Production Finish Time

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Production Finish Time

Post by Guest » 27.02.2009, 18:05

I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is

Guest

Post by Guest » 27.02.2009, 18:58

Use KapiScript, it does this work
You can find a link to the KapiScript somewhere on this forum

Guest

Post by Guest » 28.02.2009, 10:20


Guest

Post by Guest » 28.02.2009, 18:15

KapiScript is good for other things aswell, couldn't live without it :)

Guest

Post by Guest » 28.02.2009, 20:24

it is good for time
what does it does other hing?

Guest

Post by Guest » 01.03.2009, 10:14

warrior1993 wrote:what does it does other hing?
i tried everything in my powers but i couldnt identify this language. can you please ask that in english?

Guest

Post by Guest » 01.03.2009, 10:39

what does it do other things,

what other things does it do?

Guest

Post by Guest » 01.03.2009, 14:32

sry
it does other thing?

Guest

Post by Guest » 01.03.2009, 17:13

YAY i was right :P well, it lets you set production for 1:00:00 which means 1day in kapiscript language. This means you can copy+paste that 60times instead of 71600, 87643, 91345 etc etc

Guest

Post by Guest » 01.03.2009, 17:15

nice
tnx for the info

Guest

Re: Production Finish Time

Post by Guest » 19.03.2009, 15:54

burkey wrote:I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is
This is easy to implement and yet it is not implemented in kapilands, while similar games already have this feature (like most games that have a counter for buildings, not just business games). Just check google for more games like Kapilands, you may find a couple of games where the development team pays more attention on the game. These games usually go under the phrase massive-multiplayer business simulation games.

Guest

Re: Production Finish Time

Post by Guest » 19.03.2009, 18:04

Castor wrote:
burkey wrote:I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is
This is easy to implement and yet it is not implemented in kapilands, while similar games already have this feature (like most games that have a counter for buildings, not just business games). Just check google for more games like Kapilands, you may find a couple of games where the development team pays more attention on the game. These games usually go under the phrase massive-multiplayer business simulation games.
Hey, if you don't like kapilands just move out, but don't haress all the people around here with your anouncements (I am starting being tired to see your messages about other games). :evil:

Guest

Post by Guest » 19.03.2009, 19:33

Gotta agree... if you want to spread the word do it directly and see how long it takes you to get banned

Guest

Post by Guest » 20.03.2009, 01:07

Admin please ban this Castor. He is actually advertiser of another game!
Castor, if that game is really as good as what you said, then it doesn't need spammer like you to do advertise here ;)
So, just get out from here! :evil:

Guest

Re: Production Finish Time

Post by Guest » 20.03.2009, 08:47

Castor wrote:
burkey wrote:I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is
This is easy to implement and yet it is not implemented in kapilands, while similar games already have this feature (like most games that have a counter for buildings, not just business games). Just check google for more games like Kapilands, you may find a couple of games where the development team pays more attention on the game. These games usually go under the phrase massive-multiplayer business simulation games.
How bout a game that doesn't let you think at all??
We could call it communism business unlimited.
Only thing you need to do is login and logout once a day and go sit in your 20 year old Trabant or Lada to go to your boss and then push a button to get the production started without thinking about what you produce and/or it being usefull to produce it.


I'm sure that game will be just as much a success as the communism has been for the past century.

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