More robust contracts

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

More robust contracts

Post by Guest » 06.06.2009, 21:08

I think it would be good to build upon the contracts.

For example

instead of contracts simply being concerned with just money being exchanged for products, you could add more

1. Lock prices: A buyer could agree to lock a price for contract between themselves and a seller, this would mean that if the price of the product increases or decreases it would remain the same for the contract.

buyers could pay a higher prices because they suspect the price of the product will increase.

2. Auto-supply: A contracter could set the contract to happen automatically, for example.

The contracter agrees to supply the buyer with a product every 24 hours, the system would automatically take the product from the warehouse and send it at a pre-defined price to the buyer. If there isnt enough of the product a message could be sent to the buyer and compensation for late delivery could be arranged.

3. Contracts could be concerned with a buyer being able to send a quantity of another product for the products they need

What does everyone think?

Guest

Post by Guest » 06.06.2009, 22:34

I don

Guest

Post by Guest » 06.06.2009, 22:47

point 1 an example from the "real world" would be mortgages, a mortgage buyer can lock their payment rate at a certain price, and if mortgages rates increase they do not need to pay more.

I would mean that buyers in kapilands could choose to pay that little bit more just incase the price of the product increases. This would give them an advantage in the future if prices to purcahse the goods do increase.

point 2 I kinda thought so wasnt sure if would be ok since its only a small aspect, its just that real life contracts can rely on frequent deliverys

point 3 Idk I think its like a case of exchange one line of code for another, which theoretically could be simple to do with just products but idk either lol

thanks for the back and forth

Guest

Post by Guest » 06.06.2009, 22:48

1. Already happen, the seller send the contract for the price agreed.

2. Automatism in the game are not desirable, cause that would lead the players to only log once a month or more.

3. The buyer don't send contracts, only accept them
Last edited by Guest on 06.06.2009, 22:48, edited 1 time in total.

Guest

Post by Guest » 06.06.2009, 22:48

Your points are very valid but the problem lies in the recourse, if we do have a contracts of x units of y at $z daily then we have the problem of people being offline or running out of cash then there is no recourse or way to get what you're owed any more than if you sent a normal contract.

No. 2 will never get implemented as its basically an auto-bot built into the system. A power producer could make a contract selling his entire power to another then come back very month to start new expansions and buy premium and the game wants continuous players rather than log-click-log.

Your last suffers from the same problem as your first, players cannot be forced to accept daily and senders cant be penalized for not producing the required amounts daily or forgetting to send a contract smaller players would quit and bigger ones would have a drop in profits.
Hack my problems apart and find a workable solution, when you do you have my full support at least
H

Guest

Post by Guest » 06.06.2009, 23:01

So horizon your basically saying these things cant be implimented due to the fact that the developers want players to sign in daily and due to bankruptsy problems.

I can understand that, the sign in daily thing yeah because this site must make a fortune from people seeing the adds and they wont see them as much if they only sign in once a month, plus obviously the game is a constant game not a once a month.

However the whole bankruptcy thing....shouldnt that be a players responcabilty.

We need players to be aware of this so they can learn from the mistakes the real worlds made lol.

Guest

Post by Guest » 06.06.2009, 23:18

Thats the one thing I dont get with this game, the adds. They only advertise to another of their games, they could make a fortune from a few k plp viewing their adds constantly, then they could employ some more coders!
Back on topic :D
IN a perfect universe yes players should be responsible for their actions but its like the old banking system (i dident see this first hand i wasn't on then) it collapsed because big players would have troubles such as unexpected time away and then their loans would default leaving billions in FA siting there.
Unlike real life I can go "stuff it, I wanaa go play footy" and get up and leave if things dont go my way and have absolutely no problems leaving others out in the cold. I agree that it would be great to have the certainty of a guaranteed contract everyday, I could pre-plan expansions ect ect but I doubt if your function as it should and be more of a headache then the lack of such.

What do yall think of government contracts?
There are several gov contracts available each week and players bid on them to secure the weeks production. So one could be 1000 Cars at Q5 for government fleet. Payers would bid and the lowest bidder would be able to produce those cars and receive a guaranteed sale. If he or she defaulted or dident send enough it would go to the next highest bidder ect. Kind of like a contest but with an actual profit and no score items to stop biger players from biding 2c for cars ect
Thoughts?
H

Guest

Post by Guest » 06.06.2009, 23:40

hmmm well i spose you could have the oppurtunity for players who default on loans to sell off aspects of the business and the debt assosiated with it. That could be interesting let more devoted players build a failed business up and sell it on at managers level

Government contracts I like however wouldnt it only be accessable to large companies

Guest

Post by Guest » 06.06.2009, 23:49

Not really, some could be but ones like 500 apples a day would be done with ease. Some could be offered as default during training to get players up and running and give them a market instantly.

Guest

Post by Guest » 06.06.2009, 23:54

oooor you could have level specific contracts

Guest

Post by Guest » 07.06.2009, 01:20

either way...

Guest

Love it

Post by Guest » 08.06.2009, 17:56

the auto contract sounds great. Also there should be an auto accept function. Like i could say i want potatoes q:0 under 5.50 and anyone who sends a contract that meets those terms will be accepted instantaneously.

Guest

Post by Guest » 08.06.2009, 18:03

fiiinallly lol

Guest

Post by Guest » 08.06.2009, 20:10

Has been suggested before and was not implemented. :shock:

Guest

Post by Guest » 08.06.2009, 21:23

Ah look ally has finally given up and reverted to one sentence answers.
Well done sally you fought the good fight! :? too bad no one listens anymore :(
H

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