NPC price....

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

NPC price....

Post by Guest » 10.09.2007, 17:14

I would like to suggest the selling price for raw material to lock for some case.
like wood q0 and steel q0.
Lock the selling of q0 Steel above 135c(NPC price) and wood q0 above 75c(NPC price).

Because selling it above that price look like cheating and some newbie don't know about the NPC. The will stop some newbie making mistake and the big damp of steel q0 above 135c will be removed too.

Guest

Post by Guest » 10.09.2007, 17:16

I fully agree

Guest

maximum and minimum

Post by Guest » 10.09.2007, 17:32

good, also lock all goods prices for a minimum of average production coast may be..............for those who dont know the coast of production , not to buy below it and get banned...............many realy dont know how much it coasts and get cought.......

Guest

Post by Guest » 10.09.2007, 17:42

ya......i am also thinking about that min selling price too. but it will be a little complicated. but it will not be really hard if some all the mod see the market regularly and approve a price(by looking the fax and market). so, the admin can set the approved price.

example for some products.
production cost_____Profit(10%)____Min selling price.
(not exact, approx)__(Profit=exceptaion fo some case)
Steel = 110c__________11c__________122c (that will be nearly the same as selling in the market 135-10%)
Wood = 25c_________(mod approval)_____40c

Main products that need mod approval are raw materials.

Just my 2cents. :D

Guest

minimum

Post by Guest » 10.09.2007, 17:51

yes, perhapse average pro. coast between red and green + pwoer or water ( average price)+ 10% = minimum for any good to be put in the market...............this way nobody get banned for buying low............
just keep more people in the game please.............

Guest

Post by Guest » 10.09.2007, 18:00

something like this has been said before and it was turned down

Guest

Post by Guest » 10.09.2007, 18:03

So where is the constructive answer from farmboy ?

THERE ISN'T !!! ( Gosh , what a news ... )

Njh , minumum I donno , but a MAx price of NPC is a MUST

Guest

Post by Guest » 10.09.2007, 18:03

So where is the constructive answer from farmboy ?

THERE ISN'T !!! ( Gosh , what a news ... )

Njh , minumum I donno , but a MAx price same than NPC is a MUST

Guest

Post by Guest » 10.09.2007, 18:17

farmboy wrote:something like this has been said before and it was turned down
ya.....i have seen and know the forum a long time ago. but this is not exactly the same as the old one which have been posted. the reasons will be the same but not at the point of controlling the cheaters and all.
Last edited by Guest on 10.09.2007, 19:16, edited 1 time in total.

Guest

Post by Guest » 10.09.2007, 18:39

I would suggest fixing ALL the prices in the game at 10 caps. That would make everything much easier...

Guest

disagree

Post by Guest » 10.09.2007, 19:00

I disagree on the minimum selling price. There have been times when I just want to dump something on the market for some quick cash. I don't give it away, but certainly don't cover my costs. This emulates real life, and should be allowed in the game.

A better way to track cheaters would be to examine those transactions that do occur below cost. A simple SQL statement could be used to determine if the same buyer/seller combination occurs in a large percentage of the transactions. This would be the alert that the two accounts are being misused.

FYI, selling a product at significantly greater than the standard asking price creates the same shift in wealth as selling something too low. For example, the primary account puts wood on market at 500c ea. The secondary account buys the wood. In order to effectively deal with the issue, both types of transactions need to be controlled.

Guest

Re: disagree

Post by Guest » 10.09.2007, 19:10

MaineForrests wrote:I disagree on the minimum selling price. There have been times when I just want to dump something on the market for some quick cash. I don't give it away, but certainly don't cover my costs. This emulates real life, and should be allowed in the game.

A better way to track cheaters would be to examine those transactions that do occur below cost. A simple SQL statement could be used to determine if the same buyer/seller combination occurs in a large percentage of the transactions. This would be the alert that the two accounts are being misused.
I *think* no products need to sell below cost for quick cash. If you have to do like that you shouldn't even produce this thing as it is not worth.

Just example.
Steel production cost at most 110c and you can sell it at 133c in the market which will sold out as soon as you put it.
Wood production cost at most 30c and you can sell it at 49c now in the market which will also sold out as soon as it get to the market.
Stone - cost 6c with the price of 13c sold very quick.
the same to water - cost 0.03c most sell 0.08c fast
power too cost 0.03c most and sell at 0.07c really fast

Just see every main source. So why will you sell anything for undercost and why still producing that which can't even sell quickly at the production cost.

Exception : Some contest product cost a lot more than market price after the contest as price for the things needed to produce got higher which could be also look after by the mods.

Guest

clarification

Post by Guest » 10.09.2007, 19:17

I think you are reading into this that it is a regular occurrence. If it happened every day, then you are absolutely correct that I should stop making the item as I am losing money. However, if occasionally I need money, I should be able to dump product.

The bigger issue here is how to stop the misuse of accounts. The better way to do this is to let the free market work rather than establish artificial boundaries. Transactions could then be monitored by the system for abuse.

Guest

Post by Guest » 10.09.2007, 19:20

You should be able to dump products at cheap prices , but not to much dumping huh ^^
ANYWAYZ , A price can't be higher then NPC price if it's same Q .

Delete all those who are , and just make a quick fix so you can't put higher prices

Guest

Post by Guest » 10.09.2007, 19:25

ya.....that's right. that's why i didn't post anything about min price in my first post as it is so complicated and need a lot of changes.

max price fixing is good one though. not much of changes and not for every products also. Just the one which have NPC.

Locked