1, I love contests, was merely trying to highlight some of the problems this system would cause them.
2, I didn't assume they would I meant they could, If it comes across that way I apologize, but look at what happened with power prices recently, ok a bit of an exterme example as there was a huge surplas there.
3,
3, The argument of infringing the free market just to make the game more attractive to people not beeing able to spend every day on this game is terrible.
That wasn't the argument i was making, I was trying to explain the problems that people, who can't spend every waking hour here might face IF the system was introduced.
Are you telling me someone who works full time, with no internet access at work, is valued less as a player, because they might only spend 1 hour a day on the site. Due to REAL LIFE COMMITMENTS, this does not mean any less love of the game.
(i'm not refering to myself here)
Geraci,
Thank you for the reply. and i'm sorry I wasn't clearer with my first post.
Thats a brillant question and brillantly placed, made me smileWhat modifications can you make to have this worked?
I know you asked for solutions but i've thought of another problem with the system, and thats the way the quality calculation would have an affect on the particular quaily of a contest good, unless that was first disabled before starting the contest. (Lemon contest is only for q0 but there are other Q's on the market.) But that being said;
I think i'm still too new a player myself to say what needs doing, because most suggestions that i have seen, have already been rejected (to do with how to deal with the cheaters).
I only really see a problem with 3 products wood, stones and steel. the main products that are badly affected by the low 0.01 prices. So maybe take your suggestion, above but only apply it to those 3 markets, This would make the task of finding %'s easier as we are only dealing with the 3 main offenders.
As to what is currently happening and this is only a guess they are producing a report either daily or weekly, so staff can see when it happens after the event and then take action. I think this is probably the best method for the remaining products. Otherwise you force cheaters to try and become even more devious and thus harder to catch.
