Contest Blackhole
Moderator: moderators
Contest Blackhole
I'd like to argue that if you will not stop these insane contests or allow time between contests for other goods to be bought and sold, then at least alter your method.
As it stands right now, posting goods to a contest account, creates a financial black hole in which no wealth can escape.
Think about it,
in the old system they'd post to the market,
other players could still buy the goods sold for $2 but by sending it to a contest account, the production/wealth is just leaving the system doing nothing for the market or companies.
I really don't know why this is so hard for you to understand,
"Any system that does not feed into itself dies."
As an example, say there were only 100 marbles in a fictitious blackboard world. people could use these marbles to play with or trade amongst themselves.
Then somebody comes alone and says "I'll give you $2 for any marbles you send to my contest account, if you send me the most I'll be a nice shiny star by your name on the marble hall of fame".
Excited all those people with marbles start to send them all off to you to be the first with a nice shinny star next to their names, or even the largest amounts of nice shinny stars.
The end result will be eventually there will be no marbles left in the world and nobody will be able to play.
granted an overly simplified example but if you look at the economics of the game more like physics you can understand just how destructive this contest trend is, in the format that it now exists in.
If the goods and money in this game is like the air in a giant balloon then the contest is the pin that poked a hole in that balloon, letting everything escape leaving nothing but a flaccid piece of rubber.
the goods, thereby the wealth that would have been generated by it's sale is leaving the system, to the contest account, never to return again.
While otherwise it could have been used to buy or generate more goods to further expand that system.
the contest account will only erode the market and hasten it's uselessness.
As it stands right now, posting goods to a contest account, creates a financial black hole in which no wealth can escape.
Think about it,
in the old system they'd post to the market,
other players could still buy the goods sold for $2 but by sending it to a contest account, the production/wealth is just leaving the system doing nothing for the market or companies.
I really don't know why this is so hard for you to understand,
"Any system that does not feed into itself dies."
As an example, say there were only 100 marbles in a fictitious blackboard world. people could use these marbles to play with or trade amongst themselves.
Then somebody comes alone and says "I'll give you $2 for any marbles you send to my contest account, if you send me the most I'll be a nice shiny star by your name on the marble hall of fame".
Excited all those people with marbles start to send them all off to you to be the first with a nice shinny star next to their names, or even the largest amounts of nice shinny stars.
The end result will be eventually there will be no marbles left in the world and nobody will be able to play.
granted an overly simplified example but if you look at the economics of the game more like physics you can understand just how destructive this contest trend is, in the format that it now exists in.
If the goods and money in this game is like the air in a giant balloon then the contest is the pin that poked a hole in that balloon, letting everything escape leaving nothing but a flaccid piece of rubber.
the goods, thereby the wealth that would have been generated by it's sale is leaving the system, to the contest account, never to return again.
While otherwise it could have been used to buy or generate more goods to further expand that system.
the contest account will only erode the market and hasten it's uselessness.
1. Change your signature! I sent you a message a week ago about it. As stated in another topic today, it is to large and against the rules because of that.
2. You say no wealth can come? Look at the top companies in the contests, are they hurting? No, their wealth is gaining everyday with the contests.
2. You say no wealth can come? Look at the top companies in the contests, are they hurting? No, their wealth is gaining everyday with the contests.
Tattletail, Tattletail,Azer Productions wrote:1. Change your signature! I sent you a message a week ago about it. As stated in another topic today, it is to large and against the rules because of that.
2. You say no wealth can come? Look at the top companies in the contests, are they hurting? No, their wealth is gaining everyday with the contests.
Azer is a tattletail, wha, wha, wha, wha,
FYI the hight of my top pic is 120px
And the hight of my bottom pic was exactly 150px,
But since you cried like a little girl to the mods I'll remove it, baby.
2. HOLY Crap,
I thought I oversimplified this entirely too much for those people who were not bright enough to get it.
I'm not talking about how much money they currently have but how much less money, both they have and is traded due to the exiting of goods/cash from the system.
Because they are selling Q2 oil to the contest account, without that account using it or returning it, the entire system loses both the production time and the money lost from selling it cheaper than it cost to make.
Sure more wealth is generated by other companies not playing in the contest but the volume is still reduced for no reason, other than poor planning.
It was different when it was posted to the market, then others could buy that oil for $2, the loss to the contest player profited others not participating in the contest, but now the loss never returns.
