Schedule the next research item

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

Moderator: moderators

Post Reply
Guest

Schedule the next research item

Post by Guest » 17.01.2009, 15:11

While an RC is researching an item, let the player schedule the next item. Research isn't expensive, so he can pay for the future research when he requests it. This will avoid idle periods for the RC. A lot of games have this feature.

If the player cancels future research, it just disappears. If he cancels the current research item, the next item starts, which he can then cancel if he wishes.

Guest

Post by Guest » 17.01.2009, 15:33

This game is about being active and if this option was given people may log on set their buildings to run for 1000hours+ along with their RC's.

This game is all about dedication and working out what to do to earn the most cash ;) :P

Guest

Post by Guest » 17.01.2009, 16:38

I'll take that as a no.

Guest

Post by Guest » 19.01.2009, 12:40

Straw Man wrote:I'll take that as a no.

to be honest that was a knee jerk reaction to a decent suggestion by a long term player who, ironically, has a no whining avatar.

Yep, the game is about being active, and long may it stay so. But the production durations of research centres are pre-determined whereas all other production or sales durations are player determined. So, unless you consider full participation as people waking up at 4am so as to maximise their business, this is a very VERY sensible idea and won't stop people being active... so don't be so flippant in your response.

When I have work to do, or go to bed, I set all my production so it concludes around the time i'll be able to set it again. But with the RCs I'm at the mercy of inbuilt maths, and given the costs involved in terms of upgrades or hours to research something, I want my RCs to be as maximised as possible, and enabling us to set 1 extra research (ie the next one) isn't making the game automated, just more playable and worhtwhile.

Good suggestion Straw man, and I hope the devs actually read your post rather than going "NO NO NO NO NO NO NO how many times do the devs have to tell us the game is about being active... harumph" and missing the point.

Guest

Post by Guest » 19.01.2009, 13:06

VelvetQuim wrote: to be honest that was a knee jerk reaction to a decent suggestion by a long term player who, ironically, has a no whining avatar.

Yep, the game is about being active, and long may it stay so. But the production durations of research centres are pre-determined whereas all other production or sales durations are player determined. So, unless you consider full participation as people waking up at 4am so as to maximise their business, this is a very VERY sensible idea and won't stop people being active... so don't be so flippant in your response.

When I have work to do, or go to bed, I set all my production so it concludes around the time i'll be able to set it again. But with the RCs I'm at the mercy of inbuilt maths, and given the costs involved in terms of upgrades or hours to research something, I want my RCs to be as maximised as possible, and enabling us to set 1 extra research (ie the next one) isn't making the game automated, just more playable and worhtwhile.

Good suggestion Straw man, and I hope the devs actually read your post rather than going "NO NO NO NO NO NO NO how many times do the devs have to tell us the game is about being active... harumph" and missing the point.
I can fully agree with this idea, we could set the RC's to research from Q20 to Q30 without stops. Cause sometimes I have my RC's stoped for around 5 to 6 hours, what a waist of time.

Guest

Post by Guest » 19.01.2009, 15:04

I can fully agree with this idea, we could set the RC's to research from Q20 to Q30 without stops. Cause sometimes I have my RC's stoped for around 5 to 6 hours, what a waist of time.[/quote]

Actually, that wasn't the original suggestion and being able to set to rise 10QLs is automation. Just to be able to have the next one would be fine, as when the 1st is completed and the second begins (and therefore becomes the first), you can add a new second one whilst awake and online.

Glad you agree with the original idea (which wasn't mine, even though i've hi-jacked this thread) but it is also important to not make the game automated... just stop it from hindering sleep patterns :)

Guest

Post by Guest » 19.01.2009, 17:39

VelvetQuim wrote: to be honest that was a knee jerk reaction to a decent suggestion by a long term player who, ironically, has a no whining avatar.
No its an honest reaction, imagine this, a guy logs in one day buys up 100coins making him a tycoon then buys a big RC and researches up to Q127 and leaves the game, this person wont be paying prem so the owners wont like it and when he comes back he'll be eben richer and speeding up researching isnt good for the game,it lets the rich players beat the dedicated poor players. If this came into place a big player like Cash money brothers could research 5different things up to Quality 60, while poor old joe has to try his hardest to earn enough cash to research 1 level at a time, but since he has a low Research level and lots of big players now have bigger ones without trying or bothering his is worht less thus defeating the objective of being a player friendly dedication based economics game.

Oh yes it would be nice, it would also be nice if they made expanding faster, or if they allowed you to have 1000 buildings or they added more products or this and that or this...

In short the programmers CANT BE ARSED.

