Q as high as possible.
I rapidly did it for my stores and it was somewhere around 10k for necklaces (430h per 80k=500k an hour) but that will chew up 450 of necks and thus 13.5k of gold a day per k! Very hard to produce that much for anyone. =) That was Q28 though.
Second, if you dont already have kapi-script get it, it allows you to change the price of items without leaving the store page, saves vast amounts of time
Third, get your best Q product and put down a test, I find that 1 item per m works fine but less if you dont have the stock backed up enough. Then punch in your cost price then preform the following
number of products / time (in hours, minutes if you have less than 10h) * (sales price - cost price) / store size (in meters) * 1000 or total store size in company if you want
=NoP/T*(CP-SP)/S*1000=Profit/1k/hour
Ok now repeat that for any interval you want and try and narrow it down, eg 10k-15-20k then IF the best price is between 10k-15k then 11k-12k-13k-14k ect ect
If you want I have a fully functional excell spreadsheet that will tell you everything you could want about anything using that data....ill email if you want
Hope I answered the question somewhere in there lol
H
Simple =)
First, dont bother to produce power, water ect, if its more profitable to produce that then dont bother with anything else, get my drift? I produce only gold + necks to keep my Q as high as possible.
I rapidly did it for my stores and it was somewhere around 10k for necklaces (430h per 80k=500k an hour) but that will chew up 450 of necks and thus 13.5k of gold a day per k! Very hard to produce that much for anyone. =) That was Q28 though.
Second, if you dont already have kapi-script get it, it allows you to change the price of items without leaving the store page, saves vast amounts of time

Third, get your best Q product and put down a test, I find that 1 item per m works fine but less if you dont have the stock backed up enough. Then punch in your cost price then preform the following
number of products / time (in hours, minutes if you have less than 10h) * (sales price - cost price) / store size (in meters) * 1000 or total store size in company if you want
=NoP/T*(CP-SP)/S*1000=Profit/1k/hour
Ok now repeat that for any interval you want and try and narrow it down, eg 10k-15-20k then IF the best price is between 10k-15k then 11k-12k-13k-14k ect ect
If you want I have a fully functional excell spreadsheet that will tell you everything you could want about anything using that data....ill email if you want

Hope I answered the question somewhere in there lol
H
I would like to correct the misconception that our friend with the tree in his sig has been getting at for awhile on these forums.
Please understand that there are a few units that are valuable in business. I like to divide my price up into two parts. First part expenses, second part value of time.
If i have a building, i have certain expectations for how much money it should be able to make for the time that it is active. Profit margin isn't everything, infact, it doesn't mean anything.
For instance, if you had two stores, one a furniture store, and one a gas station, and you had the following options.
You can buy and sell 10,000 gas for 45 and sell for 55 in 24 hours (profit of 100,000)
Or you can buy and sell 10 wardrobes for 2500 and sell for 5500 in 24 hours (profit of 30,000).
In the example, the wardrobes have a higher profit margin, but the gas has the higher value for time. We would always want to sell the gas. To expand on the point, it would be safe to say that if this would happen day after day, you should sell your furniture store and build a gas station in it's place, because the last thing that has value is your building slots.
If i have 100 building slots, i want each one to be working as hard as possible. That is why you don't want to expand up a 1000m2 building when you have 50 slots left to build smaller ones on. Your building slots have value too.
If you have any questions, feel free to give me an IGM on either realm,
Thanks,
APCE Production
Please understand that there are a few units that are valuable in business. I like to divide my price up into two parts. First part expenses, second part value of time.
If i have a building, i have certain expectations for how much money it should be able to make for the time that it is active. Profit margin isn't everything, infact, it doesn't mean anything.
For instance, if you had two stores, one a furniture store, and one a gas station, and you had the following options.
You can buy and sell 10,000 gas for 45 and sell for 55 in 24 hours (profit of 100,000)
Or you can buy and sell 10 wardrobes for 2500 and sell for 5500 in 24 hours (profit of 30,000).
In the example, the wardrobes have a higher profit margin, but the gas has the higher value for time. We would always want to sell the gas. To expand on the point, it would be safe to say that if this would happen day after day, you should sell your furniture store and build a gas station in it's place, because the last thing that has value is your building slots.
