Decreasing Fixed Asset for Level

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Decreasing Fixed Asset for Level

Post by Guest » 03.03.2007, 09:45

I realy think Kapilands Fixed Asset point for leveling up should be decreased, because it is hard to achieve the manager level and it requires 64.000.000

Tycoon
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Post by Tycoon » 03.03.2007, 09:47

It is not a matter of fixed assets only...
Cash and fix assets are added... and the whole amount goes into the 64 mio calculation

Guest

Post by Guest » 03.03.2007, 09:57

but its still hard

Tycoon
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Joined: 21.01.2007, 11:04

Post by Tycoon » 03.03.2007, 10:11

Becoming a manager here (and the additional features with it) is supposed to be a challenge ;-)

If you are able to profit from these additional features you should really know the game. So it's just good, that it's not possible to become manager too early.

Guest

Post by Guest » 03.03.2007, 11:09

But its way a challange cause most people can only afford 350.000C per week

Guest

Post by Guest » 03.03.2007, 11:29

Battalia wrote:But its way a challange cause most people can only afford 350.000C per week
Well that is the way its supposed to be. If its not challenging anymore many people will all become managers very soon and it will just take away the fun of having a goal.

Also if one just earns 350k a week, then they aren't ready yet to be managers anyway. Once you've been a really good foundation and have successfully built your own business, it would just fit that you earn the levels.

Yes its hard to go into the $64M but it sure will be a great way to keep users aiming for a competitive edge to reach their level goals.

Guest

Post by Guest » 03.03.2007, 12:43

yes to be a manager you have to know that you can sell product in your own shop but that the market is still a very good source of income so you have to manage both so you can get the mak money you can

the best option is to expand all your buildings (once you got to the building limit) so that you can produce more per hour and then sell more!!

Guest

Post by Guest » 05.03.2007, 04:22

I never/very rarely sell at the market :/

I'd have thought it would be bad practice to have a lot of surplus goods that you have to pay a 10% tariff to sell?

Guest

Post by Guest » 05.03.2007, 06:03

sirsamby wrote:I never/very rarely sell at the market :/

I'd have thought it would be bad practice to have a lot of surplus goods that you have to pay a 10% tariff to sell?
its not bad ... if u have new products and dont have a contact for those products as of yet ... i mean, if ur just getting into the business of something, u might not know who will buy ur things. and u might send out a 'tester' of 100 steel at 125 or so, and see who buys. when someone does, just message them, and theres a nice little contract possibility. only for 1.250 caps... small price to pay for a long investment in contracts lol

Guest

Post by Guest » 05.03.2007, 07:01

xtopia is right ;)

thats the best way to find partners and make longterm business 8)

Montoya Inc

Post by Montoya Inc » 05.03.2007, 07:38

Ide just like to add on the guy who said he only makes 350k-c a week...


If your making 350,000c a week, you will be building more buildings, and from there, you will make more a week. I know that when i started out i was building a new power plant daily.

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