double production from 1 good

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

double production from 1 good

Post by Guest » 14.07.2007, 15:45

i think u should b able 2 double ur production from 1 good as in cattle. in rl wen u send cattle 2 a butcher shop u r given the oppurtunity 2 get 2 products from 1 cow, leather and beef. i think that this way could be profitable to companys who produce cattle.
Last edited by Guest on 16.07.2007, 01:17, edited 1 time in total.

Guest

Post by Guest » 14.07.2007, 15:53

It depends on the butcher.

I don't think giving leather would be a good option. However, giving a product like "raw leather" that has to be tanned before use might not be a bad option.

Guest

Post by Guest » 14.07.2007, 17:27

i like that idea abt raw leather although i dont think it is going into the later versions of the game

company name- PoWat Industries
Last edited by Guest on 16.07.2007, 01:21, edited 1 time in total.

Guest

Post by Guest » 14.07.2007, 17:29

Much better chance than leather and beef from cattle at one time. :wink:

Guest

Post by Guest » 14.07.2007, 17:34

raw leather is probably a new product so it wont get in but the other way u can take both requirements, add them together and get the 2 products that way, and it would not be a new product just combining 2 old into 1 production
Last edited by Guest on 16.07.2007, 01:22, edited 1 time in total.

Guest

Post by Guest » 14.07.2007, 17:37

The problem is leather is produced in Textile factories. While beef is produced in Butcher's shops.

Changing that would be a HUGE problem. It would sack up all of those that make leather as they would now have to build Butcher's shops. That is why this really won't happen.

Guest

Post by Guest » 14.07.2007, 17:41

good point i didn't think about that. it was just a suggestion though.
Last edited by Guest on 16.07.2007, 01:22, edited 1 time in total.

Guest

Post by Guest » 14.07.2007, 19:24

It is an interesting idea, this "dual production" type of approach. (Which would require a game rewrite, so don't count on it.) Giving production by-products would force people to interact to sell things they weren't necessarily interested in, and the prices of the two products would naturally be tied together (inversely). It's a fun dynamic but as with yesterday's discussion I wonder if the fun is worth the complexity.

Guest

Post by Guest » 14.07.2007, 21:48

You could have a production "Focus" and production "byproducts".

Take a mine for example. Sure you are there mining Coal, but does that mean you throw away any diamonds you found? It wouldn't work for all products, such as apple juice, but maybe jsut some specific buidings.

Maybe all byproducts are always Q0, no matter what reseatch you have. It could also be random. Sometimes you wont find any. Say you do find a cache of diamonds, it could be in the amount of 1-20% of the "Focus" amount.

It would open the door for some new markets, as low Q gold/diamonds would drop in price, etc.


In the leather example, if cattle producers had leather byproducts at Q0, it wouldn't change the market too much. Professional leather makers would still rely on textile factories because they need high Q leather.

Guest

Post by Guest » 15.07.2007, 02:47

ya but tons of rewriting of the version

Guest

Post by Guest » 15.07.2007, 23:57

how about a random percentage byproduct as stated above like wen sum1 produces leather they get a random percentage of beef as byproduct. not just in cattle but in other products as well. this idea could be fun and in sum ways more profitable

Guest

Post by Guest » 16.07.2007, 00:00

As farmboy stated it would mean a major game rewrite.

I do like the idea for random by products but it will not happen in this game version I am afraid.

Guest

Post by Guest » 16.07.2007, 00:07

im not talking about this version but id like 2 c it in future versions

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