You are just not getting it are you?
It is not about you Nancy,
You say that the top players in the contest are rich,
That does not make it better it makes it worse,
If it cost $12 to make oil but you sell it at $2 for the contest Kapiland economy is losing $10,
If you have lots of money then you are likely to make more oil to sell for $2 costing the Kapiland economy millions of dollars every day that the contest runs.
That money is then NOT used for other things like;
buying up goods from the market,
producing goods to sell to the market,
producing goods to sell at the store for profit, increasing the Kapiland economy.
It would be different if those goods were returned after the contest was over or they were placed back on the market.
it is a matter of semantics,
I know economics is hard for "some people" to understand, as they must think that money just falls from the sky naturally or grows on trees free for the picking but it doesn't.
Money/economics is a system and like any system it can be controlled and is susceptible to the same rules that govern other systems.
I can see the marble example did little for you but I'm not really sure how to dumb this down any further.
Oh god, do I dare try again to give you another example that you will ultimately totally and completely misunderstand?
It's just math, sorry, it is just how things work.
If you have 10 kids bouncing on that little bouncing thing at Chucky Cheese and 3 of them fall off, then there will only be 7 kids bouncing.
I wish I could give you an example but they took the contest score down.
But hypothetically, say the top player sold 1 million oil,
Then the system itself really lost 10million because he sold it at a loss, a contest account that just throws it away and does not resell it or reuse it to make other things.
Then the next lowest player sold 900K, then the next 800K, etc, etc, etc
The compounding loss is a staggering blow to the Kapiconomy.
OH god, never mind.
yes but still,RustyRusterson wrote: Also, you seem to be forgetting the 'marbles' that are entering the system from the NPC and people buying coins.
While the amount of NPC goods purchased or coins exchanged will vary it still is a constant condition, therefore doesn't count or more aptly counter act the loss caused by the contest.
They did not start coins and NPC's to replace the loss produced by the contest, they were pre-existing conditions, so the loss is the same.
Every succesful video game economy needs a way to remove currency from high level players in the games. Some do it with repair bills, others do it with the purchase of consumables. Kapilands does it with contests.
Without a way to dispose of money, inflation in this game would quickly become staggering, as the high level companies would have more money than that can figure out how to spend it. This would unbalance all of the buildings, as production costs would become nominal. Everything would be built in red.
Without a way to dispose of money, inflation in this game would quickly become staggering, as the high level companies would have more money than that can figure out how to spend it. This would unbalance all of the buildings, as production costs would become nominal. Everything would be built in red.
i'm still new player but i want to share my opinion with others too.
IMHO contest can:
1. balance product on market, and
2. make a gap between big company and small company become smaller
for example.. we currently lack of food product at market.
when contest says, send all bread Q1 to contest account, 70%-80% of kapi player will build food factory and start produce bread to make profit from this event.
they will not send it to contest but send it to market or sell it by contract. big company will pay very high price for contest product and small company will gain more than usual average price.
after contest end.. they will still continue produce food product (Candy Breads Biscuits Coffee powder Cocoa powder Flour Candy bars Sugar)and sell it to market or grocery because they will loss more if they sell that building back.
that's just my own opinion and my opinion maybe contra to others because we look something in a different angle.
IMHO contest can:
1. balance product on market, and
2. make a gap between big company and small company become smaller
for example.. we currently lack of food product at market.
when contest says, send all bread Q1 to contest account, 70%-80% of kapi player will build food factory and start produce bread to make profit from this event.
they will not send it to contest but send it to market or sell it by contract. big company will pay very high price for contest product and small company will gain more than usual average price.
after contest end.. they will still continue produce food product (Candy Breads Biscuits Coffee powder Cocoa powder Flour Candy bars Sugar)and sell it to market or grocery because they will loss more if they sell that building back.
that's just my own opinion and my opinion maybe contra to others because we look something in a different angle.

1. this game is running for 3 years now and the strategy on the contests won't be changed
2. As long as you start writing in such a manner we won't recognize your threads.... it is as simple as that.
Please stop telling people how "bright" they are... if you want to have a discussion: fine! but not in this way...
2. As long as you start writing in such a manner we won't recognize your threads.... it is as simple as that.
Please stop telling people how "bright" they are... if you want to have a discussion: fine! but not in this way...