So yes in short no and VelvetQuim I have played this game for long enoguh to know these thigns don't happen, so get off your high horse and think before you post. If someone like me or Goldeneye or anyone else who's played this game for 2years+ says something dont go and slaughter it because you believe your right after playing this game for a month. So like my avatar says STOP F***ING WHINING

Guest

Post by Guest » 19.01.2009, 18:59

i agree with felixbluindustries you cant have everything made easy without paying, besides 6 hours of research not doing anything isnt that bad, i have forgot my research for a week before i remember it was done

Guest

Post by Guest » 19.01.2009, 19:58

felixbluindustries wrote:
VelvetQuim wrote: to be honest that was a knee jerk reaction to a decent suggestion by a long term player who, ironically, has a no whining avatar.
No its an honest reaction, imagine this, a guy logs in one day buys up 100coins making him a tycoon then buys a big RC and researches up to Q127 and leaves the game, this person wont be paying prem so the owners wont like it and when he comes back he'll be eben richer and speeding up researching isnt good for the game,it lets the rich players beat the dedicated poor players. If this came into place a big player like Cash money brothers could research 5different things up to Quality 60, while poor old joe has to try his hardest to earn enough cash to research 1 level at a time, but since he has a low Research level and lots of big players now have bigger ones without trying or bothering his is worht less thus defeating the objective of being a player friendly dedication based economics game.

Oh yes it would be nice, it would also be nice if they made expanding faster, or if they allowed you to have 1000 buildings or they added more products or this and that or this...

In short the programmers CANT BE ARSED.

So yes in short no and VelvetQuim I have played this game for long enoguh to know these thigns don't happen, so get off your high horse and think before you post. If someone like me or Goldeneye or anyone else who's played this game for 2years+ says something dont go and slaughter it because you believe your right after playing this game for a month. So like my avatar says STOP F***ING WHINING

sigh, again you didn't read his post or my reply. With his suggestion no one could log in and set research to 127 and come back months later and be king of the castle. You would have to reset the 2nd research. Every time. Manually. Logging in. Plus how the hell would you pay for the extra research if you didn't log in and pay the game to earn the money.

Now. Stop. Take a deep breath. And re-read his suggestion, your reply, my reply, then your reply, and if the penny doesn't drop, well...

Guest

Post by Guest » 19.01.2009, 20:15

Coins, that how you would get the money. Some players who are the best in the game didi it like that, some arent even active they buy their 2years of prem then leave 100buildings to expand. That's how they would get the money. And yes i know people are at the mercy of the system but not everything can be perfect. And even queuing 1research means that your RC will be constantly going, So if osmeone joined and made a small RC and set it to research 2items at a high Q level then they could just leave for another few houndred hours and come back to find these 2levels done then leave. The production cap limit wasn't lifted for the reason it would make people inactive. Think of it like this, Someone gets 60buildings, 59wells and one medium sized RC they buy coins and sell them to get a few bil and then they go along and set each well to make 99,999,999 oil Q whatever. They then set their RC to research 2oil levels. When they come back in a months time they'll find the RC finsihed and can cancel all their productions and reset them with the new Q level and set the RC off again but this time they can leave it a month and a half. etc etc

These people aren't active and therefore wouldnt be intrested in paying money into the game after their initial investment. They arenn;t in the game for fun but are in it to "complete" it. These kind of players greatly annoy me and Soemtimes peopel have to accept that they are at the mercy of the system. You win some you lose some. And as a player who's played for 2years odd i know the programmers are quite lazy. I haven't seen a single change made by them except they removed the banking feature... after it destroyed a few players... and it took them 2 goes to get rid of that. Queuing up research would be too much of a pian in the backside for them, they don't feel that they dont get paid enough to do their job.

Guest

Post by Guest » 19.01.2009, 20:29

felixbluindustries wrote: And as a player who's played for 2years odd i know the programmers are quite lazy. I haven't seen a single change made by them except they removed the banking feature... after it destroyed a few players... and it took them 2 goes to get rid of that. Queuing up research would be too much of a pian in the backside for them, they don't feel that they dont get paid enough to do their job.
Now, from what i've read, that is a sensible reason why it won't happen.

As for your other reason... my god, people are actually sad enough to do that lmao!!!! hilarious. one must have a seriously low self-esteem and limited social circle to buy and cheat your way to the top of any game just because they think people will respect them... people they don't even know... hilarious.

Ok, given that mentality i can understand your objection a bit more, and it seems less knee jerk and more resignation to both the programmers and the cheats :) but i still stand by it being a good idea, although i accept it won't be implimented.

Guest

Post by Guest » 19.01.2009, 22:55

Now we're starting to get on a bit more :P

The suggestions forum is where i have fun trurning down ideas for the simple reason of the programmers, duno why this is even here :P

Guest

Post by Guest » 26.01.2009, 22:15

I agree with the no, even though it would maximise the RC, i think it woudl ruin the the game tradition

Post Reply