If i have 100 building slots, i want each one to be working as hard as possible. That is why you don't want to expand up a 1000m2 building when you have 50 slots left to build smaller ones on. Your building slots have value too.
If you have any questions, feel free to give me an IGM on either realm,
Thanks,
APCE Production
multipe stores
One way to get the best price for your items using multiple stores is to find the amount of time it will take to sale 1 item in each store. For example if you have 200 gas to sell and 2 stores then on average each store can sell 100 gas in 24 hours. Lets say the gas cost 40 per unit.
This gives 1440 minutes/100 units = 14.4 minutes/unit. If store A sells 1 unit in 14.4 minutes for 50c and store B sells for 52c then,
storeA = 50c @ 14.4min/unit = 100 units/day,
storeB = 52c @ 14.4min/unit = 100 units/day.
Profit = (50-40)*100 + (52-40)*100 = 2200.
Now adjust for the price difference, storeA needs to sell less items and storeB needs to sell more items. This is the time consuming part.
1440 minutes / 95 units = 15.16 minutes
storeA = 51.00c @ 15.16 minutes/unit = 95 units/day.
storeB = 51.50c @ 13.71 minutes/unit = 105 units/day.
Profit = (51-40)*95 + (51.50-40)*105 = 2252.50
Your stores are now selling for maximum profit.
Note: If your selling a lot of units you may have to sell 10 units instead of 1 to find the price and time information since you can't sell just 1 unit in less than 10 minutes. For example if you can sell 1 unit in 3 minutes then you would use 10 units selling in 30 minutes to get your price.
This gives 1440 minutes/100 units = 14.4 minutes/unit. If store A sells 1 unit in 14.4 minutes for 50c and store B sells for 52c then,
storeA = 50c @ 14.4min/unit = 100 units/day,
storeB = 52c @ 14.4min/unit = 100 units/day.
Profit = (50-40)*100 + (52-40)*100 = 2200.
Now adjust for the price difference, storeA needs to sell less items and storeB needs to sell more items. This is the time consuming part.
1440 minutes / 95 units = 15.16 minutes
storeA = 51.00c @ 15.16 minutes/unit = 95 units/day.
storeB = 51.50c @ 13.71 minutes/unit = 105 units/day.
Profit = (51-40)*95 + (51.50-40)*105 = 2252.50
Your stores are now selling for maximum profit.
Note: If your selling a lot of units you may have to sell 10 units instead of 1 to find the price and time information since you can't sell just 1 unit in less than 10 minutes. For example if you can sell 1 unit in 3 minutes then you would use 10 units selling in 30 minutes to get your price.
Figured I use this as a plug
http://www.4shared.com/document/tSh2AqB ... t_v4_.html
http://www.4shared.com/file/p3SJSP2v/Ho ... et_v5.html
These are the newest spreadsheets I use to find optimal prices, it will calculate the best profit for golden necks/watches for stores and production facilities as well as ROI for both. It features several easy to read graphs as well as all the information you could need! And yes podge it has the optimal trade off between gold and stone production...finally!
All you need is the info from any jewelry store or use the inbuilt data as a guide it was set at 12k avg size for R2 demand 90k.
The top one is compatible with older versions of excel but its a lesser version.
Please, if you have any ideas/criticisms/comments leave then at the general area post im about to make. I look forward to them good or bad
H
http://www.4shared.com/document/tSh2AqB ... t_v4_.html
http://www.4shared.com/file/p3SJSP2v/Ho ... et_v5.html
These are the newest spreadsheets I use to find optimal prices, it will calculate the best profit for golden necks/watches for stores and production facilities as well as ROI for both. It features several easy to read graphs as well as all the information you could need! And yes podge it has the optimal trade off between gold and stone production...finally!
All you need is the info from any jewelry store or use the inbuilt data as a guide it was set at 12k avg size for R2 demand 90k.
The top one is compatible with older versions of excel but its a lesser version.
Please, if you have any ideas/criticisms/comments leave then at the general area post im about to make. I look forward to them good or bad
H