Production Finish Time
Moderator: moderators
Production Finish Time
I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is
Re: Production Finish Time
This is easy to implement and yet it is not implemented in kapilands, while similar games already have this feature (like most games that have a counter for buildings, not just business games). Just check google for more games like Kapilands, you may find a couple of games where the development team pays more attention on the game. These games usually go under the phrase massive-multiplayer business simulation games.burkey wrote:I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is
Re: Production Finish Time
Hey, if you don't like kapilands just move out, but don't haress all the people around here with your anouncements (I am starting being tired to see your messages about other games).Castor wrote:This is easy to implement and yet it is not implemented in kapilands, while similar games already have this feature (like most games that have a counter for buildings, not just business games). Just check google for more games like Kapilands, you may find a couple of games where the development team pays more attention on the game. These games usually go under the phrase massive-multiplayer business simulation games.burkey wrote:I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is

Re: Production Finish Time
How bout a game that doesn't let you think at all??Castor wrote:This is easy to implement and yet it is not implemented in kapilands, while similar games already have this feature (like most games that have a counter for buildings, not just business games). Just check google for more games like Kapilands, you may find a couple of games where the development team pays more attention on the game. These games usually go under the phrase massive-multiplayer business simulation games.burkey wrote:I think it would be helpful to have, along with the estimated time remaining or possibly instead of (?) a date that it finishes. E.g. im upgrading my power plants to 5000m2 and they tell me they have 1000 hours left (which I go to calc to work out its over 40 days) - would be handy just for it to say it will be finished 5th April at whatever o'clock or whenever 40 days from now is
We could call it communism business unlimited.
Only thing you need to do is login and logout once a day and go sit in your 20 year old Trabant or Lada to go to your boss and then push a button to get the production started without thinking about what you produce and/or it being usefull to produce it.
I'm sure that game will be just as much a success as the communism has been for the past century.